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Distributed, Ambient, and Pervasive Interactions

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Cover of 'Distributed, Ambient, and Pervasive Interactions'

Table of Contents

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    Book Overview
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    Chapter 1 Designing an Ambient Interaction Model for Mobile Computing
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    Chapter 2 Models as a Starting Point of Software Development for Smart Environments
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    Chapter 3 Mapping Interactions in a Pervasive Home Environment
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    Chapter 4 A Personalized Smart Living Room
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    Chapter 5 Digitally Enhanced Utensils: Designing Dynamic Gustation
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    Chapter 6 Towards a Design Space for Ubiquitous Computing
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    Chapter 7 A Game Design Workshop to Support the Elaboration of Game Ideas
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    Chapter 8 Prototyping Distributed Physical User Interfaces in Ambient Intelligence Setups
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    Chapter 9 Expression Recognition Driven Virtual Human Animation
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    Chapter 10 Ambient Gesture-Recognizing Surfaces with Visual Feedback
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    Chapter 11 Smart Wristband: Touch-and-Motion–Tracking Wearable 3D Input Device for Smart Glasses
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    Chapter 12 A Comparative Study of User Dependent and Independent Accelerometer-Based Gesture Recognition Algorithms
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    Chapter 13 AiRSculpt: A Wearable Augmented Reality 3D Sculpting System
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    Chapter 14 Children’s Collaborative Storytelling on a Tangible Multitouch Tabletop
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    Chapter 15 An Optical Guiding System for Gesture Based Interactions in Smart Environments
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    Chapter 16 Paint-It: A Children’s Habit Revised
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    Chapter 17 Robot-Supported Pointing Interaction for Intelligent Environments
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    Chapter 18 BlowBrush: A Design of Tangible Painting System Using Blowing Action
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    Chapter 19 DETI-Interact: Interaction with Large Displays in Public Spaces Using the Kinect
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    Chapter 20 A Gesture-Based Door Control Using Capacitive Sensors
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    Chapter 21 PaperIO: Paper-Based 3D I/O Interface Using Selective Inductive Power Transmission
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    Chapter 22 Collecting Behavior Logs with Emotions in Town
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    Chapter 23 Panic Room: Experiencing Overload and Having Fun in the Process
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    Chapter 24 Ontology Based Simulation Framework: Studying of Human Behavior Changes Impacted by Accessibility of Information under Building Fire Emergency
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    Chapter 25 My Smart TV Agent: Designing Smart TV Persona for Linguistic UX
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    Chapter 26 UbiComp Applications for Assisting Visually Impaired People Live an Independent Life: A Participatory Conceptualization Design Phase
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    Chapter 27 Using Eye-Gaze and Visualization to Augment Memory
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    Chapter 28 How Do We Teach Young Children New Concepts via Sketching?
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    Chapter 29 Design and Evaluation of a Smart Library Using the APEX Framework
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    Chapter 30 Fairness Properties for Collaborative Work Using Human-Computer Interactions and Human-Robot Interactions Based Environment: “Let Us Be Fair”
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    Chapter 31 Engage! Empower! Encourage! —Supporting Mundane Group Decisions on Tabletops
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    Chapter 32 Constructing the Immersive Interactive Sonification Platform (iISoP)
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    Chapter 33 Human–Computer–Biosphere Interaction: Beyond Human - Centric Interaction
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    Chapter 34 Smart Objects: An Evaluation of the Present State Based on User Needs
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    Chapter 35 Factors Influencing the Quality of the User Experience in Ubiquitous Recommender Systems
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    Chapter 36 The Experience of Spatial Interaction: Conceptualizing the User Experience of Virtual Environments
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    Chapter 37 A See-through Vision with Handheld Augmented Reality for Sightseeing
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    Chapter 38 A Structure of Wearable Message-Robot for Ubiquitous and Pervasive Services
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    Chapter 39 Developing Smart Homes Using the Internet of Things: How to demonstrate Your System
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    Chapter 40 Denial-of-Service Attacks in Wireless Networks Using Off-the-Shelf Hardware
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    Chapter 41 Context Aware Collaborative Computing Model for Natural Disaster Management Systems
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    Chapter 42 Situated Micro-displays for Activity-Aware Systems
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    Chapter 43 From Annotated Objects to Distributed Planning in Heterogeneous and Dynamic Environments
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    Chapter 44 Taking Care of Elderly People with Chronic Conditions Using Ambient Assisted Living Technology: The ADVENT Perspective
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    Chapter 45 User Indoor Location System with Passive Infrared Motion Sensors and Space Subdivision
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    Chapter 46 A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self
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    Chapter 47 Crowd Target Positioning under Multiple Cameras Based on Block Correspondence
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    Chapter 48 Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments
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    Chapter 49 Distributed, Ambient, and Pervasive Interactions
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    Chapter 50 The Vision of the Sociable Smart City
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    Chapter 51 Communications in Emergency and Crisis Situations
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    Chapter 52 Sociable Smart Cities: Rethinking Our Future through Co-creative Partnerships
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    Chapter 53 The Design Process of an Urban Experience
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    Chapter 54 Small Scale Collaborative Services: The Role of Design in the Development of the Human Smart City Paradigm
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    Chapter 55 A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude
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    Chapter 56 U.App: An Urban Application Design Environment Based on Citizen Workshops
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    Chapter 57 Meaningful Interactions in a Smart City
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    Chapter 58 A Smart City Case Study: Dynamic Management of Road Lanes
Overall attention for this book and its chapters
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Title
Distributed, Ambient, and Pervasive Interactions
Published by
Springer International Publishing, May 2014
DOI 10.1007/978-3-319-07788-8
ISBNs
978-3-31-907787-1, 978-3-31-907788-8
Editors

Streitz, Norbert, Markopoulos, Panos

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 360 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 3 <1%
United Kingdom 3 <1%
Netherlands 2 <1%
Colombia 2 <1%
Finland 2 <1%
Brazil 2 <1%
Malaysia 1 <1%
Switzerland 1 <1%
Italy 1 <1%
Other 6 2%
Unknown 337 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 83 23%
Student > Ph. D. Student 80 22%
Student > Bachelor 38 11%
Researcher 37 10%
Student > Doctoral Student 23 6%
Other 59 16%
Unknown 40 11%
Readers by discipline Count As %
Computer Science 154 43%
Engineering 39 11%
Design 34 9%
Social Sciences 22 6%
Business, Management and Accounting 14 4%
Other 48 13%
Unknown 49 14%