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Virtually compliant: Immersive video gaming increases conformity to false computer judgments

Overview of attention for article published in Psychonomic Bulletin & Review, January 2015
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9 news outlets
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19 X users
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Title
Virtually compliant: Immersive video gaming increases conformity to false computer judgments
Published in
Psychonomic Bulletin & Review, January 2015
DOI 10.3758/s13423-014-0778-z
Pubmed ID
Authors

Ulrich W. Weger, Stephen Loughnan, Dinkar Sharma, Lazaros Gonidis

Abstract

Real-life encounters with face-to-face contact are on the decline in a world in which many routine tasks are delegated to virtual characters-a development that bears both opportunities and risks. Interacting with such virtual-reality beings is particularly common during role-playing videogames, in which we incarnate into the virtual reality of an avatar. Video gaming is known to lead to the training and development of real-life skills and behaviors; hence, in the present study we sought to explore whether role-playing video gaming primes individuals' identification with a computer enough to increase computer-related social conformity. Following immersive video gaming, individuals were indeed more likely to give up their own best judgment and to follow the vote of computers, especially when the stimulus context was ambiguous. Implications for human-computer interactions and for our understanding of the formation of identity and self-concept are discussed.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 66 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 3 5%
Unknown 63 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 12 18%
Student > Bachelor 9 14%
Student > Ph. D. Student 8 12%
Student > Doctoral Student 5 8%
Researcher 4 6%
Other 11 17%
Unknown 17 26%
Readers by discipline Count As %
Psychology 22 33%
Neuroscience 4 6%
Social Sciences 4 6%
Agricultural and Biological Sciences 3 5%
Business, Management and Accounting 3 5%
Other 11 17%
Unknown 19 29%