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HCI International 2011 Posters' Extended Abstracts

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Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Professional Graphic Designers Approaching Visual Interface Design
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    Chapter 2 Co-discovery Method and Its Application with Children as Research Subjects
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    Chapter 3 Get Your Mobile App Out the Door
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    Chapter 4 Activity-Centered Design: An Appropriation Issue
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    Chapter 5 Conjoint Analysis Method That Minimizes the Number of Profile Cards
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    Chapter 6 Research on the Role of the Sketch in Design Idea Generation
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    Chapter 7 Initial Perspectives from Preferences Expressed through Comparisons
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    Chapter 8 Reducing Uncertainty in a Human-Centered Design Approach: Using Actor-Network Theory Analysis to Establish Fluid Design Guidelines
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    Chapter 9 Verification of Centrality to Extract Proper Factors in Model Construction Process by Using Creativity Technique
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    Chapter 10 User-Centered Approach for NEC Product Development
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    Chapter 11 Idea Creation Method Based on Memory
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    Chapter 12 Designing Interfaces for Home Energy Users: A Preference Study
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    Chapter 13 Exploring the Relationship between Thinking Style and Collaborative Design Outcomes
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    Chapter 14 Identifying Product Opportunity Based on Interactivity
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    Chapter 15 Idea Creative Method Based on Metaphor for Product Design
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    Chapter 16 Persona-Storyboard Fusion: A Hybrid Approach to Improving Design Artifacts
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    Chapter 17 Studying Analysis Method for the Design Innovation
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    Chapter 18 Balancing Trust and Automation Needs for Effective Home Energy Management
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    Chapter 19 Defining a Process for Cross-Product User Interface Consistency
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    Chapter 20 Tweaking HCI Methods for m-Design
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    Chapter 21 Contextual Awareness as Measure of Human-Information Interaction in Usability and Design
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    Chapter 22 A Usability Model for Government Web Sites
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    Chapter 23 Usability Analysis of Website with Unconventional Layout
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    Chapter 24 Methodologies for Evaluating Player Experience in Game Play
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    Chapter 25 How Does This Look? Desirability Methods for Evaluating Visual Design
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    Chapter 26 An Analysis of Usage Patterns in Utilization of Interaction Styles
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    Chapter 27 On the Differences in Usage of Word Processing Applications
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    Chapter 28 Usability Study of TEL Recommender System and e-Assessment Tools United
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    Chapter 29 HCI International 2011 – Posters’ Extended Abstracts
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    Chapter 30 Usability Testing with Children: What We Have Overlooked
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    Chapter 31 The Usability Assessment of Web-Based Learning Systems
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    Chapter 32 Using Pre-session Homework to Elicit More Insights during Web Usability Testing
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    Chapter 33 Personalized ATMs: Improve ATMs Usability
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    Chapter 34 The Effect of Induced Priming on Product Perceived Usability
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    Chapter 35 Who Are the People That Experience Soft Usability Problems?
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    Chapter 36 Gaze Analysis Tool for Web Usability Evaluation
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    Chapter 37 Usability Evaluation for Software Keyboard on High-Performance Mobile Devices
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    Chapter 38 Usability Evaluation Method Employing Elements of “Thinking” and “Seeking”
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    Chapter 39 Software Testing Method Considering the Importance of Factor Combinations in Pair-Wise Testing
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    Chapter 40 The Problematic of Beauty Performed in the Collaborative Action of Technology and Human
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    Chapter 41 The Politics of Collaborative Action of Technology and Human
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    Chapter 42 What Makes Difference in Mobile Application Sales in Countries?
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    Chapter 43 hvMuseum: A Participatory Online Museum of Everyday Artifacts for Cultural Awareness
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    Chapter 44 The Cross-Cultural Adaptation of the Work Role Functioning Questionnaire to Turkish
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    Chapter 45 WARAI PRODUCT: Proposal to the Design Approach Designing the Product that Causes Laughter
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    Chapter 46 The Beauty Formation of Digital Media Projects via Sticking Jewels Techniques Applied to the Research and Education of Culture Creative Design
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    Chapter 47 Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools
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    Chapter 48 Designing for Cultural Connections
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    Chapter 49 Can Culture Translate to the Virtual World?
