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Human-Computer Interaction. Interaction Techniques and Environments

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Cover of 'Human-Computer Interaction. Interaction Techniques and Environments'

Table of Contents

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    Book Overview
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    Chapter 1 Development of a High Definition Haptic Rendering for Stability and Fidelity
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    Chapter 2 Designing a Better Morning: A Study on Large Scale Touch Interface Design
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    Chapter 3 Experimental Evaluations of Touch Interaction Considering Automotive Requirements
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    Chapter 4 More than Speed? An Empirical Study of Touchscreens and Body Awareness on an Object Manipulation Task
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    Chapter 5 TiMBA – Tangible User Interface for Model Building and Analysis
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    Chapter 6 Musical Skin: A Dynamic Interface for Musical Performance
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    Chapter 7 Analyzing User Behavior within a Haptic System
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    Chapter 8 Usability Testing of the Interaction of Novices with a Multi-touch Table in Semi Public Space
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    Chapter 9 Niboshi for Slate Devices: A Japanese Input Method Using Multi-touch for Slate Devices
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    Chapter 10 An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangible-Interaction
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    Chapter 11 Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction
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    Chapter 12 Saving and Restoring Mechanisms for Tangible User Interfaces through Tangible Active Objects
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    Chapter 13 Needle Insertion Simulator with Haptic Feedback
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    Chapter 14 Measurement of Driver’s Distraction for an Early Prove of Concepts in Automotive Industry at the Example of the Development of a Haptic Touchpad
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    Chapter 15 A Tabletop-Based Real-World-Oriented Interface
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    Chapter 16 What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment
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    Chapter 17 A Framework Interweaving Tangible Objects, Surfaces and Spaces
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    Chapter 18 The Effect of Haptic Cues on Working Memory in 3D Menu Selection
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    Chapter 19 Face Recognition Using Local Graph Structure (LGS)
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    Chapter 20 Eye-gaze Detection by Image Analysis under Natural Light
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    Chapter 21 Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers
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    Chapter 22 Gesture Identification Based on Zone Entry and Axis Crossing
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    Chapter 23 Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis
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    Chapter 24 A Low-Cost Natural User Interaction Based on a Camera Hand-Gestures Recognizer
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    Chapter 25 Head-Computer Interface: A Multimodal Approach to Navigate through Real and Virtual Worlds
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    Chapter 26 3D-Position Estimation for Hand Gesture Interface Using a Single Camera
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    Chapter 27 Hand Gesture for Taking Self Portrait
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    Chapter 28 Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System
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    Chapter 29 Manual and Accelerometer Analysis of Head Nodding Patterns in Goal-oriented Dialogues
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    Chapter 30 Facial Expression Recognition Using AAMICPF
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    Chapter 31 Verification of Two Models of Ballistic Movements
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    Chapter 32 Gesture Based Automating Household Appliances
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    Chapter 33 Upper Body Gesture Recognition for Human-Robot Interaction
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    Chapter 34 Gaze-Directed Hands-Free Interface for Mobile Interaction
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    Chapter 35 Eye-Movement-Based Instantaneous Cognition Model for Non-verbal Smooth Closed Figures
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    Chapter 36 VOSS -A Voice Operated Suite for the Barbadian Vernacular
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    Chapter 37 New Techniques for Merging Text Versions
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    Chapter 38 Modeling the Rhetoric of Human-Computer Interaction
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    Chapter 39 Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention
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    Chapter 40 A Review of Personality in Voice-Based Man Machine Interaction
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    Chapter 41 Can Indicating Translation Accuracy Encourage People to Rectify Inaccurate Translations?
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    Chapter 42 Design of a Face-to-Face Multilingual Communication System for a Handheld Device in the Medical Field
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    Chapter 43 Computer Assistance in Bilingual Task-Oriented Human-Human Dialogues
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    Chapter 44 Developing and Exploiting a Multilingual Grammar for Human-Computer Interaction
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    Chapter 45 Dancing Skin: An Interactive Device for Motion
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    Chapter 46 A Hybrid Brain-Computer Interface for Smart Home Control
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    Chapter 47 Human-Computer Interaction. Interaction Techniques and Environments
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    Chapter 48 Evaluation of User Support of a Hemispherical Sub-display with GUI Pointing Functions
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    Chapter 49 Uni-model Human System Interface Using sEMG
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    Chapter 50 An Assistive Bi-modal User Interface Integrating Multi-channel Speech Recognition and Computer Vision
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    Chapter 51 A Method of Multiple Odors Detection and Recognition
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    Chapter 52 Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training
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    Chapter 53 Low Power Wireless EEG Headset for BCI Applications
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    Chapter 54 Virtual Mouse: A Low Cost Proximity-Based Gestural Pointing Device
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    Chapter 55 Innovative User Interfaces for Wearable Computers in Real Augmented Environment
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    Chapter 56 Influence of Prior Knowledge and Embodiment on Human-Agent Interaction
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    Chapter 57 The Effect of Physical Embodiment of an Animal Robot on Affective Prosody Recognition
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    Chapter 58 Older User-Computer Interaction on the Internet: How Conversational Agents Can Help
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    Chapter 59 An Avatar-Based Help System for Web-Portals
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    Chapter 60 mediRobbi: An Interactive Companion for Pediatric Patients during Hospital Visit
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    Chapter 61 Design of Shadows on the OHP Metaphor-Based Presentation Interface Which Visualizes a Presenter’s Actions
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    Chapter 62 Web-Based Nonverbal Communication Interface Using 3DAgents with Natural Gestures
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    Chapter 63 Taking Turns in Flying with a Virtual Wingman
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    Chapter 64 A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering
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    Chapter 65 Introducing Animatronics to HCI: Extending Reality-Based Interaction
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    Chapter 66 Development of Embodied Visual Effects Which Expand the Presentation Motion of Emphasis and Indication
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    Chapter 67 Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction
Overall attention for this book and its chapters
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Title
Human-Computer Interaction. Interaction Techniques and Environments
Published by
Springer Science & Business Media, June 2011
DOI 10.1007/978-3-642-21605-3
ISBNs
978-3-64-221604-6, 978-3-64-221605-3
Editors

Jacko, Julie A.

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 3 6%
Turkey 1 2%
Colombia 1 2%
Brazil 1 2%
Unknown 43 88%

Demographic breakdown

Readers by professional status Count As %
Student > Master 12 24%
Student > Ph. D. Student 12 24%
Researcher 6 12%
Student > Bachelor 4 8%
Professor 3 6%
Other 4 8%
Unknown 8 16%
Readers by discipline Count As %
Computer Science 21 43%
Engineering 7 14%
Psychology 3 6%
Design 3 6%
Social Sciences 2 4%
Other 3 6%
Unknown 10 20%