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Human Interface and the Management of Information. Information and Knowledge in Context

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Cover of 'Human Interface and the Management of Information. Information and Knowledge in Context'

Table of Contents

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    Book Overview
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    Chapter 1 Multi-criteria Fusion of Heterogeneous Information for Improving Situation Awareness on Emergency Management Systems
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    Chapter 2 Situational Transformation of Personal Space
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    Chapter 3 A Method for Calculating Air Traffic Controller Communication Complexity
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    Chapter 4 Conceptual Framework to Enrich Situation Awareness of Emergency Dispatchers
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    Chapter 5 Using Eye Movements to Test Assumptions of the Situation Present Assessment Method
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    Chapter 6 Map-Based Linking of Geographic User and Content Profiles for Hyperlocal Content Recommendation
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    Chapter 7 Scene Feature Recognition-Enabled Framework for Mobile Service Information Query System
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    Chapter 8 What Methodological Attributes Are Essential for Novice Users to Analytics? – An Empirical Study
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    Chapter 9 What Should I Read Next? A Personalized Visual Publication Recommender System
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    Chapter 10 The Effect of Timing When Introducing a Decision Aid in a Decision Support System for Supply Chain Management
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    Chapter 11 Design of Framework for Students Recommendation System in Information Technology Skills
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    Chapter 12 Improving Knowledge Management in Patient Safety Reporting: A Semantic Web Ontology Approach
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    Chapter 13 Human Error and e-Navigation: Developing the Nautical Chart as Resilient Decision Support
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    Chapter 14 Dealing with Data Deluge at National Funding Agencies: An Investigation of User Needs for Understanding and Managing Research Investments
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    Chapter 15 Dot Matrix Analysis of Plant Operation Data for Identifying Sequential Alarms Triggered by Single Root Cause
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    Chapter 16 An Analysis of the Synergistic Effect in the Advertisement
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    Chapter 17 Development of a New Low Cost Driving Simulation for Assessing Multidimensional Task Loads Caused by Mobile ICT at Drivers’ Workplaces. – Objective-Fidelity Beats Equipment-Fidelity?
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    Chapter 18 Differences in Driver Distractibility Between Monolingual and Bilingual Drivers
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    Chapter 19 Urban Driving: Where to Present What Types of Information – Comparison of Head-Down and Head-Up Displays
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    Chapter 20 Information Sharing System Based on Situation Comprehensions of Intelligent Vehicles to Improve Drivers’ Acceptability for Proactive ADAS
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    Chapter 21 An Analysis of Ear Plethysmogram for Evaluation of Driver’s Mental Workload Level
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    Chapter 22 Education Method for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection
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    Chapter 23 Self-perception of Assister Driver Responsibility and Contribution in Mutual Assistance System
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    Chapter 24 Map Matching to Correct Location Error in an Electric Wheel Chair
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    Chapter 25 Driving Evaluation of Mild Unilateral Spatial Neglect Patients–Three High-Risk Cases Undetected by BIT After Recovery
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    Chapter 26 Effect of Adaptive Caution on Driver’s Lane-Change Behavior under Cognitively Distracted Condition
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    Chapter 27 Hand-Raising Robot for Promoting Active Participation in Classrooms
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    Chapter 28 Development of a Learning Support System for Class Structure Mapping Based on Viewpoint
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    Chapter 29 A Ubiquitous Lecture Archive Learning Platform with Note-Centered Approach
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    Chapter 30 Analysis of the Relationship Between Metacognitive Ability and Learning Activity with Kit-Build Concept Map
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    Chapter 31 The Effect of Problem Sequence on Students’ Conceptual Understanding in Physics
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    Chapter 32 A Topic Model for Clustering Learners Based on Contents in Educational Counseling
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    Chapter 33 Method to Generate an Operation Learning Support System by Shortcut Key Differences in Similar Software
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    Chapter 34 Learning State Model for Value Co-Creative Education Services
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    Chapter 35 Development of a Seminar Management System
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    Chapter 36 Analysis of Multiple-Choice Tests Through Erroneous Choices Using a Technique of Automatic Problem Generation
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    Chapter 37 Proposal of an Instructional Design Support System Based on Consensus Among Academic Staff and Students
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    Chapter 38 Development of a Speech-Driven Embodied Entrainment Character System with Pupil Response
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    Chapter 39 Development of a Learning Support System for Reading Source Code by Stepwise Abstraction
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    Chapter 40 Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case
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    Chapter 41 Next Step of Cultural and Creative Products - Embracing Users Creativity
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    Chapter 42 Association of National Dimensions of Culture with Perceived Public Sector Corruption
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    Chapter 43 K-Culture Time Machine: Development of Creation and Provision Technology for Time-Space-Connected Cultural Contents
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    Chapter 44 Experience Simulator for the Digital Museum
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    Chapter 45 Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography
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    Chapter 46 Enhancing Abstract Imaginations of Viewers of Abstract Paintings by a Gaze Based Music Generation System
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    Chapter 47 Possible Strategies for Facilitating the Exchange of Tacit Knowledge in a Team of Creative Professionals
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    Chapter 48 Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups
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    Chapter 49 Automatic Generation of Integrated Process Data Visualizations Using Human Knowledge
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    Chapter 50 Human Interface and the Management of Information. Information and Knowledge in Context
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    Chapter 51 Representation Model of Collaboration Mechanism with Channel Theory
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    Chapter 52 Using Wearable and Contextual Computing to Optimize Field Engineering Work Practices
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    Chapter 53 SAW-Oriented User Interfaces for Emergency Dispatch Systems
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    Chapter 54 A Method for Generation and Check of Alarm Configurations Using Cause-Effect Matrices for Plant Alarm System Design
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    Chapter 55 Parking Autonomous Skids
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    Chapter 56 SAFT: Firefighting Environment Recognition Improvement for Firefighters
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    Chapter 57 Modelling of a Business Process for Alarm Management Lifecycle in Chemical Industries
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    Chapter 58 Disaster Recovery Framework for e-Learning Environment Using Private Cloud Collaboration and Emergency Alerts
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    Chapter 59 Study About Creation of “Maai” Involving Intention Using Rhythm Controller
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    Chapter 60 Designing the Embodied Shadow Media Using Virtual Three-Dimensional Space
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    Chapter 61 Kick Extraction for Reducing Uncertainty in RoboCup Logs
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    Chapter 62 Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case
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    Chapter 63 Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon
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    Chapter 64 Development of the Horror Emotion Amplification System by Means of Biofeedback Method
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    Chapter 65 Application of the Locomotion Interface Using Anthropomorphic Finger Motion
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    Chapter 66 Considering a New Nanbu Fuurin Design that Play a Healing Sound – Including Innovations in Appearance and Texture, and Continually Improving–
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    Chapter 67 Erratum to: Human Interface and the Management of Information (Part II)
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Title
Human Interface and the Management of Information. Information and Knowledge in Context
Published by
Springer, Cham, January 2015
DOI 10.1007/978-3-319-20618-9
ISBNs
978-3-31-920617-2, 978-3-31-920618-9
Editors

Sakae Yamamoto

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 81 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 81 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 2%
Unknown 79 98%
Readers by discipline Count As %
Business, Management and Accounting 1 1%
Computer Science 1 1%
Unknown 79 98%