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Human-Computer Interaction – INTERACT 2013

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Cover of 'Human-Computer Interaction – INTERACT 2013'

Table of Contents

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    Book Overview
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    Chapter 1 Leisure-Based Reading and the Place of E-Books in Everyday Life
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    Chapter 2 Reading together as a Leisure Activity: Implications for E-reading
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    Chapter 3 The Mysterious Whiteboard
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    Chapter 4 A Tabletop System Using Infrared Image Recognition for Multi-user Identification
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    Chapter 5 Performing Online and Offline: How DJs Use Social Networks
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    Chapter 6 Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens
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    Chapter 7 BinCam: Designing for Engagement with Facebook for Behavior Change
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    Chapter 8 OpinionBlocks: A Crowd-Powered, Self-improving Interactive Visual Analytic System for Understanding Opinion Text
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    Chapter 9 PolemicTweet: Video Annotation and Analysis through Tagged Tweets
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    Chapter 10 Eyes Only: Navigating Hypertext with Gaze
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    Chapter 11 Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch
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    Chapter 12 Tools for a Gaze-Controlled Drawing Application – Comparing Gaze Gestures against Dwell Buttons
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    Chapter 13 Designing Gesture-Based Control for Factory Automation
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    Chapter 14 Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-touch Interaction
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    Chapter 15 TactiPEd: Easy Prototyping of Tactile Patterns
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    Chapter 16 Towards Many Gestures to One Command: A User Study for Tabletops
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    Chapter 17 User-Defined Body Gestures for an Interactive Storytelling Scenario
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    Chapter 18 Human-Computer Interaction – INTERACT 2013
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    Chapter 19 Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity
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    Chapter 20 Thumbs Up: 3D Gesture Input on Mobile Phones Using the Front Facing Camera
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    Chapter 21 User and System Cross-Learning of Gesture Commands on Pen-Based Devices
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    Chapter 22 Adoption and Appropriation: A Design Process from HCI Research at a Brazilian Neurological Hospital
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    Chapter 23 Chronicles: Supporting Conversational Narrative in Alternative and Augmentative Communication
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    Chapter 24 Development of Novel eHealth Services for Citizen Use – Current System Engineering vs. Best Practice in HCI
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    Chapter 25 Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
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    Chapter 26 You Can’t Touch This: Potential Perils of Patient Interaction with Clinical Medical Devices
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    Chapter 27 A Dog Tail for Utility Robots: Exploring Affective Properties of Tail Movement
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    Chapter 28 Pebbles: User-Configurable Device Network for Robot Navigation
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    Chapter 29 Robots for Real: Developing a Participatory Design Framework for Implementing Educational Robots in Real-World Learning Environments
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    Chapter 30 Computer-Supported Work in Partially Distributed and Co-located Teams: The Influence of Mood Feedback
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    Chapter 31 Do Usability Professionals Think about User Experience in the Same Way as Users and Developers Do?
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    Chapter 32 Here or There? How Configuration of Transnational Teams Impacts Social Capital
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    Chapter 33 A Comparison of List vs. Hierarchical UIs on Mobile Phones for Non-literate Users
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    Chapter 34 A User Study with GUIs Tailored for Smartphones
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    Chapter 35 Evaluating Direct Manipulation Operations for Constraint-Based Layout
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    Chapter 36 KLM Form Analyzer: Automated Evaluation of Web Form Filling Tasks Using Human Performance Models
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    Chapter 37 The Evolution of Number Entry: A Case Study of the Telephone
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    Chapter 38 Informing the Design of an Authoring Tool for Developing Social Stories
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    Chapter 39 Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism
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    Chapter 40 Usability Specialists as Boundary Spanners – An Appraisal of Usability Specialists’ Work in Multiparty Distributed Open Source Software Development Effort
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    Chapter 41 Vimprint: Exploring Alternative Learning through Low-End Mobiles
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    Chapter 42 Improving Evaluation Honesty and User Experience in E-learning by Increasing Evaluation Cost and Social Presence
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    Chapter 43 Human-Computer Interaction – INTERACT 2013
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    Chapter 44 The ReflecTable: Bridging the Gap between Theory and Practice in Design Education
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    Chapter 45 Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire
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    Chapter 46 Managing User Experience – Managing Change
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    Chapter 47 What Do You See in the Cloud? Understanding the Cloud-Based User Experience through Practices
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    Chapter 48 Awareness, Transience and Temporality: Design Opportunities from Rah Island
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    Chapter 49 Comparison of Phone-Based Distal Pointing Techniques for Point-Select Tasks
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    Chapter 50 Extending Mobile Interfaces with External Screens
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    Chapter 51 Communicating in a Ubicomp World: Interaction Rules for Guiding Design of Mobile Interfaces
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    Chapter 52 Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design
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    Chapter 53 MoCoShoP: Supporting Mobile and Collaborative Shopping and Planning of Interiors
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    Chapter 54 Usability and Utility Needs of Mobile Applications for Business Management among MSEs: A Case of Myshop in Uganda
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    Chapter 55 Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability Testing
Overall attention for this book and its chapters
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Title
Human-Computer Interaction – INTERACT 2013
Published by
Springer, Berlin, Heidelberg, January 2013
DOI 10.1007/978-3-642-40480-1
ISBNs
978-3-64-240479-5, 978-3-64-240480-1
Editors

Paula Kotzé, Gary Marsden, Gitte Lindgaard, Janet Wesson, Marco Winckler

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 51 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 2%
Portugal 1 2%
Germany 1 2%
Unknown 48 94%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 9 18%
Student > Ph. D. Student 8 16%
Student > Master 6 12%
Researcher 5 10%
Student > Doctoral Student 2 4%
Other 6 12%
Unknown 15 29%
Readers by discipline Count As %
Computer Science 14 27%
Design 6 12%
Social Sciences 6 12%
Arts and Humanities 3 6%
Business, Management and Accounting 2 4%
Other 5 10%
Unknown 15 29%