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Immersive Projection Technology and Virtual Environments 2001

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Cover of 'Immersive Projection Technology and Virtual Environments 2001'

Table of Contents

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    Book Overview
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    Chapter 1 Command & Control Cube: a Shortcut Paradigm for Virtual Environments
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    Chapter 2 Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments
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    Chapter 3 Presence — a global media quality metric
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    Chapter 4 Design review and visualization steering using the INQUISITIVE interaction toolkit
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    Chapter 5 On the Utility of Semantic Constraints
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    Chapter 6 Two-Handed Through - the - Lens -Techniques for Navigation in Virtual Environments
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    Chapter 7 Spring-Based Manipulation Tools for Virtual Environments
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    Chapter 8 Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System
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    Chapter 9 An Investigation into the design of an Interface for Interaction with a Virtual Environment representing a four-dimensional object
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    Chapter 10 The integration of immersive Virtual Reality applications into Catia V5
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    Chapter 11 COVISE and the Virtual Intuitive Simulation Test bed
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    Chapter 12 VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
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    Chapter 13 Interactive Storytelling with Virtual Identities
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    Chapter 14 First-Person Science Inquiry ‘in the Field’
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    Chapter 15 MAESTRO - a tool for interactive assembly simulation in virtual environments
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    Chapter 16 Spelunking: Experiences using the D ive System on CAVE-like Platforms
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    Chapter 17 Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
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    Chapter 18 Remote View-Dependent Rendering
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    Chapter 19 Volume Rendering in a Virtual Environment
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    Chapter 20 Adaptive Networking for Tele-Immersion
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    Chapter 21 Computer Graphics Optique
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    Chapter 22 Comprehensive Calibration and Registration Procedures for Augmented Reality
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    Chapter 23 Using Exercise Cycle as a Haptic Input Device in a Virtual Environment
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    Chapter 24 Invisible Interface for the Immersive Virtual World
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    Chapter 25 Control Software for the productive Use of distributed IPT Installations
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    Chapter 26 Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition
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    Chapter 27 Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas
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Title
Immersive Projection Technology and Virtual Environments 2001
Published by
Springer Science & Business Media, May 2001
DOI 10.1007/978-3-7091-6221-7
ISBNs
978-3-21-183671-2, 978-3-70-916221-7
Editors

Fröhlich, Bernd, Deisinger, Joachim, Bullinger, Hans-Jörg

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The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 100%
Readers by discipline Count As %
Engineering 1 100%