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Motion in Games

Overview of attention for book
Cover of 'Motion in Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Simulating Humans and Lower Animals
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    Chapter 2 Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
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    Chapter 3 Physically-Based Character Control in Low Dimensional Space
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    Chapter 4 Learning Crowd Steering Behaviors from Examples
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    Chapter 5 Full-Body Hybrid Motor Control for Reaching
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    Chapter 6 Pose Control in Dynamic Conditions
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    Chapter 7 Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?
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    Chapter 8 Scalable Precomputed Search Trees
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    Chapter 9 Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach
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    Chapter 10 Path Planning for Groups Using Column Generation
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    Chapter 11 Skills-in-a-Box: Towards Abstract Models of Motor Skills
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    Chapter 12 Angular Momentum Control in Coordinated Behaviors
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    Chapter 13 Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates
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    Chapter 14 Following a Large Unpredictable Group of Targets among Obstacles
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    Chapter 15 Motion in Games
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    Chapter 16 Motion Capture for a Natural Tree in the Wind
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    Chapter 17 Active Geometry for Game Characters
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    Chapter 18 CAROSA: A Tool for Authoring NPCs
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    Chapter 19 BehaveRT: A GPU-Based Library for Autonomous Characters
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    Chapter 20 Level of Detail AI for Virtual Characters in Games and Simulation
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    Chapter 21 Scalable and Robust Shepherding via Deformable Shapes
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    Chapter 22 Navigation Queries from Triangular Meshes
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    Chapter 23 Motion Parameterization with Inverse Blending
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    Chapter 24 Planning and Synthesizing Superhero Motions
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    Chapter 25 Perception Based Real-Time Dynamic Adaptation of Human Motions
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    Chapter 26 Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors
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    Chapter 27 Why Is the Creation of a Virtual Signer Challenging Computer Animation?
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    Chapter 28 Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy
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    Chapter 29 Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation
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    Chapter 30 Visibility Transition Planning for Dynamic Camera Control
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    Chapter 31 The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework
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    Chapter 32 Knowledge-Based Probability Maps for Covert Pathfinding
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    Chapter 33 Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation
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    Chapter 34 Expressive Gait Synthesis Using PCA and Gaussian Modeling
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    Chapter 35 Autonomous Multi-agents in Flexible Flock Formation
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    Chapter 36 Real-Time Hair Simulation with Segment-Based Head Collision
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    Chapter 37 Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs
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    Chapter 38 Path-Planning for RTS Games Based on Potential Fields
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    Chapter 39 Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters
Attention for Chapter 16: Motion Capture for a Natural Tree in the Wind
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Chapter title
Motion Capture for a Natural Tree in the Wind
Chapter number 16
Book title
Motion in Games
Published by
Springer, Berlin, Heidelberg, November 2010
DOI 10.1007/978-3-642-16958-8_16
Book ISBNs
978-3-64-216957-1, 978-3-64-216958-8
Authors

Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael Jones

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 33%
Professor > Associate Professor 1 33%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 1 33%
Psychology 1 33%
Unknown 1 33%