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Intelligent Virtual Agents

Overview of attention for book
Cover of 'Intelligent Virtual Agents'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Constraints-Based Complex Behavior in Rich Environments
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    Chapter 2 Smart Events and Primed Agents
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    Chapter 3 Using Artificial Team Members for Team Training in Virtual Environments
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    Chapter 4 A Comprehensive Taxonomy of Human Motives: A Principled Basis for the Motives of Intelligent Agents
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    Chapter 5 The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human
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    Chapter 6 A Multimodal Real-Time Platform for Studying Human-Avatar Interactions
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    Chapter 7 Realizing Multimodal Behavior
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    Chapter 8 Designing an Expressive Avatar of a Real Person
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    Chapter 9 Interactive Motion Modeling and Parameterization by Direct Demonstration
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    Chapter 10 Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models
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    Chapter 11 Individualized Gesturing Outperforms Average Gesturing – Evaluating Gesture Production in Virtual Humans
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    Chapter 12 Level of Detail Based Behavior Control for Virtual Characters
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    Chapter 13 Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures
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    Chapter 14 Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations
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    Chapter 15 DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents
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    Chapter 16 Backchannel Strategies for Artificial Listeners
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    Chapter 17 Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluation
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    Chapter 18 RIDE: A Simulator for Robotic Intelligence Development
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    Chapter 19 A Velocity-Based Approach for Simulating Human Collision Avoidance
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    Chapter 20 Influence of Personality Traits on Backchannel Selection
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    Chapter 21 Multimodal Backchannels for Embodied Conversational Agents
  23. Altmetric Badge
    Chapter 22 A Virtual Interpreter for the Italian Sign Language
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    Chapter 23 How Our Personality Shapes Our Interactions with Virtual Characters - Implications for Research and Development
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    Chapter 24 Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents
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    Chapter 25 Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog
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    Chapter 26 Multiple Agent Roles in an Adaptive Virtual Classroom Environment
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    Chapter 27 Creating Individual Agents through Personality Traits
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    Chapter 28 Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors
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    Chapter 29 Warmth, Competence, Believability and Virtual Agents
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    Chapter 30 Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides
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    Chapter 31 Interaction Strategies for an Affective Conversational Agent
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    Chapter 32 ”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction
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    Chapter 33 Towards an Episodic Memory for Companion Dialogue
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    Chapter 34 Generating Culture-Specific Gestures for Virtual Agent Dialogs
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    Chapter 35 Avatars in Conversation: The Importance of Simulating Territorial Behavior
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    Chapter 36 The Impact of Linguistic and Cultural Congruity on Persuasion by Conversational Agents
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    Chapter 37 A Multiparty Multimodal Architecture for Realtime Turntaking
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    Chapter 38 The Influence of Emotions in Embodied Agents on Human Decision-Making
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    Chapter 39 Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners
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    Chapter 40 An Intelligent Virtual Agent to Increase Involvement in Financial Services
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    Chapter 41 Exploration on Affect Sensing from Improvisational Interaction
  43. Altmetric Badge
    Chapter 42 Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans
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    Chapter 43 Making It Personal: End-User Authoring of Health Narratives Delivered by Virtual Agents
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    Chapter 44 MAY: My Memories Are Yours
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    Chapter 45 Expression of Behaviors in Assistant Agents as Influences on Rational Execution of Plans
  47. Altmetric Badge
    Chapter 46 Reflecting User Faces in Avatars
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    Chapter 47 How a Virtual Agent Should Smile?
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    Chapter 48 How Turn-Taking Strategies Influence Users’ Impressions of an Agent
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    Chapter 49 That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds
  51. Altmetric Badge
    Chapter 50 Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal Behavior to Different User Groups
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    Chapter 51 The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions
  53. Altmetric Badge
    Chapter 52 High Score! - Motivation Strategies for User Participation in Virtual Human Development
Overall attention for this book and its chapters
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Mentioned by

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Citations

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Title
Intelligent Virtual Agents
Published by
ADS, September 2010
DOI 10.1007/978-3-642-15892-6
ISBNs
978-3-64-215891-9, 978-3-64-215892-6
Editors

Allbeck, Jan, Badler, Norman, Bickmore, Timothy, Pelachaud, Catherine, Safonova, Alla

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 28 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 10 36%
Lecturer 3 11%
Student > Bachelor 3 11%
Researcher 3 11%
Student > Ph. D. Student 2 7%
Other 3 11%
Unknown 4 14%
Readers by discipline Count As %
Computer Science 6 21%
Design 3 11%
Business, Management and Accounting 3 11%
Psychology 2 7%
Medicine and Dentistry 2 7%
Other 7 25%
Unknown 5 18%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 29 November 2018.
All research outputs
#17,932,284
of 26,017,215 outputs
Outputs from ADS
#20,266
of 27,022 outputs
Outputs of similar age
#90,815
of 109,566 outputs
Outputs of similar age from ADS
#297
of 342 outputs
Altmetric has tracked 26,017,215 research outputs across all sources so far. This one is in the 20th percentile – i.e., 20% of other outputs scored the same or lower than it.
So far Altmetric has tracked 27,022 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one is in the 16th percentile – i.e., 16% of its peers scored the same or lower than it.
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We're also able to compare this research output to 342 others from the same source and published within six weeks on either side of this one. This one is in the 8th percentile – i.e., 8% of its contemporaries scored the same or lower than it.