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Handbook of Multimedia for Digital Entertainment and Arts

Overview of attention for book
Cover of 'Handbook of Multimedia for Digital Entertainment and Arts'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Personalized Movie Recommendation
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    Chapter 2 Cross-category Recommendation for Multimedia Content
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    Chapter 3 Semantic-Based Framework for Integration and Personalization of Television Related Media
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    Chapter 4 Personalization on a Peer-to-Peer Television System
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    Chapter 5 A Target Advertisement System Based on TV Viewer’s Profile Reasoning
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    Chapter 6 Digital Video Quality Assessment Algorithms
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    Chapter 7 Countermeasures for Time-Cheat Detection in Multiplayer Online Games
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    Chapter 8 Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games
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    Chapter 9 Cross-Modal Approach for Karaoke Artifacts Correction
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    Chapter 10 Dealing Bandwidth to Mobile Clients Using Games
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    Chapter 11 Hack-proof Synchronization Protocol for Multi-player Online Games
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    Chapter 12 Collaborative Movie Annotation
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    Chapter 13 Content Based Digital Music Management and Retrieval
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    Chapter 14 Incentive Mechanisms for Mobile Music Distribution
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    Chapter 15 Pattern Discovery and Change Detection of Online Music Query Streams
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    Chapter 16 Music Search and Recommendation
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    Chapter 17 Automated Music Video Generation Using Multi-level Feature-based Segmentation
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    Chapter 18 Real-Time Content Filtering for Live Broadcasts in TV Terminals
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    Chapter 19 Digital Theater: Dynamic Theatre Spaces
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    Chapter 20 Video Browsing on Handheld Devices
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    Chapter 21 Handbook of Multimedia for Digital Entertainment and Arts
  23. Altmetric Badge
    Chapter 22 Believable Characters
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    Chapter 23 Computer Graphics Using Raytracing
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    Chapter 24 The 3D Human Motion Control Through Refined Video Gesture Annotation
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    Chapter 25 Information Technology and Art: Concepts and State of the Practice
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    Chapter 26 Handbook of Multimedia for Digital Entertainment and Arts
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    Chapter 27 The Creation Process in Digital Art
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    Chapter 28 Handbook of Multimedia for Digital Entertainment and Arts
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    Chapter 29 Handbook of Multimedia for Digital Entertainment and Arts
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    Chapter 30 A Study of Interactive Narrative from User's Perspective
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    Chapter 31 Soundscapes/Artabilitation – Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined
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    Chapter 32 Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment
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    Chapter 33 Mass Personalization: Social and Interactive Applications Using Sound-Track Identification
Overall attention for this book and its chapters
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (66th percentile)
  • Good Attention Score compared to outputs of the same age and source (72nd percentile)

Mentioned by

twitter
1 X user
wikipedia
1 Wikipedia page

Citations

dimensions_citation
6 Dimensions

Readers on

mendeley
86 Mendeley
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Title
Handbook of Multimedia for Digital Entertainment and Arts
Published by
ADS, August 2009
DOI 10.1007/978-0-387-89024-1
ISBNs
978-0-387-89023-4, 978-0-387-89024-1
Editors

Furht, Borko

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 86 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 2 2%
Germany 1 1%
Korea, Republic of 1 1%
Hong Kong 1 1%
Italy 1 1%
Sweden 1 1%
Canada 1 1%
Iran, Islamic Republic of 1 1%
Denmark 1 1%
Other 1 1%
Unknown 75 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 23 27%
Student > Master 19 22%
Student > Bachelor 9 10%
Lecturer > Senior Lecturer 3 3%
Student > Doctoral Student 3 3%
Other 14 16%
Unknown 15 17%
Readers by discipline Count As %
Computer Science 33 38%
Arts and Humanities 11 13%
Engineering 9 10%
Design 7 8%
Social Sciences 7 8%
Other 5 6%
Unknown 14 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 18 July 2020.
All research outputs
#7,417,237
of 23,943,619 outputs
Outputs from ADS
#9,024
of 39,313 outputs
Outputs of similar age
#36,923
of 114,360 outputs
Outputs of similar age from ADS
#103
of 393 outputs
Altmetric has tracked 23,943,619 research outputs across all sources so far. This one has received more attention than most of these and is in the 68th percentile.
So far Altmetric has tracked 39,313 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done well, scoring higher than 76% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 114,360 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 66% of its contemporaries.
We're also able to compare this research output to 393 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.