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Computer Vision, Imaging and Computer Graphics Theory and Applications

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Cover of 'Computer Vision, Imaging and Computer Graphics Theory and Applications'

Table of Contents

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    Book Overview
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    Chapter 1 First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality
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    Chapter 2 A Sketch-Based Interface for 2D Illustration of Vascular Structures, Diseases, and Treatment Options with Real-Time Blood Flow
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    Chapter 3 GPU Accelerated Computation of Geometric Descriptors in Parametric Space
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    Chapter 4 Interference Shader for Multilayer Films
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    Chapter 5 Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing
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    Chapter 6 Computer Vision, Imaging and Computer Graphics Theory and Applications
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    Chapter 7 Leaf Glyphs: Story Telling and Data Analysis Using Environmental Data Glyph Metaphors
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    Chapter 8 Compression and Heuristic Caching for GPU Particle Tracing in Turbulent Vector Fields
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    Chapter 9 Choosing Visualization Techniques for Multidimensional Data Projection Tasks: A Guideline with Examples
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    Chapter 10 A Hybrid Approach for Individual and Group Activity Analysis in Crowded Scene
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    Chapter 11 Fusing Intertial Data with Vision for Enhanced Image Understanding
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    Chapter 12 Multiple View 3D Reconstruction with Rolling Shutter Cameras
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    Chapter 13 Fully-Automatic Target Detection and Tracking for Real-Time, Airborne Imaging Applications
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    Chapter 14 A Generalized Structure from Motion Framework for Central Projection Cameras
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    Chapter 15 TVL $${}_1$$ Planarity Regularization for 3D Shape Approximation
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    Chapter 16 Traffic Sign Recognition Using Visual Attributes and Bayesian Network
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    Chapter 17 Novel Methods for Estimating Surface Normals from Affine Transformations
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    Chapter 18 Semi-automatic Hand Annotation of Egocentric Recordings
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    Chapter 19 Pedestrian Detection and Tracking in Challenging Surveillance Videos
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    Chapter 20 Algorithmic Optimizations in the HMAX Model Targeted for Efficient Object Recognition
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    Chapter 21 Estimating Visual Motion Using an Event-Based Artificial Retina
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    Chapter 22 CURFIL: A GPU Library for Image Labeling with Random Forests
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    Chapter 23 C-EFIC: Color and Edge Based Foreground Background Segmentation with Interior Classification
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    Chapter 24 Choosing the Best Embedded Processing Platform for On-Board UAV Image Processing
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Title
Computer Vision, Imaging and Computer Graphics Theory and Applications
Published by
Springer, February 2016
DOI 10.1007/978-3-319-29971-6
ISBNs
978-3-31-929971-6, 978-3-31-929970-9
Editors

Braz, José, Pettré, Julien, Richard, Paul, Kerren, Andreas, Linsen, Lars, Battiato, Sebastiano, Imai, Francisco

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