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Smart Objects and Technologies for Social Good

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Cover of 'Smart Objects and Technologies for Social Good'

Table of Contents

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    Book Overview
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    Chapter 1 Designing a Smart Ring and a Smartphone Application to Help Monitor, Manage and Live Better with the Effects of Raynaud’s Phenomenon
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    Chapter 2 Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering
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    Chapter 3 Statistical Features for Objects Localization with Passive RFID in Smart Homes
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    Chapter 4 Living with Smartwatches and Pedometers: The Intergenerational Gap in Internal and External Contexts
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    Chapter 5 mHealth Platform for the Delivery of Rehabilitation and Physical Exercise at Home for Parkinson’s Disease Patients
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    Chapter 6 Context-Aware Recommendations for Sustainable Wardrobes
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    Chapter 7 Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment
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    Chapter 8 How Blind People Can Manage a Remote Control System: A Case Study
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    Chapter 9 ALMA: An Indoor Localization and Navigation System for the Elderly
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    Chapter 10 Exergames in Individuals with Down Syndrome: A Performance Comparison Between Children and Adolescents
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    Chapter 11 Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing
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    Chapter 12 Smart Mobility and Sensing: Case Studies Based on a Bike Information Gathering Architecture
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    Chapter 13 3D Interaction with Mouse-Keyboard, Gamepad and Leap Motion: A Comparative Study
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    Chapter 14 Discovering the City: Crowdsourcing and Personalized Urban Paths Across Cultural Heritage
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    Chapter 15 Privacy Preserving Multidimensional Profiling
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    Chapter 16 Fall Detection with Kinect in Top View: Preliminary Features Analysis and Characterization
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    Chapter 17 How to Spread Kindness: Effects of Rewarding Elements Within a Persuasive Application to Foster Prosocial Behavior
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    Chapter 18 Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height
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    Chapter 19 The Fractal Dimension of Music: Geography, Popularity and Sentiment Analysis
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    Chapter 20 Usable and Accessible Tourism Websites for Children: A Case Study of a Naturalistic Oasis
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    Chapter 21 Parkinson’s Disease Detection from Speech Using Convolutional Neural Networks
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    Chapter 22 How to Increase Boys’ Engagement in Reading Mandatory Poems in the Gymnasium: Homer’s “The Odyssey” as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game
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    Chapter 23 Analysis of Users Behaviour from a Movie Preferences Perspective
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    Chapter 24 Let’s Cook: An Augmented Reality System Towards Developing Cooking Skills for Children with Cognitive Impairments
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    Chapter 25 GHio-Ca: An Android Application for Automatic Image Classification
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    Chapter 26 The Analysis of Influential Users Evolution in Microblogging Social Networks
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    Chapter 27 Dynamics of Emotions and Relations in a Facebook Group of Patients with Hidradenitis Suppurativa
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    Chapter 28 OOPP: Tame the Design of Simple Object-Oriented Applications with Graphical Blocks
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    Chapter 29 Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames
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    Chapter 30 Blexer – Full Play Therapeutic Blender Exergames for People with Physical Impairments
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    Chapter 31 Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens
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    Chapter 32 The Use of Hashtags in TV-Shows: Analysis and Guidelines
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    Chapter 33 A Comparison of a Smartphone App and a Wrist-Worn Fitness Tracker for Self-monitoring of Physical Activity by Older and Younger Users
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    Chapter 34 On the Equivalence Between Community Discovery and Clustering
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    Chapter 35 Recognizing Residents and Tourists with Retail Data Using Shopping Profiles
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    Chapter 36 Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage
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    Chapter 37 Supporting Young High-Functioning ASD Individuals in Learning the Concept of Money
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    Chapter 38 PdUC-D: A Discretized UAV Guidance System for Air Pollution Monitoring Tasks
Overall attention for this book and its chapters
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Citations

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Title
Smart Objects and Technologies for Social Good
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-76111-4
ISBNs
978-3-31-976110-7, 978-3-31-976111-4
Editors

Barbara Guidi, Laura Ricci, Carlos Calafate, Ombretta Gaggi, Johann Marquez-Barja

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 100 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 100 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 23 23%
Student > Bachelor 17 17%
Student > Ph. D. Student 13 13%
Researcher 9 9%
Lecturer 5 5%
Other 13 13%
Unknown 20 20%
Readers by discipline Count As %
Computer Science 36 36%
Engineering 18 18%
Arts and Humanities 5 5%
Social Sciences 3 3%
Business, Management and Accounting 2 2%
Other 12 12%
Unknown 24 24%