↓ Skip to main content

Serious Games Development and Applications

Overview of attention for book
Cover of 'Serious Games Development and Applications'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Don’t Panic: Enhancing Soft Skills for Civil Protection Workers
  3. Altmetric Badge
    Chapter 2 Health Games
  4. Altmetric Badge
    Chapter 3 A Serious Game for Training Balance Control over Different Types of Soil
  5. Altmetric Badge
    Chapter 4 Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
  6. Altmetric Badge
    Chapter 5 Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
  7. Altmetric Badge
    Chapter 6 Serious Games Adoption in Corporate Training
  8. Altmetric Badge
    Chapter 7 Towards Participative and Knowledge-Intensive Serious Games
  9. Altmetric Badge
    Chapter 8 Towards Designing for Competence and Engagement in Serious Games
  10. Altmetric Badge
    Chapter 9 Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
  11. Altmetric Badge
    Chapter 10 A Computer Game Based Motivation System for Human Physiology Studies
  12. Altmetric Badge
    Chapter 11 Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
  13. Altmetric Badge
    Chapter 12 Value Propositions for Serious Games in Health and Well-Being
  14. Altmetric Badge
    Chapter 13 Dealing with Threshold Concepts in Serious Games for Competence Development
  15. Altmetric Badge
    Chapter 14 Betaville – A Massively Participatory Mirror World Game
  16. Altmetric Badge
    Chapter 15 Logical Thinking by Play Using the Example of the Game “Space Goats”
  17. Altmetric Badge
    Chapter 16 Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
  18. Altmetric Badge
    Chapter 17 The Application of the CISD 2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
  19. Altmetric Badge
    Chapter 18 Evaluating the Validity of a Non-invasive Assessment Procedure
  20. Altmetric Badge
    Chapter 19 Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
  21. Altmetric Badge
    Chapter 20 AmbiLearn: Enhancing the Learning Environment for Primary School Education
  22. Altmetric Badge
    Chapter 21 Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
  23. Altmetric Badge
    Chapter 22 Serious Games Development and Applications
Attention for Chapter 4: Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
Altmetric Badge

Mentioned by

twitter
1 X user

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
60 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
Chapter number 4
Book title
Serious Games Development and Applications
Published in
Lecture notes in computer science, January 2012
DOI 10.1007/978-3-642-33687-4_4
Book ISBNs
978-3-64-233686-7, 978-3-64-233687-4
Authors

Minhua Ma, Kim Bale, Paul Rea, Ma, Minhua, Bale, Kim, Rea, Paul

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 60 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 2%
Finland 1 2%
United Kingdom 1 2%
Spain 1 2%
Greece 1 2%
Luxembourg 1 2%
Unknown 54 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 14 23%
Student > Master 9 15%
Student > Doctoral Student 6 10%
Researcher 6 10%
Student > Bachelor 5 8%
Other 10 17%
Unknown 10 17%
Readers by discipline Count As %
Computer Science 19 32%
Social Sciences 8 13%
Agricultural and Biological Sciences 4 7%
Medicine and Dentistry 3 5%
Psychology 2 3%
Other 10 17%
Unknown 14 23%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 January 2015.
All research outputs
#18,390,814
of 22,780,165 outputs
Outputs from Lecture notes in computer science
#6,005
of 8,124 outputs
Outputs of similar age
#196,208
of 244,357 outputs
Outputs of similar age from Lecture notes in computer science
#389
of 490 outputs
Altmetric has tracked 22,780,165 research outputs across all sources so far. This one is in the 11th percentile – i.e., 11% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,124 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 14th percentile – i.e., 14% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 244,357 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 9th percentile – i.e., 9% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 490 others from the same source and published within six weeks on either side of this one. This one is in the 8th percentile – i.e., 8% of its contemporaries scored the same or lower than it.