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Design, User Experience, and Usability: Interactive Experience Design

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Cover of 'Design, User Experience, and Usability: Interactive Experience Design'

Table of Contents

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    Book Overview
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    Chapter 1 Social Media Interactions and the Use of Third-Party Management Applications on Effectiveness and Perception of Information
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    Chapter 2 Design Process of a Social Network System for Storage and Share Files in the Workplace
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    Chapter 3 Evolution of e-Research: From Infrastructure Development to Service Orientation
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    Chapter 4 Visualizing Group User Behaviors for Social Network Interaction Design Iteration
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    Chapter 5 Understanding the Semantics of Web Interface Signs: A Set of Ontological Principals
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    Chapter 6 Cultural Reflections in Qatari Government Websites
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    Chapter 7 Usability Analysis of IxDA.org
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    Chapter 8 How We Perceive Search Engines
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    Chapter 9 Clicking Through Endless Seas: Understanding User Experience in the Design of Journalistic Websites
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    Chapter 10 Origins and Perspectives on Designing Virtual Communities of Practice for Permanent Education: A Case Study in the Collective Health Sector
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    Chapter 11 The Challenges and Opportunities of Designing National Digital Services for Cross-Border Use
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    Chapter 12 Heuristic Evaluation of University Institutional Repositories Based on DSpace
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    Chapter 13 Building Information Architecture Criteria for Assessing and Evaluating Universities’ Web Portals
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    Chapter 14 Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment
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    Chapter 15 Application of Dashboards and Scorecards for Learning Models IT Risk Management: A User Experience
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    Chapter 16 Mapping Metaphors for the Design of Academic Library Websites
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    Chapter 17 A Holistic Approach to User Experience in the Context of an Academic Library Interactive System
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    Chapter 18 Antique School Furniture, New Technological Features Needs
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    Chapter 19 Analysis of Usability and Information Architecture of the UFRN Institutional Repository
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    Chapter 20 Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment
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    Chapter 21 E-Learning Platforms and Lacking Motivation in Students: Concept of Adaptable UI for Online Courses
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    Chapter 22 A Usability Study with Children on an Online Educational Platform
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    Chapter 23 Evaluating an Education Department Portal: A Case Study
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    Chapter 24 Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding
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    Chapter 25 Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional Control
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    Chapter 26 Evaluation of User Experience in Interaction with Computer Games
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    Chapter 27 Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game
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    Chapter 28 Newsgames: Gameplay and Usability in Simulation Games
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    Chapter 29 Improving Song Guessing Games Through Music Track Composition
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    Chapter 30 Evaluating and Customizing User Interaction in an Adaptive Game Controller
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    Chapter 31 New Research Methods for Media and Cognition Experiment Course
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    Chapter 32 Learning from Hourly Household Energy Consumption: Extracting, Visualizing and Interpreting Household Smart Meter Data
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    Chapter 33 Defining HCI/UX Principles for Urban Environment
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    Chapter 34 Participatory Explorations on a Location Based Urban Information System
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    Chapter 35 Diffusion of Feedback: Perceptions and Adoption of Devices in the Residential Market
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    Chapter 36 Design and Implementation of a Mobile Cloud Environmental Application for Riyadh City
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    Chapter 37 How Do I Get to Room 3106?
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    Chapter 38 A Practice on Wayfinding System Design with Service Design Thinking
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    Chapter 39 Hidden Presence: Sensing Occupancy and Extracting Value from Occupancy Data
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    Chapter 40 Designing Apps for Tourists: A Case Study
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    Chapter 41 Designing for the Naturalistic Driving Experience
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    Chapter 42 Exploring User Experience in the Wild: Facets of the Modern Car
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    Chapter 43 Drivers and Automation: A Study About Cultural and Behavioral Influence in the Interaction with Driver Assistants
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    Chapter 44 Going on a Road-Trip with My Electric Car: Acceptance Criteria for Long-Distance-Use of Electric Vehicles
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    Chapter 45 A Study on a Split-View Navigation System
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    Chapter 46 What Travelers Want: An Investigation into User Needs and User Wants on Display
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    Chapter 47 Head Up Display in Automotive: A New Reality for the Driver
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    Chapter 48 What Are the Expectations of Users of an Adaptive Recommendation Service Which Aims to Reduce Driver Distraction?
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    Chapter 49 Cross Cultural Comparison of Users’ Barge-in with the In-Vehicle Speech System
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    Chapter 50 PostureMonitor: Real-Time IMU Wearable Technology to Foster Poise and Health
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    Chapter 51 Robot-Era Project: Preliminary Results on the System Usability
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    Chapter 52 User Experience Research on the Rehabilitation System of Speech-Impaired Children
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    Chapter 53 “Keep What You’ve Earned”: Encouraging Sailors to Drink Responsibly
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    Chapter 54 The Use of Generative Techniques in Co-design of mHealth Technology and Healthcare Services for COPD Patients
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    Chapter 55 Human-Computer Interaction in Bed
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    Chapter 56 Designing an Interface Agent-Based Architecture for Creating a Mobile System of Medical Care
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    Chapter 57 A Study of Conversation Support System Between the Elderly Person and Young Adults by Using Facial Expression Analysis
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    Chapter 58 The Turkish Central Doctor Rendezvous System Under Spotlight: A User Study with Turkish Senior Users
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    Chapter 59 Evaluation of Users Acceptance of a Digital Medicine Fact Sheet: Findings from a Focus Group
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    Chapter 60 An Internet of Things Application with an Accessible Interface for Remote Monitoring Patients
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    Chapter 61 Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education
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    Chapter 62 MedData: A Mobile Application Designed for Medical Teams to Monitor Clinical Evolution of Inpatient in ICU Context
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    Chapter 63 A Usability Study of a Gesture Recognition System Applied During the Surgical Procedures
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    Chapter 64 A Novel User-Specific Wearable Controller for Surgical Robots
Overall attention for this book and its chapters
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Mentioned by

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Citations

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Title
Design, User Experience, and Usability: Interactive Experience Design
Published by
Springer International Publishing, July 2015
DOI 10.1007/978-3-319-20889-3
ISBNs
978-3-31-920888-6, 978-3-31-920889-3
Editors

Marcus, Aaron

X Demographics

X Demographics

The data shown below were collected from the profiles of 10 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 97 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Indonesia 1 1%
China 1 1%
Poland 1 1%
Ireland 1 1%
Unknown 93 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 19 20%
Student > Ph. D. Student 11 11%
Student > Bachelor 8 8%
Researcher 6 6%
Student > Postgraduate 5 5%
Other 13 13%
Unknown 35 36%
Readers by discipline Count As %
Computer Science 20 21%
Design 11 11%
Engineering 8 8%
Social Sciences 8 8%
Business, Management and Accounting 4 4%
Other 8 8%
Unknown 38 39%