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    Chapter 50 Product Pleasure Enhancement: Cultural Elements Make Significant Difference
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    Chapter 51 An Optimal Human Adaptive Algorithm to Find Action - Reaction Word-Pairs
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    Chapter 52 Modeling Users in Web Transactional Tasks with Behavioral and Visual Exploration Patterns
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    Chapter 53 Evaluating Information Visualizations with Working Memory Metrics
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    Chapter 54 A Study on Human Error in the Interaction with the Computer Systems
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    Chapter 55 Psycognition: Cognitive Architectures for Augmented Cognition Systems
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    Chapter 56 A Study on the Cognitive Differences between Beginners and Experts Regarding Cooking Processes
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    Chapter 57 Red for Romance, Blue for Memory
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    Chapter 58 Time: A Premise of Virtual Life
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    Chapter 59 Extracts Cognitive Artifacts from Text through Combining Human and Machine Learning in an Iterative Fashion
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    Chapter 60 Modeling Human Behavior for Energy-Usage Prediction
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    Chapter 61 The Effect of a Visual Element on Musical Sensitivity
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    Chapter 62 A Scrutinized Analysis Method of the Human Error Potential due to the Introduction of New Digital Devices to Nuclear Power Plants
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    Chapter 63 Understanding Users by Their D.I.S.C. Personality through Interactive Gaming
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    Chapter 64 Modeling Attention Allocation in a Complex Dual Task with and without Auditory Cues
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    Chapter 65 Relationship between Emotional State and Physiological and Psychological Measurements Using Various Types of Video Content during TV Viewing
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    Chapter 66 Physiological Measurement Applied in Maritime Situations: A Newly Developed Method to Measure Workload on Board of Ships
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    Chapter 67 Physiological Correlates of Emotional State
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    Chapter 68 A Study on the Operator’s Erroneous Responses to the New Human Interface of a Digital Device to be Introduced to Nuclear Power Plants
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    Chapter 69 To Substitute Fast-Forward/Backward Keys for Numeric Keypad of TV Remote Controller
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    Chapter 70 Digital Inclusion Index (DII) – Measuring ICT Supply and Usage to Support DI Implementation Planning Policies
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    Chapter 71 Serious Game for Cognitive Testing of Elderly
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    Chapter 72 Leisure Activities for the Elderly–The Influence of Visual Working Memory on Mahjong and Its Video Game Version
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    Chapter 73 An Empathic Approach in Assistive Technology to Provide Job Accommodations for Disabilities
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    Chapter 74 A Study on Interface Design Guidelines of Web Maps for Elder Users
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    Chapter 75 Impact of Prior Knowledge and Computer Interface Organization in Information Searching Performances: A Study Comparing Younger and Older Web Users
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    Chapter 76 Sketching Haptic System Based on Point-Based Approach for Assisting People with Down Syndrome
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    Chapter 77 Helping Hands versus ERSP Vision: Comparing Object Recognition Technologies for the Visually Impaired
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    Chapter 78 Examining the Current State of Group Support Accessibility: An Expanded Study
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    Chapter 79 Verbalizing Images
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    Chapter 80 Experiencing Accessibility Issues and Options
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    Chapter 81 Adopting User-Centered Design for the Translating of Barrier-Free Design Codes/Regulations
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    Chapter 82 User Research for Senior Users
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    Chapter 83 Audio-Haptic Description in Movies
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    Chapter 84 Becoming Friends on Online Social Networking Services
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    Chapter 85 On-line Communication as a Part of the “Symbolic Politics”
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    Chapter 86 A Displaying Method of Food Photos to Know Child’s Dietary Life for Parents
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    Chapter 87 Memory Makers – The Experience of Camera Usage by Women
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    Chapter 88 Unique Motivation for Using Global Social Network Site in Korea
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    Chapter 89 Color Image Effect of Online Community on Age: Focusing on Self-expression
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    Chapter 90 Gender in the Digital Age: Women’s Participation in Designing Social Software
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    Chapter 91 Study of Communication Aid Which Supports Conversation Held at Railway Station
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    Chapter 92 Sociable Tabletop Companions at “Dinner Party”
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    Chapter 93 Quality of Community in Social Games
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    Chapter 94 Taiwanese Facebook Users’ Motivation and the Access of Information Technology
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    Chapter 95 Connecting Generations: Preserving Memories with Thanatosensitive Technologies
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    Chapter 96 Introducing CAPER, a Collaborative Platform for Open and Closed Information Acquisition, Processing and Linking
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    Chapter 97 Secure Transmission of Medical Images by SSH Tunneling
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    Chapter 98 Service Components for Unified Communication and Collaboration of an SOA-Based Converged Service Platform
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    Chapter 99 Fine-Grained Adaptive User Interface for Personalization of a Word Processor: Principles and a Preliminary Study
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    Chapter 100 Development of Learning Achievement Index for Project Human Resource Management
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    Chapter 101 Design and Development of Information Display Systems for Monitoring Overboard
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    Chapter 102 Fault Diagnosis of Induction Motors Using Discrete Wavelet Transform and Artificial Neural Network
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    Chapter 103 Study on Providing Multi-faceted Information on Technology Intelligence Service
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    Chapter 104 Simulating Additional Area on Tele-Board’s Large Shared Display
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    Chapter 105 Components Based Integrated Management Platform for Flexible Service Deployment in Plant Factory
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    Chapter 106 Development of the Many Nodes Connected and Simple Operated HD Remote Lecture System by Automatic Control
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    Chapter 107 Enhancing Flexibility of Production Systems by Self-optimization
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    Chapter 108 Do They Use Different Set of Non-verbal Language in Turn-Taking in Distributed Conferences?
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    Chapter 109 Floating 3D Video Conference
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    Chapter 110 User Interface Design for the Interactive Use of Online Spoken German Journalistic Texts for the International Public
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    Chapter 111 How the Shapes of School Emblems for Colleges Convey Imagery
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    Chapter 112 Extensible CP-Based Autonomous Search
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    Chapter 113 A Hybrid Approach to User Activity Instrumentation in Software Applications
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    Chapter 114 Web Resource Selection for Dialogue System Generating Natural Responses
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    Chapter 115 R&D Information System to Support Knowledge Creation
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    Chapter 116 A New Method for Designing a Sitemap
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    Chapter 117 On-line Handwritten Signature Verification Using Hidden Semi-Markov Model
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    Chapter 118 Accessing Previously Shared Interaction States through Natural Language
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    Chapter 119 Japanese Sentence Input Method Using Acceleration Sensor
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    Chapter 120 Where to Put the Search Concepts in the Search Result Page?
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    Chapter 121 Kansei Modeling on Visual Impression from Small Datasets
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    Chapter 122 A Movie Recommendation Mechanism Based on User Ratings in the Mobile Peer-to-Peer Environment
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Title
HCI International 2011 Posters' Extended Abstracts
Published by
Springer Science & Business Media, June 2011
DOI 10.1007/978-3-642-22098-2
ISBNs
978-3-64-222097-5, 978-3-64-222098-2
Editors

Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 85 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 85 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 2%
Student > Postgraduate 1 1%
Student > Master 1 1%
Unknown 81 95%
Readers by discipline Count As %
Computer Science 3 4%
Engineering 1 1%
Unknown 81 95%