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Virtual Worlds

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Cover of 'Virtual Worlds'

Table of Contents

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    Book Overview
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    Chapter 1 Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99
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    Chapter 2 HutchWorld: Lessons Learned A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research
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    Chapter 3 Organisation and Visualisation of Tacit Knowledge in Virtual Communities
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    Chapter 4 Integration of Simulation Tools in On-Line Virtual Worlds
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    Chapter 5 Towards Digital Creatures in Real-Time 3D Games
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    Chapter 6 A Framework to Dynamically Manage Distributed Virtual Environments
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    Chapter 7 Using GASP for Collaborative Interaction within 3D Virtual Worlds
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    Chapter 8 Generic 3D Ball Animation Model for Networked Interactive VR Environments
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    Chapter 9 An Overview on Virtual Sets
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    Chapter 10 Creating Emotive Responsive Characters Within Virtual Worlds
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    Chapter 11 Avatar Physics and Genetics
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    Chapter 12 Virtual Living Beings
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    Chapter 13 A Sound Propagation Model for Interagents Communication
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    Chapter 14 Communication and Interaction with Learning Agents in Virtual Soccer
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    Chapter 15 3D Clothes Modeling from Photo Cloned Human Body
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    Chapter 16 Toward Alive Art
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    Chapter 17 In Search of Vital Presence - Evolving Virtual Musics
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    Chapter 18 Birth of a New World Order: IceBorg
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    Chapter 19 A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum)
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    Chapter 20 The World of Framsticks: Simulation, Evolution, Interaction
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    Chapter 21 A 3-D Biomechanical Model of the Salamander
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    Chapter 22 Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model
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    Chapter 23 Basins of Attraction and the Density Classification Problem for Cellular Automata
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    Chapter 24 Text-to-Audiovisual Speech Synthesizer
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    Chapter 25 Virtual Environments for Visually Impaired
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    Chapter 26 VR American Football Simulator with Cylindrical Screen
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    Chapter 27 Augmented Reality Based Input Interface for Wearable Computers
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    Chapter 28 Multi Screen Environment with a Motion Base
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Title
Virtual Worlds
Published by
Springer Berlin Heidelberg, June 2003
DOI 10.1007/3-540-45016-5
ISBNs
978-3-54-067707-9, 978-3-54-045016-0
Editors

Heudin, Jean-Claude

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 100%
Readers by discipline Count As %
Engineering 1 100%