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Rendering Techniques ’95

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Cover of 'Rendering Techniques ’95'

Table of Contents

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    Book Overview
  2. Altmetric Badge
    Chapter 1 Pyramid Clipping for Efficient Ray Traversal
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    Chapter 2 A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing
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    Chapter 3 Space Deformation using Ray Deflectors
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    Chapter 4 Bridging between surface rendering and volume rendering for multi-resolution display
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    Chapter 5 Multiple scattering as a diffusion process
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    Chapter 6 Optimized Maximum Intensity Projection (MIP)
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    Chapter 7 Spatial Domain Characterization and Control of Reconstruction Errors
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    Chapter 8 Rendering Trees from Precomputed Z-Buffer Views
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    Chapter 9 Comparing Real and Synthetic Images: Some Ideas About Metrics
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    Chapter 10 A Framework for Global Illumination in Animated Environments
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    Chapter 11 Making global illumination user-friendly
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    Chapter 12 The Role of Functional Analysis in Global Illumination
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    Chapter 13 From Local to Global Illumination and Back
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    Chapter 14 A radiosity approach for the simulation of daylight
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    Chapter 15 Modeling the Spatial Energy Distribution of Complex Light Sources for Lighting Engineering
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    Chapter 16 Painting surface characteristics
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    Chapter 17 Linear Radiosity with Error Estimation
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    Chapter 18 Accurate Computation of the Radiosity Gradient for Constant and Linear Emitters
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    Chapter 19 A Clustering Algorithm for Radiance Calculation In General Environments
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    Chapter 20 The Stochastic Ray Method for Radiosity
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    Chapter 21 Global Illumination via Density-Estimation
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    Chapter 22 Global Monte Carlo. A Progressive Solution
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    Chapter 23 Smart Links and Efficient Reconstruction for Wavelet Radiosity
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    Chapter 24 Spherical Wavelets: Texture Processing
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    Chapter 25 Integration Methods for Galerkin Radiosity Couplings
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    Chapter 26 Reconstruction of Illumination from Area Luminaires
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    Chapter 27 A Two-Pass Solution to the Rendering Equation with a Source Visibility Preprocess
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    Chapter 28 Separating Reflection Functions for Linear Radiosity
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    Chapter 29 Potential-driven Monte Carlo Particle Tracing for Diffuse Environments with Adaptive Probability Functions
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    Chapter 30 Importance-Driven Progressive Refinement Radiosity
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    Chapter 31 Importance Driven Path Tracing using the Photon Map
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    Chapter 32 The Constant Radiosity Step
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    Chapter 33 Fast Radiosity Solutions For Environments With High Average Reflectance
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Title
Rendering Techniques ’95
Published by
Springer Vienna, December 2012
DOI 10.1007/978-3-7091-9430-0
ISBNs
978-3-21-182733-8, 978-3-70-919430-0
Editors

Hanrahan, Patrick M., Purgathofer, Werner

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