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Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors

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Cover of 'Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors'

Table of Contents

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    Book Overview
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    Chapter 1 Design Decisions for a Real Time, Alcohol Craving Study Using Physio- and Psychological Measures
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    Chapter 2 Argumentation Schemes for Events Suggestion in an e-Health Platform
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    Chapter 3 e-Coaching for Intensive Cardiac Rehabilitation
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    Chapter 4 A Scoped Review of the Potential for Supportive Virtual Coaches as Adjuncts to Self-guided Web-Based Interventions
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    Chapter 5 Augmenting Group Medical Visits with Conversational Agents for Stress Management Behavior Change
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    Chapter 6 Letters to Medical Devices: A Case Study on the Medical Device User Requirements of Female Adolescents and Young Adults with Type 1 Diabetes
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    Chapter 7 Deconstructing Pokémon Go – An Empirical Study on Player Personality Characteristics
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    Chapter 8 Personalized Assistant for Health-Conscious Grocery Shoppers
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    Chapter 9 Exploring the Links Between Persuasion, Personality and Mobility Types in Personalized Mobility Applications
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    Chapter 10 Adapting Healthy Eating Messages to Personality
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    Chapter 11 Computers and People Alike
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    Chapter 12 Office Workers’ Perceived Barriers and Facilitators to Taking Regular Micro-breaks at Work: A Diary-Probed Interview Study
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    Chapter 13 On the Design of Subly : Instilling Behavior Change During Web Surfing Through Subliminal Priming
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    Chapter 14 Kilowh.at – Increasing Energy Awareness Using an Interactive Energy Comparison Tool
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    Chapter 15 Persuasive Technology Against Public Nuisance – Public Urination in the Urban Nightlife District
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    Chapter 16 Commitment Devices as Behavior Change Support Systems: A Study of Users’ Perceived Competence and Continuance Intention
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    Chapter 17 “Don’t Say That!”
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    Chapter 18 Using Argumentation to Persuade Students in an Educational Recommender System
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    Chapter 19 Pokémon WALK: Persuasive Effects of Pokémon GO Game-Design Elements
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    Chapter 20 Why Are Persuasive Strategies Effective? Exploring the Strengths and Weaknesses of Socially-Oriented Persuasive Strategies
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    Chapter 21 Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork
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    Chapter 22 Investigation of Social Predictors of Competitive Behavior in Persuasive Technology
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    Chapter 23 Perceived Effectiveness, Credibility and Continuance Intention in E-commerce: A Study of Amazon
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Title
Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors
Published by
Springer International Publishing, March 2017
DOI 10.1007/978-3-319-55134-0
ISBNs
978-3-31-955133-3, 978-3-31-955134-0
Editors

de Vries, Peter W., Oinas-Kukkonen, Harri, Siemons, Liseth, Beerlage-de Jong, Nienke, van Gemert-Pijnen, Lisette

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X Demographics

The data shown below were collected from the profiles of 11 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 90 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 90 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 11 12%
Student > Master 9 10%
Researcher 5 6%
Student > Postgraduate 5 6%
Student > Bachelor 4 4%
Other 11 12%
Unknown 45 50%
Readers by discipline Count As %
Computer Science 15 17%
Psychology 8 9%
Social Sciences 6 7%
Business, Management and Accounting 5 6%
Physics and Astronomy 2 2%
Other 9 10%
Unknown 45 50%