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Teaching and Learning in a Digital World

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Cover of 'Teaching and Learning in a Digital World'

Table of Contents

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    Book Overview
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    Chapter 1 Scratch as Educational Tool to Introduce Robotics
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    Chapter 2 Design and Set-up of an Automated Lecture Recording System in Medical Education
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    Chapter 3 Collaborative Learning Advancing International Students
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    Chapter 4 Collaborative Learning of DC Transients in Series Circuit with MATLAB as a Learning Aid
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    Chapter 5 The Practical Experiences with Educational Software for Modelling Interactive Collaborative Teaching
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    Chapter 6 Exploring Student Interest of Online Peer Assisted Learning Using Mixed-Reality Technology
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    Chapter 7 Monitoring the Knowledge Building Process in a CSCL Environment: A Case Study from Turkey
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    Chapter 8 Improving Online Interaction Among Blended Distance Learners at Makerere University
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    Chapter 9 A Technological Proposal Using Virtual Worlds to Support Entrepreneurship Education for Primary School Children
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    Chapter 10 Social Life in Virtual Universities
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    Chapter 11 Evaluating Collaborative Learning Using Community of Inquiry Framework for a Blended Learning Formal Methods Course
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    Chapter 12 The “Architectural Jewels of Lublin” Game as a Tool for Collaborative Interactive Learning of History
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    Chapter 13 Acquiring the History of the City with Collaborative Game Based Learning
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    Chapter 14 Work-in-Progress: Lean Education/Lean Innovation
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    Chapter 15 Using PBL and Rapid Prototyping Resources to Improve Learning Process
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    Chapter 16 Influence of Study Skills on the Dropout Rate of Universities: Results from a Literature Study
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    Chapter 17 Electrical Engineering Students’ Achievement in Measurement Accuracy of Digitized Signals – Work in Progress
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    Chapter 18 How Does Indirect Feedback Affect the Attitude in Higher Software Engineering Education?
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    Chapter 19 ‘‘We Don’t Want to Know Their Names!’’
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    Chapter 20 Internet of Vehicles Demo System for Autonomous Driving Applications Used in Engineering Education
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    Chapter 21 New Concept of Learning Mathematics
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    Chapter 22 How to Bring a Graduate Program Closer to Employers’ Needs?
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    Chapter 23 A Constructivist Approach to the use of Case Studies in teaching Engineering Ethics
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    Chapter 24 Measuring the Increase in Students’ Comprehension in a Flipped Introductory Calculus Course
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    Chapter 25 Training Using Professional Simulators in Engineering Education: A Solution and a Case Study
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    Chapter 26 Engineering Students’ Solutions to Accuracy Problems in Analog Electronics Course
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    Chapter 27 The Necessity of Competency Development in Engineering Informatics Education in the Light of Students’ Characteristics
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    Chapter 28 Assessing the Needs of Technical Intelligentsia for Professional Development
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    Chapter 29 Plagiarism Deterring by Using a Sociocybernetic System
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    Chapter 30 Systemic Approach to In-house Training in English for Technical University Staff
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    Chapter 31 Inbound International Faculty Mobility Programs in Russia: Best Practices
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    Chapter 32 Effect of an Emotional Video on Skin Conductance Response of Respondents in Dependence on Personality Type
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    Chapter 33 Motivation of Adolescents to the Study of Technical Branches as a Priority of the Czech Education System
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    Chapter 34 Psychology and Pedagogical Maintenance of Formation of Career Competence of Future Engineers
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    Chapter 35 Collaborative Project-Based Learning in Training of Engineering Students
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    Chapter 36 Work in Progress: Real-Time Annotations of Video-Lectures
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    Chapter 37 The Perception of the One-Semester International Academic Mobility Programme by Students of Computer Science
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    Chapter 38 Influence of the Mobile Digital Resources (MDR) Conceptual Model in Motivation of Disadvantaged Students
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    Chapter 39 The Math Trail as a Learning Activity Model for M-Learning Enhanced Realistic Mathematics Education: A Case Study in Primary Education
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    Chapter 40 Teachers’ Feedback on the Development of Virtual Speaking Buddy (VirSbud) Application
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    Chapter 41 Mobile Learning Environments Application M-Tais Timor: A Study of East Timor
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    Chapter 42 Mobile Learning Zoo: A Case Study of Indonesia
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    Chapter 43 Learning to Read and Identifies the Level of Hearing Disability Early Age Using a Mobile Learning Application
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    Chapter 44 Mobile Pocket KalDik: Dynamic and Interactive Academic Calendar
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    Chapter 45 Learning Style and Consciousness Factors in E-Learning System on Information Security
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    Chapter 46 Mobile Device or Personal Computer for Online Learning – Students’ Satisfaction in Yemeni Universities
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    Chapter 47 Cryptography Applied to the Internet of Things
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    Chapter 48 Be Active and Explore
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    Chapter 49 PDM Field Study and Evaluation in Collaborative Engineering Education
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    Chapter 50 Soundcool Project: Collaborative Music Creation
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    Chapter 51 The Application of Action Research to Review Modern Techniques in Manufacturing Systems
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    Chapter 52 Analysis of Behaviors of Participants in Meetings
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    Chapter 53 Educational Effects for University Students Through Multiple-Years Participation in Out-of-Curriculum Project Activities
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    Chapter 54 Presentation Skills of Mentor Teachers
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    Chapter 55 A Two-Sided Approach of Applying Software Engineering Perspectives in Higher Education
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    Chapter 56 Peer Review as a Tool for Person-Centered Learning: Computer Science Education at Secondary School Level
