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Universal Access in Human-Computer Interaction. Addressing Diversity

Overview of attention for book
Cover of 'Universal Access in Human-Computer Interaction. Addressing Diversity'

Table of Contents

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    Book Overview
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    Chapter 1 Technology Support for Analyzing User Interactions to Create User-Centered Interactions
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    Chapter 2 User-Centred Design and Literacy Tools for the Deaf
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    Chapter 3 Sign Language Recognition, Generation, and Modelling: A Research Effort with Applications in Deaf Communication
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    Chapter 4 Improving Static Print Design Readability Using Mobile Reading Filters
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    Chapter 5 ICT Services for Every Citizen: The Challenge of Gaps in User Knowledge
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    Chapter 6 Transmission of Acoustic Information of Percussion Instruments through Tactile Sensation Using Air-Jet Stimulation for Hearing Impaired Person
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    Chapter 7 Enabling People – Creating Inclusive Human-Computer Interactions
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    Chapter 8 A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users
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    Chapter 9 Applying Human-Centered Design to Rehabilitation Device
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    Chapter 10 Implications of Participatory Design for a Wearable Near and Far Environment Awareness System (NaFEAS) for Users with Severe Visual Impairments
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    Chapter 11 Design of an Assistance System for Elderly Based on Analyses of Needs and Acceptance
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    Chapter 12 Educational Sound Symbols for the Visually Impaired
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    Chapter 13 Accessing User Information for Use in Design
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    Chapter 14 Engineering User Centered Interaction Systems for Semantic Visualizations
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    Chapter 15 An Open Source Tool for Simulating a Variety of Vision Impairments in Developing Swing Applications
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    Chapter 16 Unexploited Resources in Interaction Design for Universal Access: People with Impairments as a Resource for Interaction Designers
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    Chapter 17 Older People and ICT: Towards Understanding Real-Life Usability and Experiences Created in Everyday Interactions with Interactive Technologies
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    Chapter 18 Interaction with Colored Graphical Representations on Braille Devices
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    Chapter 19 Living Labs as a Methodological Approach to Universal Access in Senior Design
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    Chapter 20 A UCD Approach towards the Design, Development and Assessment of Accessible Applications in a Large Scale European Integrated Project
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    Chapter 21 Lessons Learned from Developing Cognitive Support for Communication, Entertainment, and Creativity for Older People with Dementia
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    Chapter 22 The OASIS Concept
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    Chapter 23 Confronting the Transition: Improving Quality of Life for the Elderly with an Interactive Multisensory Environment–A Case Study
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    Chapter 24 Influences of Age and Experience on Web-Based Problem Solving Strategies
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    Chapter 25 An Application for Active Elderly Follow-Up Based on DVB-T Platforms
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    Chapter 26 Preliminary Study on Remote Assistance for People with Dementia at Home by Using Multi-media Contents
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    Chapter 27 Cognition, Age, and Web Browsing
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    Chapter 28 Towards an Account of Sensorimotor Knowledge in Inclusive Product Design
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    Chapter 29 A Touch Screen Button Size and Spacing Study with Older Adults
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    Chapter 30 Access Tool? Accelerating Treadmill? Technology and the Aging Population
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    Chapter 31 Use Cases Functionality of the OASIS HCI
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    Chapter 32 Keep It Simple! Assisting Older People with Mental and Physical Training
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    Chapter 33 RACE: Towards Exploring the Design Dimensions of a Route Assisting and Communicating System for Elderly
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    Chapter 34 The Effects of Camera System on Caregivers’ Behaviors to Persons with Dementia
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    Chapter 35 A Function Based Approach towards Adaptive Interfaces for Elderly Users
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    Chapter 36 Cognitive Chance Discovery
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    Chapter 37 Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help?
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    Chapter 38 Distributed Intelligence and Scaffolding in Support of Cognitive Health
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    Chapter 39 Asperger Syndrome and Mobile Phone Behavior
