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X Demographics
Mendeley readers
Title |
Gamification, Digitalisierung und Industrie 4.0
|
---|---|
Published by |
Springer Fachmedien Wiesbaden, October 2017
|
DOI | 10.1007/978-3-658-19865-7 |
ISBNs |
978-3-65-819864-0, 978-3-65-819865-7
|
Authors |
Anderie, Lutz |
X Demographics
The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Canada | 1 | 33% |
India | 1 | 33% |
Unknown | 1 | 33% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 38 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 12 | 32% |
Student > Bachelor | 6 | 16% |
Unspecified | 5 | 13% |
Student > Ph. D. Student | 2 | 5% |
Unknown | 13 | 34% |
Readers by discipline | Count | As % |
---|---|---|
Unspecified | 5 | 13% |
Business, Management and Accounting | 5 | 13% |
Computer Science | 5 | 13% |
Engineering | 5 | 13% |
Economics, Econometrics and Finance | 4 | 11% |
Other | 1 | 3% |
Unknown | 13 | 34% |