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Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay

Overview of attention for article published in Computers in Human Behavior, December 2014
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (95th percentile)
  • High Attention Score compared to outputs of the same age and source (89th percentile)

Mentioned by

news
1 news outlet
blogs
1 blog
twitter
18 X users
facebook
1 Facebook page

Citations

dimensions_citation
21 Dimensions

Readers on

mendeley
172 Mendeley
citeulike
1 CiteULike
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Title
Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay
Published in
Computers in Human Behavior, December 2014
DOI 10.1016/j.chb.2014.09.002
Authors

Morgan J. Tear, Mark Nielsen

X Demographics

X Demographics

The data shown below were collected from the profiles of 18 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 172 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 3 2%
Portugal 2 1%
Chile 1 <1%
Brazil 1 <1%
United Kingdom 1 <1%
Mexico 1 <1%
Belgium 1 <1%
United States 1 <1%
Unknown 161 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 33 19%
Student > Bachelor 33 19%
Student > Master 32 19%
Researcher 12 7%
Professor 8 5%
Other 30 17%
Unknown 24 14%
Readers by discipline Count As %
Psychology 65 38%
Social Sciences 20 12%
Computer Science 12 7%
Arts and Humanities 9 5%
Business, Management and Accounting 9 5%
Other 22 13%
Unknown 35 20%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 33. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 15 May 2021.
All research outputs
#1,201,083
of 25,374,647 outputs
Outputs from Computers in Human Behavior
#553
of 4,414 outputs
Outputs of similar age
#15,543
of 369,146 outputs
Outputs of similar age from Computers in Human Behavior
#6
of 55 outputs
Altmetric has tracked 25,374,647 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 95th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 4,414 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 22.5. This one has done well, scoring higher than 87% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 369,146 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 95% of its contemporaries.
We're also able to compare this research output to 55 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 89% of its contemporaries.