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Transactions on Edutainment IX

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Cover of 'Transactions on Edutainment IX'

Table of Contents

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    Book Overview
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    Chapter 1 The Periodic Table of Elements via an XNA-Powered Serious Game
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    Chapter 2 Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
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    Chapter 3 Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation
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    Chapter 4 An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
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    Chapter 5 Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
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    Chapter 6 Virtual Customers in a Multiagent Training Application
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    Chapter 7 Game Based Early Programming Education: The More You Play, the More You Learn
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    Chapter 8 Story Guided Virtual Environments in Educational Applications
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    Chapter 9 Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya
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    Chapter 10 Effects of RPG on Middle School Players’ Intrapersonal Intelligence
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    Chapter 11 Implementation of Lushan Virtual Digital Plant Museum
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    Chapter 12 Pedestrian Detection Based on Kernel Discriminative Sparse Representation
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    Chapter 13 The Design and Implementation of Computer-Aided Chinese Medicated Diet System
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    Chapter 14 Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius
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    Chapter 15 Real-Time Rendering Framework in the Virtual Home Design System
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    Chapter 16 Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning
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    Chapter 17 Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
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    Chapter 18 A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement
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    Chapter 19 Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study
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    Chapter 20 A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization
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    Chapter 21 The Boom and Bust and Boom of Educational Games
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Title
Transactions on Edutainment IX
Published by
Springer, Berlin, Heidelberg, January 2013
DOI 10.1007/978-3-642-37042-7
ISBNs
978-3-64-237041-0, 978-3-64-237042-7
Editors

Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis

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