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Human-Computer Interaction – INTERACT 2015

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Table of Contents

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    Book Overview
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    Chapter 1 Child or Adult? Inferring Smartphone Users’ Age Group from Touch Measurements Alone
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    Chapter 2 Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets
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    Chapter 3 Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove – ExoSkin
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    Chapter 4 Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding
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    Chapter 5 Glass+Skin: An Empirical Evaluation of the Added Value of Finger Identification to Basic Single-Touch Interaction on Touch Screens
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    Chapter 6 Physical Playlist: Bringing Back the Mix-Tape
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    Chapter 7 Tangible Voting: A Technique for Interacting with Group Choices on a Tangible Tabletop
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    Chapter 8 Dico: A Conceptual Model to Support the Design and Evaluation of Advanced Search Features for Exploratory Search
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    Chapter 9 Revealing Differences in Designers’ and Users’ Perspectives
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    Chapter 10 Worth-Centered Design in Practice: Lessons from Experience and Research Agenda
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    Chapter 11 Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces
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    Chapter 12 Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets
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    Chapter 13 Comparing Fatigue When Using Large Horizontal and Vertical Multi-touch Interaction Displays
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    Chapter 14 Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures
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    Chapter 15 Where to Start? Exploring the Efficiency of Translation Movements on Multitouch Devices
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    Chapter 16 Enhanced Task Modelling for Systematic Identification and Explicit Representation of Human Errors
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    Chapter 17 EvolutionWorks
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    Chapter 18 Quantifying Object- and Command-Oriented Interaction
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    Chapter 19 Users, Bystanders and Agents: Participation Roles in Human-Agent Interaction
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    Chapter 20 Augmented Happiness: Simple Color Changes Influence Users’ Conceptual Choices
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    Chapter 21 Investigating Representation Alternatives for Communicating Uncertainty to Non-experts
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    Chapter 22 Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions
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    Chapter 23 Self-Actuated Displays for Vertical Surfaces
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    Chapter 24 3D-HUDD – Developing a Prototyping Tool for 3D Head-Up Displays
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    Chapter 25 Design and Evaluation of Mirror Interface MIOSS to Overlay Remote 3D Spaces
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    Chapter 26 Improving Spatial Awareness for Human Trajectory Visualization in Space-Time Cubes
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    Chapter 27 MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces
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    Chapter 28 Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept
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    Chapter 29 Exploring the Use of Virtual Environments in an Industrial Site Design Process
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    Chapter 30 Pointing in Spatial Augmented Reality from 2D Pointing Devices
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    Chapter 31 The Comparison of Performance, Efficiency, and Task Solution Strategies in Real, Virtual and Dual Reality Environments
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    Chapter 32 Hard-to-Get-at Data from Difficult-to-Access Users
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    Chapter 33 Oh, What a Night! Effortless Sleep Monitoring at Home
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    Chapter 34 SkInteract: An On-body Interaction System Based on Skin-Texture Recognition
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    Chapter 35 Towards a Model of Virtual Proxemics for Wearables
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    Chapter 36 ZENse - Supporting Everyday Emotional Reflection
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    Chapter 37 BlurtLine: A Design Exploration to Support Children with ADHD in Classrooms
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    Chapter 38 Cooperation in Real-Time Using a Virtual Environment
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    Chapter 39 Diving into the Data Ocean
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    Chapter 40 ETA Wizard App: Make Design and Evaluation of Accessible Electronic Travel Aids Easy
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    Chapter 41 Generating Narratives from Personal Digital Data: Using Sentiment, Themes, and Named Entities to Construct Stories
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    Chapter 42 Human-Computer Interaction – INTERACT 2015
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    Chapter 43 StoreAnt: A System to Support Finding Collaborative Systems Evaluation Methods
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    Chapter 44 TUIOFX—Toolkit Support for the Development of JavaFX Applications for Interactive Tabletops
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    Chapter 45 “I Was Here”: Enabling Tourists to Leave Digital Graffiti or Marks on Historic Landmarks
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    Chapter 46 A Hybrid Approach for Visualizing Spatial and Non-spatial Data Types of Embedded Systems
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    Chapter 47 A Multi-modal System for Public Speaking
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    Chapter 48 A Study on How to Express Non-manual Markers in the Electronic Dictionary of Japanese Sign Language
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    Chapter 49 Applying “Out of Body” Vibrotactile Illusion to Two-Finger Interaction for Perception of Object Dynamics
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    Chapter 50 Designing IDA - An Intelligent Driver Assistant for Smart City Parking in Singapore