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    Chapter 40 Age Related Cognitive Impairments and Diffusion of Assistive Web-Base Technologies
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    Chapter 41 Does Health Related Quality of Life Differ between People with Chronic Mental Illness Who Use Computers and Those Who Do Not?
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    Chapter 42 Cognitive Impairments, HCI and Daily Living
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    Chapter 43 Remote Conversation Support for People with Aphasia: Some Experiments and Lessons Learned
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    Chapter 44 Mobile Technology for People with Cognitive Disabilities and Their Caregivers – HCI Issues
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    Chapter 45 ESSE: Learning Disability Classification System for Autism and Dyslexia
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    Chapter 46 Coimagination Method: Communication Support System with Collected Images and Its Evaluation via Memory Task
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    Chapter 47 Intelligent Mobile Interaction: A Learning System for Mentally Disabled People (IMLIS)
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    Chapter 48 Studying Point-Select-Drag Interaction Techniques for Older People with Cognitive Impairment
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    Chapter 49 Remote Reminiscence Talking and Scheduling Prompter for Individuals with Dementia Using Video Phone
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    Chapter 50 A Modern Integration of Cognitive and Computer Sciences
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    Chapter 51 Evolutionary Changes in the Traditional Ergonomics
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    Chapter 52 Affordance Conditions of Product Parts in User-Product Interaction
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    Chapter 53 Conformity Assessment in the Public Procurement of Accessible ICT
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    Chapter 54 Evaluation Framework towards All Inclusive Mainstream ICT
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    Chapter 55 Digital Design Mobile Virtual Laboratory Implementation: A Pragmatic Approach
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    Chapter 56 Eliciting Mental Models of User Methods for Product and Communications Design
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    Chapter 57 Functional Accessibility Testing Using Best Practices
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    Chapter 58 Universal Access in Human-Computer Interaction. Addressing Diversity
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    Chapter 59 Inclusive Design for Ordinary Users in Extraordinary Circumstances
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    Chapter 60 Towards Open Access Accessibility Everywhere: The ÆGIS Concept
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    Chapter 61 On the Privacy-Preserving HCI Issues
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    Chapter 62 E-Inclusiveness and Digital Television in Europe – A Holistic Model
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    Chapter 63 Modelling Product-User Interaction for Inclusive Design
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    Chapter 64 Culture, Politeness and Directive Compliance
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    Chapter 65 A Harmonised Methodology towards Measuring Accessibility
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    Chapter 66 Interactive System to Assist Rehabilitation of Children
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    Chapter 67 A Framework for Remote User Evaluation of Accessibility and Usability of Websites
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    Chapter 68 Ergonomic Issues in the Material Re-use Process
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    Chapter 69 User Empowerment in Standardization
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    Chapter 70 Emotion Detection: Application of the Valence Arousal Space for Rapid Biological Usability Testing to Enhance Universal Access
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    Chapter 71 Teaching and Learning HCI
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    Chapter 72 Quantification of Accessibility: Guidance for More Objective Access Guidelines
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    Chapter 73 Visualizing Design Exclusion Predicted by Disability Data: A Mobile Phone Case Study
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    Chapter 74 Investigating Prior Experience and Product Learning through Novel Interface Interaction: A Pilot Study
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    Chapter 75 The Art of Cross-Cultural Design for Usability
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    Chapter 76 HCI Standards for Handicapped
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    Chapter 77 User Evaluation of Age-Centred Web Design Guidelines
Overall attention for this book and its chapters
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Title
Universal Access in Human-Computer Interaction. Addressing Diversity
Published by
Springer Science & Business Media, July 2009
DOI 10.1007/978-3-642-02707-9
ISBNs
978-3-64-202707-9, 978-3-64-202706-2
Editors

Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 73 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 3%
Netherlands 1 1%
Spain 1 1%
Unknown 69 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 19 26%
Student > Master 15 21%
Student > Bachelor 10 14%
Researcher 5 7%
Student > Postgraduate 5 7%
Other 9 12%
Unknown 10 14%
Readers by discipline Count As %
Computer Science 27 37%
Engineering 10 14%
Social Sciences 8 11%
Psychology 7 10%
Business, Management and Accounting 4 5%
Other 5 7%
Unknown 12 16%