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Universal Access in Human-Computer Interaction. Applications and Services

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Cover of 'Universal Access in Human-Computer Interaction. Applications and Services'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Accessibility Guidelines Management Framework
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    Chapter 2 Accessibility Evaluation for Multimedia Content
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    Chapter 3 Tenuta: Strategies for Providing Guidance on Usability and Accessibility
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    Chapter 4 Remote Navigability Testing Using Data Gathering Agents
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    Chapter 5 Enabling Accessibility and Enhancing Web Experience: Ordering Search Results According to User Needs
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    Chapter 6 An Evaluation of Accessibility of Hierarchical Data Structures in Data Broadcasting -Using Tactile Interface for Visually-Impaired People-
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    Chapter 7 Web Accessibility Compliance of Government Web Sites in Korea
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    Chapter 8 Usability Evaluation of Korean e-Government Portal
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    Chapter 9 Accessibility Evaluation of Korean e-Government
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    Chapter 10 The Potential of Web Accessibility in China: A Hypothesis on Its Impact on the Global Web Interface
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    Chapter 11 Restoring Semantics to BML Content for Data Broadcasting Accessibility
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    Chapter 12 Making Multimedia Internet Content Accessible and Usable
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    Chapter 13 An Evaluation of Mobile 3D-Based Interaction with Complex Multimedia Environments
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    Chapter 14 Detection of Layout-Purpose TABLE Tags Based on Machine Learning
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    Chapter 15 The Usability of Accessibility Evaluation Tools
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    Chapter 16 Accessibility Works: Enhancing Web Accessibility in Firefox
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    Chapter 17 Improving Accessibility for Existing Websites Spanning Multiple Domains
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    Chapter 18 Large Scale Web Accessibility Evaluation - A European Perspective
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    Chapter 19 The BenToWeb XHTML 1.0 Test Suite for the Web Content Accessibility Guidelines 2.0 - Last Call Working Draft
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    Chapter 20 DHTML Accessibility Checking Based on Static JavaScript Analysis
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    Chapter 21 A Unified Web Evaluation Methodology Using WCAG
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    Chapter 22 Improving Accessibility Through the Visual Structure of Web Contents
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    Chapter 23 Editing a Test Suite for Accessibility of Interactive Web Sites
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    Chapter 24 Discrimination and Perception of the Acoustic Rendition of Texts by Blind People
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    Chapter 25 Using Speech Recognition and Intelligent Search Tools to Enhance Information Accessibility
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    Chapter 26 Critical Success Factors for Automatic Speech Recognition in the Classroom
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    Chapter 27 Developing and Evaluating a TriAccess Reading System
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    Chapter 28 CAT Motor: An Innovative System to Detect the Behavior of Human Computer Interaction for People with Upper Limb Impairment
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    Chapter 29 The BIC Model: A Blueprint for the Communicator
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    Chapter 30 Conveying Browsing Context Through Audio on Digital Talking Books
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    Chapter 31 An RFID-Based Point-and-Listen Interface Providing Library Access for the Visually Impaired
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    Chapter 32 Performance Evaluation of Voice Interaction as a Universal Web Interface
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    Chapter 33 Fisheye Views of Java Source Code: An Updated LOD Algorithm
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    Chapter 34 A Bayesian Network Approach to Semantic Labelling of Text Formatting in XML Corpora of Documents
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    Chapter 35 Winsight: Towards Completely Automatic Backtranslation of Nemeth Code
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    Chapter 36 Authoring Tools for Structuring Text-Based Activities
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    Chapter 37 VoxBoox: A System for Automatic Generation of Interactive Talking Books
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    Chapter 38 An On-Screen Keyboard for Users with Poor Pointer Control
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    Chapter 39 Multimodal Technology for Municipal Inspections: An Evaluation Framework
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    Chapter 40 The Effects of Spatially Enriched Browsing Shortcuts on Web Browsing of Blind Users
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    Chapter 41 Chatting with an AAC(Augmentative/Alternative Communication Device)
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    Chapter 42 A Flexible On-Screen Keyboard: Dynamically Adapting for Individuals’ Needs
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    Chapter 43 Evaluation of RSVP and Display Types on Decoding Performance of Information Extraction Tasks
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    Chapter 44 A Large Scale Study of English-Chinese Online Dictionary Search Behavior
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    Chapter 45 Design of Computer Integrated Safety and Health Management System
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    Chapter 46 Sensor-Driven Adaptation of Web Document Presentation
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    Chapter 47 Effectiveness of Communication Process Support for Senior Citizens with Information Machines
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    Chapter 48 Technology Advances and Standardization Toward Accessible Business Graphics
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    Chapter 49 Auditory Accessibility of Metadata in Books: A Design for All Approach
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    Chapter 50 Enhancing the Usability of Real-Time Speech Recognition Captioning Through Personalised Displays and Real-Time Multiple Speaker Editing and Annotation
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    Chapter 51 A Study on the Straight-Line Drawing Tasks for the Non-sighted People
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    Chapter 52 Performance of Different Pointing Devices on Children with Cerebral Palsy
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    Chapter 53 User Modeling for Intelligent Interfaces in e-Learning
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    Chapter 54 Ubiquitous Access to Learning Material in Engineering
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    Chapter 55 ICT Educational Tools and Visually Impaired Students: Different Answers to Different Accessibility Needs
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    Chapter 56 Modeling Content and Expression of Learning Objects in Multimodal Learning Management Systems
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    Chapter 57 Entertainment and Ambient: A New OLDES’ View
