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Gamification, Digitalisierung und Industrie 4.0

Overview of attention for book
Overall attention for this book and its chapters
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Mentioned by

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3 X users

Citations

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15 Dimensions

Readers on

mendeley
38 Mendeley
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Title
Gamification, Digitalisierung und Industrie 4.0
Published by
Springer Fachmedien Wiesbaden, October 2017
DOI 10.1007/978-3-658-19865-7
ISBNs
978-3-65-819864-0, 978-3-65-819865-7
Authors

Anderie, Lutz

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 38 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 12 32%
Student > Bachelor 6 16%
Unspecified 5 13%
Student > Ph. D. Student 2 5%
Unknown 13 34%
Readers by discipline Count As %
Unspecified 5 13%
Business, Management and Accounting 5 13%
Computer Science 5 13%
Engineering 5 13%
Economics, Econometrics and Finance 4 11%
Other 1 3%
Unknown 13 34%