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‘Blue Whale Challenge’: A Game or Crime?

Overview of attention for article published in Science and Engineering Ethics, November 2017
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#4 of 975)
  • High Attention Score compared to outputs of the same age (99th percentile)
  • High Attention Score compared to outputs of the same age and source (95th percentile)

Mentioned by

news
5 news outlets
twitter
276 X users
facebook
1 Facebook page
wikipedia
1 Wikipedia page

Citations

dimensions_citation
47 Dimensions

Readers on

mendeley
187 Mendeley
Title
‘Blue Whale Challenge’: A Game or Crime?
Published in
Science and Engineering Ethics, November 2017
DOI 10.1007/s11948-017-0004-2
Pubmed ID
Authors

Richa Mukhra, Neha Baryah, Kewal Krishan, Tanuj Kanchan

Abstract

A bewildering range of games are emerging every other day with newer elements of fun and entertainment to woo youngsters. Games are meant to reduce stress and enhance the cognitive development of children as well as adults. Teenagers are always curious to indulge in newer games; and e-gaming is one such platform providing an easy access and quicker means of entertainment. The particular game challenge which has taken the world by storm is the dangerous "Blue Whale Challenge" often involving vulnerable teenagers. The Blue Whale Challenge is neither an application nor internet based game but the users get a link through social media chat groups to enter this "deadly" challenge game. This probably is the only game where the participant has to end his/her life to complete the game. The innocent teenagers are being targeted based on their depressed psychology and are coercively isolated from their social milieux on the pretext of keeping the challenges confidential. To add to the woes, no option is offered to quit the challenge even if the contender is unable to complete the challenge. Blue Whale Challenge in its sheer form could be seen as an illegal, unethical and inhumane endeavor in our present society. The present communication discusses the severe effects of the game on teenagers, the ethical concerns involved and the preventive measures necessary to curb it.

X Demographics

X Demographics

The data shown below were collected from the profiles of 276 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 187 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 187 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 27 14%
Student > Master 17 9%
Researcher 15 8%
Student > Ph. D. Student 15 8%
Student > Postgraduate 10 5%
Other 29 16%
Unknown 74 40%
Readers by discipline Count As %
Medicine and Dentistry 24 13%
Psychology 23 12%
Social Sciences 11 6%
Business, Management and Accounting 7 4%
Computer Science 6 3%
Other 33 18%
Unknown 83 44%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 235. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 April 2022.
All research outputs
#164,428
of 25,782,917 outputs
Outputs from Science and Engineering Ethics
#4
of 975 outputs
Outputs of similar age
#3,321
of 339,364 outputs
Outputs of similar age from Science and Engineering Ethics
#1
of 21 outputs
Altmetric has tracked 25,782,917 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 975 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.0. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 339,364 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 99% of its contemporaries.
We're also able to compare this research output to 21 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 95% of its contemporaries.