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    Chapter 57 Can Pair Programming Address Multidimensional Issues in Higher Education?
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    Chapter 58 PTD: Player Type Design to Foster Engaging and Playful Learning Experiences
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    Chapter 59 The Use of New Learning Technologies in Higher Education Classroom: A Case Study
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    Chapter 60 Innovation of CAD/CAE System Teaching at Upper Secondary Education
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    Chapter 61 The Playful Approach to Teaching How to Program: Evidence by a Case Study
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    Chapter 62 New Approach to Architectural Design Education
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    Chapter 63 An Iterative Approach for Institutional Adoption and Implementation of Flipped Learning: A Case Study of Middle East College
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    Chapter 64 Evaluation of Early Introduction to Concurrent Computing Concepts in Primary School
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    Chapter 65 Flipped Classroom Method Combined with Project Based Group Work
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    Chapter 66 “Let’s Go… Kahooting” – Teachers’ Views on C.R.S. for Teaching Purposes
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    Chapter 67 Introducing “Kodu” to Implement Cross Curricular Based Scenarios in English for K-12 Learners
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    Chapter 68 On Legal Support for Engineering Activities: A New Managerial Project
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    Chapter 69 ICT Used to Teach Geography to Primary School Children – An Alternative Teaching Approach
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    Chapter 70 Assessing the Learning Process Playing with Kahoot – A Study with Upper Secondary School Pupils Learning Electrical Circuits
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    Chapter 71 Concept Proposal for Integrating Awareness of Sustainability Through Student Assignments
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    Chapter 72 Interactive Teaching Methods as Human Factors Management Tool in Dangerous Goods Transport on Roads
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    Chapter 73 The IntersTICES-Type Activity (ITA) and Its Impact on Pre-service Teacher Trainers’ e-Learning Culture
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    Chapter 74 A Look-Back to Jump Forward: From an Ancient Innovation Culture to the Exploration of Emerging Pedagogies in Engineering
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    Chapter 75 Student Performance and Learning Experience in MOOCs: The Possibilities of Interactive Activity-Based Online Learning Materials
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    Chapter 76 Work in Progress: An Investigation on the Use of SCORM Based Pre-class Activities in the Flipped Classrooms
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    Chapter 77 Collaborative Learning Supported with Mediawiki Platform in Technical University Environment
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    Chapter 78 Openness of Academic Staff for Educational Innovation in Hungarian HEIs
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    Chapter 79 A Remote Mode Master Degree Program in Sustainable Energy Engineering: Student Perception and Future Direction
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    Chapter 80 An Empirical Study on the Use of Gamification on IT Courses at Higher Education
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    Chapter 81 Research Oriented Learning in a Research Association – Evaluated in a Maturity Model
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    Chapter 82 Preparing Future Career Ready Professionals: A Portfolio Process to Develop Critical Thinking Using Digital Learning and Teaching
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    Chapter 83 A Creative Ecosystem to Improve the Students Adaptation to Current Trends in IT Companies
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    Chapter 84 Development of the Intelligent System of Engineering Education for Corporate Use in the University and Enterprises
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    Chapter 85 Innopolis University, a Center of a Newly-Developed IT Hub in Russia: The Results of Four Years of Academic Operation
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    Chapter 86 A Design Framework for Interdisciplinary Communities of Practice Towards STEM Learning in 2nd Level Education
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    Chapter 87 An Approach for Ontologically Supporting of Space Orientation Teaching of Blind Pupils Using Virtual Sound Reality
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    Chapter 88 Implementation of Mobile Testing System for Control of Students’ Educational Outcomes
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    Chapter 89 Cloud Monitoring of Students’ Educational Outcomes on Basis of Use of BYOD Concept
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    Chapter 90 A Concept for an Intelligent Tutoring System to Support Individual Learning Paths in Software Development Courses
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    Chapter 91 Problems and Educational Responses in the Age of Digital Technologies
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    Chapter 92 Model of M-Learning by Multimedia Content Delivery from mCloud to Mobile Devices
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    Chapter 93 Assess and Enhancing Attention in Learning Activities
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    Chapter 94 The General Model of the Cloud-Based Learning and Research Environment of Educational Personnel Training
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    Chapter 95 Introducing Project Based Learning into Traditional Russian Engineering Education
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    Chapter 96 Recoil – Measurement, Simulation and Analysis
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    Chapter 97 Topic Oriented Mixed-Method System (TOMMS)
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    Chapter 98 Developing Assessment for a Creative Competition
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    Chapter 99 Modbus Protocol as Gateway Between Different Fieldbus Devices - a Didactic Approach
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    Chapter 100 Industrial Automation Self-learning Through the Development of Didactic Industrial Processes
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    Chapter 101 Escargot Nursery – An EPS@ISEP 2017 Project
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    Chapter 102 Wearable UV Meter – An EPS@ISEP 2017 Project
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    Chapter 103 Challenge Based Learning: The Case of Sustainable Development Engineering at the Tecnologico de Monterrey, Mexico City Campus
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    Chapter 104 Design, Development and Implementation of E-learning Course for Secondary Technical and Vocational Schools of Electrical Engineering in Slovakia
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    Chapter 105 A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare
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    Chapter 106 The Role of Foreign Aid in Education and Development: Field Experiences, Examples from East Africa
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    Chapter 107 Crowdsourcing Project as Part of Non-formal Education
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    Chapter 108 Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps
Overall attention for this book and its chapters
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Title
Teaching and Learning in a Digital World
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-73210-7
ISBNs
978-3-31-973209-1, 978-3-31-973210-7
Editors

Michael E. Auer, David Guralnick, Istvan Simonics

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X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 39 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 2 5%
Unknown 37 95%
Readers by discipline Count As %
Engineering 2 5%
Unknown 37 95%