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Educational Technology and Narrative

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Cover of 'Educational Technology and Narrative'

Table of Contents

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    Book Overview
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    Chapter 1 The Spirit of Storytelling
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    Chapter 2 The Narrative Imperative: Creating a Storytelling Culture in the Classroom
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    Chapter 3 Stories as Decision Scaffolds: Understanding Nonlinear Storytelling Using Case-Based Reasoning and Educational Design Research
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    Chapter 4 Using Trust Telling and Amicable Inquiry for Open Educational Resources to Strengthen a University Network in Thailand
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    Chapter 5 Narrative Qualities of Design Argumentation
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    Chapter 6 Scenario-Based Workplace Training as Storytelling
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    Chapter 7 It Is a Two-Way Street: Using Storytelling and Narration as a Formalized Method to Promote Partnership Between the Instructors and ID Team in Higher Education Context
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    Chapter 8 Personal Tales of Instructional Design from the Facilitator’s Perspective
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    Chapter 9 Storytelling as Transdisciplinarity: An Experiment in First-Year Composition and Communication
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    Chapter 10 Advancing Social Narrative Intervention Tools for Students with Autism: The Role of Educational Technology
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    Chapter 11 Designing for Adult Learners’ Metacognitive Development and Narrative Identity
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    Chapter 12 Using the Design Thinking Cycle to Tell the Story of Innovative Learning Spaces
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    Chapter 13 Show and Tell: The Steps to Keeping the End in Mind
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    Chapter 14 Empowered Guinea Pigs: Stories of Cross-Disciplinary Projects in an Experimental Educational Software Design Course
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    Chapter 15 Use of a Content-Based Science Narrative to Develop Situational Interest Within a Digital Game
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    Chapter 16 Indiana University Plagiarism Tutorials and Tests: 14 Years of Worldwide Learning Online
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    Chapter 17 Using Activity Theory in Designing Science Inquiry Games
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    Chapter 18 An Instructional Designer’s Story of Designing Gender and Sexuality Courses
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    Chapter 19 Minding the Stories We Tell: Acknowledging and Addressing Implicit Narratives in IDT
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    Chapter 20 Designing for Narrative-Like Learning Experiences
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    Chapter 21 Use of Precedent as a Narrative Practice in Design Learning
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    Chapter 22 Promoting Creativity and Critical Thinking Through Digital Storytelling: Perceptions of Undergraduate Students
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    Chapter 23 Changing the Narrative of School: Toward a Neuro-cognitive Redefinition of Learning
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Title
Educational Technology and Narrative
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-69914-1
ISBNs
978-3-31-969913-4, 978-3-31-969914-1
Editors

Brad Hokanson, Gregory Clinton, Karen Kaminski

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X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 89 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 89 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 13 15%
Student > Master 12 13%
Lecturer 11 12%
Student > Doctoral Student 5 6%
Professor 5 6%
Other 20 22%
Unknown 23 26%
Readers by discipline Count As %
Social Sciences 15 17%
Arts and Humanities 12 13%
Design 7 8%
Computer Science 6 7%
Engineering 4 4%
Other 18 20%
Unknown 27 30%