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    Chapter 51 Development of Usability-Criteria for the Selection Process of Document Management Systems
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    Chapter 52 Digital Co-design Applied to Healthcare Environments: A Comparative Study
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    Chapter 53 Dual Camera Magic Lens for Handheld AR Sketching
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    Chapter 54 Enabling Naturalness and Humanness in Mobile Voice Assistants
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    Chapter 55 Estimation of Radius of Curvature of Lumbar Spine Using Bending Sensor for Low Back Pain Prevention
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    Chapter 56 Evaluation of Dispatcher Requirements on Automated Customer Feedback in Public Transport
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    Chapter 57 Human-Computer Interaction – INTERACT 2015
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    Chapter 58 Human-Computer Interaction – INTERACT 2015
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    Chapter 59 Eye Strain from Switching Focus in Optical See-Through Displays
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    Chapter 60 First Impression Matters: Exploring the Mediating Effect of Previous Experience on the Perception of Beauty and Usability
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    Chapter 61 Informing Costumers via Interactive Shelves
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    Chapter 62 Intelligent Ankle-Foot Orthosis by Energy Regeneration for Controllable Damping During Gait in Real Time
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    Chapter 63 Interactive Check System for Facilitating Self-awareness of Dorm Students in Upper Secondary Education
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    Chapter 64 Interactive Toys in the Home: A Parents Perspective
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    Chapter 65 Human-Computer Interaction – INTERACT 2015
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    Chapter 66 LightWatch: A Wearable Light Display for Personal Exertion
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    Chapter 67 Perceptive Media – Adaptive Storytelling for Digital Broadcast
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    Chapter 68 Redesigning Interaction in CODES
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    Chapter 69 Small Community Size of Private SNS for Bonding Relationship: Development of a Research Framework
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    Chapter 70 Sushi Train Interface: Passive and Interactive Information Sharing
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    Chapter 71 Tangible Microscope with Intuitive Stage Control Interface
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    Chapter 72 Touch Skin: Proprioceptive Input for Small Screen Devices
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    Chapter 73 Human-Computer Interaction – INTERACT 2015
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    Chapter 74 Human-Computer Interaction – INTERACT 2015
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    Chapter 75 Contextual Interaction Design Research: Enabling HCI
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    Chapter 76 Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien)
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    Chapter 77 Technology Experience Research: A Framework for Experience Oriented Technology Development
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    Chapter 78 Usability Testing Practice at MIMOS Usability Lab
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    Chapter 79 Design, Innovation and Respect in the Global South
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    Chapter 80 Interaction and Humans in Internet of Things
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    Chapter 81 Role of Conferences in Shaping the Field of HCI
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    Chapter 82 Design and Rapid Evaluation of Interactive Systems in Theory and Practice
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    Chapter 83 How to Design and Build New Musical Interfaces
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    Chapter 84 Sketching User Experiences Tutorial
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    Chapter 85 Tutorial on Human Computer Interaction for Third Places - THCI-3P
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    Chapter 86 Tutorial: Modern Regression Techniques for HCI Researchers
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    Chapter 87 Working with Child Participants in Interaction Design
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    Chapter 88 Fostering Smart Energy Applications
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    Chapter 89 Human Work Interaction Design (HWID): Design for Challenging Work Environments
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    Chapter 90 IFIP WG 13.2 Workshop on User Experience and User-Centered Development Processes
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    Chapter 91 IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development
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    Chapter 92 Learning Beyond the Classroom: For and About Older and Disabled People
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    Chapter 93 Mediation and Meaning in HCI
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    Chapter 94 Methods for Undertaking Research on Technology with Older and Disabled People
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    Chapter 95 Social Image Research in the Age of Selfies
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    Chapter 96 The Landscape of UX Requirements Practices
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    Chapter 97 Workshop on Designing Interaction and Visualization for Mobile Applications (DIViM 2015)
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    Chapter 98 Workshop on Interactivity in Healthcare Systems (IHS)
Overall attention for this book and its chapters
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Title
Human-Computer Interaction – INTERACT 2015
Published by
Springer, Cham, January 2015
DOI 10.1007/978-3-319-22723-8
ISBNs
978-3-31-922722-1, 978-3-31-922723-8
Editors

Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler

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X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 48 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 48 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 8 17%
Student > Bachelor 7 15%
Student > Master 5 10%
Lecturer 4 8%
Professor 4 8%
Other 7 15%
Unknown 13 27%
Readers by discipline Count As %
Computer Science 18 38%
Engineering 7 15%
Business, Management and Accounting 2 4%
Design 2 4%
Social Sciences 2 4%
Other 5 10%
Unknown 12 25%