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    Chapter 58 Virtual and Mixed Reality Interfaces for e-Training: Examples of Applications in Light Aircraft Maintenance
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    Chapter 59 A Holistic Approach to the Evaluation of E-Learning Systems
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    Chapter 60 How Can HCI Factors Improve Accessibility of m-Learning for Persons with Special Needs?
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    Chapter 61 Accessible and Adaptive e-Learning Materials: Considerations for Design and Development
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    Chapter 62 Web 2.0 Technology: Future Interfaces for Technology Enhanced Learning?
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    Chapter 63 Computer Interface for Learning and Using Virtual Instrument
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    Chapter 64 Agents in m-Learning Systems Based on Intelligent Tutoring
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    Chapter 65 Digital Game-Based Learning: An Agent Approach
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    Chapter 66 A Haptic Based Interface to Ease Visually Impaired Pupils’ Inclusion in Geometry Lessons
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    Chapter 67 Unified Design of Universally Accessible Games
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    Chapter 68 Universal Design Within the Context of e-Learning
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    Chapter 69 Designing Intelligent Interfaces for e-Learning Systems: The Role of User Individual Characteristics
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    Chapter 70 Providing Universal Accessibility Using Connecting Ontologies: A Holistic Approach
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    Chapter 71 Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
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    Chapter 72 Methodology and Application in a Technologically Enhanced Environment: The Case of the Writing Center at the Hellenic American Union and the Hellenic American University
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    Chapter 73 The Role of Web-Based Learning Environments in Fostering Collaboration
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    Chapter 74 The Virtual Paddle: An Universal Interaction for Accessible Video Games
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    Chapter 75 Learning by e-Learning: Breaking Down Barriers and Creating Opportunities for the Visually-Impaired
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    Chapter 76 Designing Games to Address ‘Mute English’ Among Children in China
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    Chapter 77 Identification of Threat of Isolation as a Result of Work with a Computer in Free Time
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    Chapter 78 Reaching Beyond the Invisible Barriers: Serving a Community of Users with Multiple Needs
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    Chapter 79 Some Aspects of the Development of Low-Cost Augmented Reality Learning Environments as Examples for Future Interfaces in Technology Enhanced Learning
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    Chapter 80 Students’ Attidudes Towards Novel Interfaces in E-Learning
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    Chapter 81 The Impact of m-Learning in School Contexts: An “Inclusive” Perspective
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    Chapter 82 Instructional Technology and Faculty Development: How iWRITE Challenges Course Design and Teaching Methods
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    Chapter 83 Technology-Mediated Provision of Models: Observational Learning for First Year Students
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    Chapter 84 English for Academic Purposes in Israel: Perceptions of E-Learning from the Perspectives of Learners and Teachers
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    Chapter 85 AudioStoryTeller: Enforcing Blind Children Reading Skills
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    Chapter 86 Basic Skills Training to Disabled and Adult Learners Through an Accessible e-Learning Platform
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    Chapter 87 Interface of Online Mini-Go-Game with Pen Input Guide for the Blind
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    Chapter 88 Enhancing Universal Access – EEG Based Learnability Assessment
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    Chapter 89 Learning Through Exploration, Autonomy, Collaboration, and Simulation: The ’all-in-one’ Virtual School of the Hellas Alive!© Online, Language-Learning Platform
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    Chapter 90 Co-learn: Collaborative Learning Engine a Vision for Pervasive Collaboration in E-Learning
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    Chapter 91 Effects of Group Composition in Collaborative Learning of EFL Writing
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    Chapter 92 E- Health System for Coagulation Function Management by Elderly People
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    Chapter 93 Feed the Dragon Wisely: Designing for Childhood Awareness as a Means of Lifelong Obesity Prevention
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    Chapter 94 2D Numeric-Based Voice-Driven Browser for the Visual Impairments
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    Chapter 95 Case Study of Applying Wireless Technologies into Healthcare Industry in China and UK
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    Chapter 96 Attitude Toward Wireless Applications in Healthcare Industry in China
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    Chapter 97 Users and Trust: The New Threats, the New Possibilities
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    Chapter 98 Ontology-Based User Preference Modeling for Enhancing Interoperability in Personalized Services
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    Chapter 99 A Non-visual Approach to Improving Collaboration Between Blind and Sighted Internet Users
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    Chapter 100 Idea Movement of Aging Citizens: Lessons-Learnt from Innovation Workshops
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    Chapter 101 Universal Access in Human-Computer Interaction. Applications and Services
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    Chapter 102 An Accessible Platform for Conference Administration and Management
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    Chapter 103 Service Science: Applications of Observation to Real World Business
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    Chapter 104 VoiceBlog for Blind and Weak-Eyed People
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    Chapter 105 Inflection of In-Situ Ergonomics in Service Engineering
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    Chapter 106 Distributive Medical Management System
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    Chapter 107 Basic Consideration for Various Interfaces from Viewpoint of Service
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    Chapter 108 Specialized Design of Web Search Engine for the Blind People
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    Chapter 109 The Augmented Patient Chart: Seamless Integration of Physical and Digital Artifacts for Hospital Work
Overall attention for this book and its chapters
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Title
Universal Access in Human-Computer Interaction. Applications and Services
Published by
Springer Berlin Heidelberg, August 2007
DOI 10.1007/978-3-540-73283-9
ISBNs
978-3-54-073282-2, 978-3-54-073283-9
Editors

Stephanidis, Constantine

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 131 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Italy 2 2%
Unknown 129 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 5%
Student > Ph. D. Student 3 2%
Student > Bachelor 3 2%
Researcher 2 2%
Unknown 117 89%
Readers by discipline Count As %
Computer Science 11 8%
Social Sciences 1 <1%
Engineering 1 <1%
Design 1 <1%
Unknown 117 89%