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Online communities and social computing : second international conference, OCSC 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings

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Cover of 'Online communities and social computing : second international conference, OCSC 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 User-Centred Design Approach for a Community Website with Social Software
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    Chapter 2 What Would Jiminy Cricket Do? Lessons from the First Social Wearable
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    Chapter 3 Using Design Critique as Research to Link Sustainability and Interactive Technologies
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    Chapter 4 An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues
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    Chapter 5 Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups
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    Chapter 6 The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups
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    Chapter 7 Aspects of Augmented Social Cognition: Social Information Foraging and Social Search
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    Chapter 8 First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends
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    Chapter 9 PixelWish: Collective Wish-Making and Social Cohesion
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    Chapter 10 Computing Social Networks for Information Sharing: A Case-Based Approach
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    Chapter 11 Presentation Desire of Digital Identity in Virtual Community
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    Chapter 12 Grand Challenges in Design Research for Human-Centered Design Informatics
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    Chapter 13 A Study on Content and Management Style of Corporate Blogs
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    Chapter 14 Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery
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    Chapter 15 ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making
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    Chapter 16 Recognition of Affect Conveyed by Text Messaging in Online Communication
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    Chapter 17 Ranking Method for Mediators in Social Network
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    Chapter 18 The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities
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    Chapter 19 From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops
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    Chapter 20 Physical Representation Social Presence with Interactive Grass
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    Chapter 21 Artistic Data Visualization: Beyond Visual Analytics
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    Chapter 22 Social Puppets: Towards Modular Social Animation for Agents and Avatars
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    Chapter 23 A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning
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    Chapter 24 Cultural Institutions, Co-creativity and Communities of Interest
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    Chapter 25 A Study of Emotional and Rational Purchasing Behavior for Online Shopping
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    Chapter 26 A Trust-Based Reputation System in Peer-to-Peer Grid
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    Chapter 27 The Social Implications of an Assisted Living Reminder System
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    Chapter 28 Disaster-Response Information Sharing System Based on Cellular Phone with GPS
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    Chapter 29 Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website
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    Chapter 30 Tracing Conceptual and Geospatial Diffusion of Knowledge
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    Chapter 31 The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design
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    Chapter 32 Self-Awareness in a Computer Supported Collaborative Learning Environment
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    Chapter 33 How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art
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    Chapter 34 CNA2 – Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research
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    Chapter 35 Toward Machine Therapy: Parapraxis of Machine Design and Use
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    Chapter 36 Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA
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    Chapter 37 Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames
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    Chapter 38 Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods
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    Chapter 39 Fostering Knowledge Mode Conversion in New Product Development Environment
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    Chapter 40 Social Rewarding in Wiki Systems – Motivating the Community
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    Chapter 41 Integrating Digital Library Resources in Elementary School Classrooms – A Case Study of Social Study Instruction
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    Chapter 42 Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community
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    Chapter 43 Mobile Social Software for the Developing World
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    Chapter 44 An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment
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    Chapter 45 A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools
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    Chapter 46 A Mobile Portfolio to Support Communities of Practice in Science Education
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    Chapter 47 Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity
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    Chapter 48 CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move
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    Chapter 49 The Hidden Order of Wikipedia
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    Chapter 50 Major HCI Challenges for Open Source Software Adoption and Development
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    Chapter 51 Open Source Communities in China (Mainland): An Overview
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    Chapter 52 Cooperation and Competition Dynamics in an Online Game Community
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    Chapter 53 Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society – The Case of Northern States of Malaysia
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    Chapter 54 SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks
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    Chapter 55 WikiTable: A New Tool for Collaborative Authoring and Data Management
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    Chapter 56 Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior
Overall attention for this book and its chapters
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Title
Online communities and social computing : second international conference, OCSC 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings
Published by
Springer Berlin Heidelberg, January 2007
DOI 10.1007/978-3-540-73257-0
ISBNs
978-3-54-073256-3, 978-3-54-073257-0
Editors

Schuler, Douglas

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Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 50%
Student > Master 1 50%
Readers by discipline Count As %
Computer Science 2 100%