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Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

Overview of attention for article published in Educational technology research and development, June 2005
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Citations

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379 Dimensions

Readers on

mendeley
850 Mendeley
citeulike
14 CiteULike
Title
Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
Published in
Educational technology research and development, June 2005
DOI 10.1007/bf02504866
Authors

Michele D. Dickey

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 850 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 42 5%
United Kingdom 8 <1%
Germany 6 <1%
Australia 6 <1%
Spain 6 <1%
Canada 5 <1%
South Africa 4 <1%
Denmark 3 <1%
Brazil 3 <1%
Other 18 2%
Unknown 749 88%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 226 27%
Student > Master 162 19%
Researcher 88 10%
Student > Doctoral Student 55 6%
Professor > Associate Professor 53 6%
Other 196 23%
Unknown 70 8%
Readers by discipline Count As %
Social Sciences 235 28%
Computer Science 179 21%
Psychology 78 9%
Arts and Humanities 53 6%
Design 52 6%
Other 159 19%
Unknown 94 11%