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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D
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    Chapter 2 Interactive Narrative, Plot Types, and Interpersonal Relations
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    Chapter 3 The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
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    Chapter 4 Mobile Urban Drama – Setting the Stage with Location Based Technologies
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    Chapter 5 Say Anything: A Massively Collaborative Open Domain Story Writing Companion
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    Chapter 6 Locating Drama: A Demonstration of Location-Aware Audio Drama
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    Chapter 7 Lies and Seductions
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    Chapter 8 Animation-Based Interactive Storytelling System
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    Chapter 9 Dear Esther: An Interactive Ghost Story Built Using the Source Engine
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    Chapter 10 Walking the Edit – A Research Project of the Master Cinema Network in Switzerland
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    Chapter 11 3D Immersion in Virtual Agents Education
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    Chapter 12 Exploring Non-verbal Behavior Models for Believable Characters
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    Chapter 13 Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework
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    Chapter 14 VirtualActor : Endowing Virtual Characters with a Repertoire for Acting
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    Chapter 15 Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines
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    Chapter 16 Looking at the Interactive Narrative Experience through the Eyes of the Participants
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    Chapter 17 Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films
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    Chapter 18 Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Drama
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    Chapter 19 The Functions of Music in Interactive Media
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    Chapter 20 Adaptive Musical Expression from Automatic Realtime Orchestration and Performance
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    Chapter 21 Narrative Generation for Suspense: Modeling and Evaluation
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    Chapter 22 A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach
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    Chapter 23 Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck
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    Chapter 24 Schemas in Directed Emergent Drama
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    Chapter 25 Developing a Drama Management Architecture for Interactive Fiction Games
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    Chapter 26 Planning and Interaction Levels for TV Storytelling
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    Chapter 27 Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining
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    Chapter 28 Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation
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    Chapter 29 Emergent Stories Facilitated
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    Chapter 30 Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling
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    Chapter 31 Verbal Communication of Story Facilitators in Multi-player Role-Playing Games
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    Chapter 32 Improvisation and Performance as Models for Interacting with Stories
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    Chapter 33 Let’s Pretend I Had a Sword
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    Chapter 34 On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences
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    Chapter 35 Purposeful Authoring for Emergent Narrative
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    Chapter 36 From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
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    Chapter 37 PRISM: A Framework for Authoring Interactive Narratives
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    Chapter 38 Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games
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    Chapter 39 An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games
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    Chapter 40 StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories
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    Chapter 41 Workshop: Impro Theatre
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    Chapter 42 Workshop: Pen-and-Paper Role-Playing
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    Chapter 43 Workshop and Panel: The Authoring Process in Interactive Storytelling
Overall attention for this book and its chapters
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Title
Interactive Storytelling
Published by
Springer Berlin Heidelberg, November 2008
DOI 10.1007/978-3-540-89454-4
ISBNs
978-3-54-089424-7, 978-3-54-089454-4
Editors

Spierling, Ulrike, Szilas, Nicolas

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 13%
Unknown 7 88%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 38%
Student > Master 2 25%
Student > Postgraduate 1 13%
Professor > Associate Professor 1 13%
Unknown 1 13%
Readers by discipline Count As %
Computer Science 5 63%
Linguistics 1 13%
Arts and Humanities 1 13%
Unknown 1 13%