↓ Skip to main content

Entertainment for Education. Digital Techniques and Systems

Overview of attention for book
Cover of 'Entertainment for Education. Digital Techniques and Systems'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance
  3. Altmetric Badge
    Chapter 2 Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners
  4. Altmetric Badge
    Chapter 3 Computer-Supported Collaborative Conceptual Change
  5. Altmetric Badge
    Chapter 4 Optimization Technique for Commercial Mobile MMORPG
  6. Altmetric Badge
    Chapter 5 Design and Implementation of TCP/IP Protocol Learning Tool
  7. Altmetric Badge
    Chapter 6 A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles
  8. Altmetric Badge
    Chapter 7 Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram
  9. Altmetric Badge
    Chapter 8 SPICEreading: A Three-in-One Share Platform in Cooperative English Reading
  10. Altmetric Badge
    Chapter 9 The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform
  11. Altmetric Badge
    Chapter 10 Research on the Establishment of Structural E-Learning Resources
  12. Altmetric Badge
    Chapter 11 Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent
  13. Altmetric Badge
    Chapter 12 A Model-Driven Architecture Approach for Developing E-Learning Platform
  14. Altmetric Badge
    Chapter 13 Knowledge Preference Based Learning Community Construction and Service Support
  15. Altmetric Badge
    Chapter 14 Developing an Online History Educational System to Present the Progression of Spatial Regions
  16. Altmetric Badge
    Chapter 15 A Bibliometric Study of E-Learning Literature on SSCI Database
  17. Altmetric Badge
    Chapter 16 Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles
  18. Altmetric Badge
    Chapter 17 Transferring Design Knowledge: Challenges and Opportunities
  19. Altmetric Badge
    Chapter 18 The Content Balancing Method for Item Selection in CAT
  20. Altmetric Badge
    Chapter 19 The Formative Evaluation’s Impact on Online Learning
  21. Altmetric Badge
    Chapter 20 Psychological Perspectives on Social Behaviors of Chinese MMORPG Players
  22. Altmetric Badge
    Chapter 21 Research on the Adaptive Strategy of Adaptive Learning System
  23. Altmetric Badge
    Chapter 22 Research on an Educational Software Defect Prediction Model Based on SVM
  24. Altmetric Badge
    Chapter 23 Webgame Based Collaborative Learning Design: A Case Study
  25. Altmetric Badge
    Chapter 24 Design of a Medical Simulator Hard- and Software Architecture
  26. Altmetric Badge
    Chapter 25 Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language
  27. Altmetric Badge
    Chapter 26 An Analysis Framework of Activity Context in e-Learning Environments
  28. Altmetric Badge
    Chapter 27 Distributed Cognition and Ecological Field of Learning in Network Games
  29. Altmetric Badge
    Chapter 28 A Multimodal Virtual Anatomy E-Learning Tool for Medical Education
  30. Altmetric Badge
    Chapter 29 To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education
  31. Altmetric Badge
    Chapter 30 Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid
  32. Altmetric Badge
    Chapter 31 Using Graph Edit Distance to Diagnose Student’s Science Process Skill in Physics
  33. Altmetric Badge
    Chapter 32 Intelligent Assessment in Math Education for Complete Induction Problems
  34. Altmetric Badge
    Chapter 33 Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform
  35. Altmetric Badge
    Chapter 34 A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP
  36. Altmetric Badge
    Chapter 35 Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology
  37. Altmetric Badge
    Chapter 36 Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6
  38. Altmetric Badge
    Chapter 37 A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games
  39. Altmetric Badge
    Chapter 38 Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children
  40. Altmetric Badge
    Chapter 39 Strategy Research about Exploiting the Attention Resource of Learners in Educational Games
  41. Altmetric Badge
    Chapter 40 Planning Serious Games: Adapting Approaches for Development
  42. Altmetric Badge
    Chapter 41 UML Modeling for Software System of Edu-Game
  43. Altmetric Badge
    Chapter 42 A Common Software Architecture for Educational Games
  44. Altmetric Badge
    Chapter 43 O3D-Based Game Learning Environments for Cultural Heritage Online Education
  45. Altmetric Badge
    Chapter 44 Simulator and Robot-Based Game for Learning Automata Theory
  46. Altmetric Badge
    Chapter 45 Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects
  47. Altmetric Badge
    Chapter 46 Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction
  48. Altmetric Badge
    Chapter 47 Optimal Bi-directional Seam Carving for Content-Aware Image Resizing
  49. Altmetric Badge
    Chapter 48 Real-Time Hand Gesture Recognition Based on Vision
  50. Altmetric Badge
    Chapter 49 A Vertical Search Engine Based on Visual and Textual Features
  51. Altmetric Badge
    Chapter 50 Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization
  52. Altmetric Badge
    Chapter 51 Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking
  53. Altmetric Badge
    Chapter 52 Spectrally-Based Single Image Relighting
  54. Altmetric Badge
    Chapter 53 Multiple Layer Displacement Mapping with Lossless Image Compression
  55. Altmetric Badge
    Chapter 54 Research on Shadow Map Based Shadow Generation
  56. Altmetric Badge
    Chapter 55 A Case for Web-Based Interactive 3D Game Using Motion Capture Data
  57. Altmetric Badge
    Chapter 56 Sketch-Based Instancing of Parameterized 3D Models
  58. Altmetric Badge
    Chapter 57 Digital Animation: Repercussions of New Media on Traditional Animation Concepts
  59. Altmetric Badge
    Chapter 58 Towards Virtual Actors for Acting Out Stories
  60. Altmetric Badge
    Chapter 59 Progressive 3D Model Compression Based on Surfacelet
  61. Altmetric Badge
    Chapter 60 An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning
  62. Altmetric Badge
    Chapter 61 Research on Collision Detection Algorithm Based on Particle Swarm Optimization
  63. Altmetric Badge
    Chapter 62 Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce
  64. Altmetric Badge
    Chapter 63 Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (72nd percentile)
  • High Attention Score compared to outputs of the same age and source (80th percentile)

Mentioned by

patent
4 patents
wikipedia
1 Wikipedia page

Citations

dimensions_citation
5 Dimensions

Readers on

mendeley
39 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Entertainment for Education. Digital Techniques and Systems
Published by
ADS, August 2010
DOI 10.1007/978-3-642-14533-9
ISBNs
978-3-64-214532-2, 978-3-64-214533-9
Editors

Zhang, Xiaopeng, Zhong, Shaochun, Pan, Zhigeng, Wong, Kevin, Yun, Ruwei

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Australia 1 3%
Brazil 1 3%
Spain 1 3%
Japan 1 3%
Greece 1 3%
United States 1 3%
Unknown 33 85%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 12 31%
Student > Bachelor 6 15%
Student > Master 5 13%
Student > Doctoral Student 3 8%
Researcher 3 8%
Other 6 15%
Unknown 4 10%
Readers by discipline Count As %
Computer Science 18 46%
Social Sciences 5 13%
Arts and Humanities 3 8%
Engineering 3 8%
Psychology 2 5%
Other 3 8%
Unknown 5 13%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 05 May 2020.
All research outputs
#5,611,796
of 25,837,817 outputs
Outputs from ADS
#3,686
of 26,744 outputs
Outputs of similar age
#23,295
of 106,726 outputs
Outputs of similar age from ADS
#48
of 330 outputs
Altmetric has tracked 25,837,817 research outputs across all sources so far. Compared to these this one has done well and is in the 75th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 26,744 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has done well, scoring higher than 81% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 106,726 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.
We're also able to compare this research output to 330 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 80% of its contemporaries.