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Design, User Experience, and Usability. User Experience Design Practice

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Cover of 'Design, User Experience, and Usability. User Experience Design Practice'

Table of Contents

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    Book Overview
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    Chapter 1 Methodological Framework for Control Centres Evaluation and Optimization
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    Chapter 2 A UX Maturity Model: Effective Introduction of UX into Organizations
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    Chapter 3 A Perception Oriented Approach for Usable and Secure Interface Development
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    Chapter 4 Activities to Improve System Integration and Service Quality and Add Additional Values - Reducing the Cost in Applying Human-Centered-Design Process
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    Chapter 5 ISO 9241-210 and Culture? – The Impact of Culture on the Standard Usability Engineering Process
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    Chapter 6 Design, Deployment and Evaluation of a Social Tool for Developing Effective Working Relationships in Large Organizations
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    Chapter 7 Humanizing the Enterprise
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    Chapter 8 Designing Financial Literacy and Saving Tools for the Unbanked and under-banked in Brazil
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    Chapter 9 Enabling Better User Experiences across Domains: Challenges and Opportunities Facing a Human Factors Professional
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    Chapter 10 Brands Analysis Using Informational Ergonomics Concepts: A Proposal
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    Chapter 11 The Design and Development of Empathetic Serious Games for Dyslexia: BCI Arabic Phonological Processing Training Systems
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    Chapter 12 Considering People Living with Dementia When Designing Interfaces
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    Chapter 13 Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual Reality
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    Chapter 14 Accessibility of Mobile Platforms
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    Chapter 15 TAC-ACCESS - Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: Context-Centered Design of Usage
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    Chapter 16 Designing with the User in Mind a Cognitive Category Based Design Methodology
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    Chapter 17 The Impact of Human Likeness on the Older Adults’ Perceptions and Preferences of Humanoid Robot Appearance
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    Chapter 18 Aging and New Technologies: Challenges and Perspectives
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    Chapter 19 A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism
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    Chapter 20 Further Investigation of the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design
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    Chapter 21 You Can Interact with Your TV and You May Like It an Investigation on Persuasive Aspects for an iDTV Application
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    Chapter 22 Mood Boards as a Universal Tool for Investigating Emotional Experience
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    Chapter 23 Cool in Business: Developing a Data-Based Instrument Measuring “Cool”
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    Chapter 24 From Inexperienced Users to Co-creators: An Exploration of a Generative Method
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    Chapter 25 From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel
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    Chapter 26 Beyond Wearables: Experiences and Trends in Design of Portable Medical Devices
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    Chapter 27 On Feelings of Comfort, Motivation and Joy that GUI and TUI Evoke
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    Chapter 28 The Wearable Self: Braiding a Feminist Critique within a Somaesthetics Framework for Design
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    Chapter 29 Throwing a Smile: Using Smile Icons to Design Social Interfaces
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    Chapter 30 User Experience Milestones
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    Chapter 31 Not So Fun? The Challenges of Applying Gamification to Smartphone Measurement
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    Chapter 32 The Power of Negative Feedback from an Artificial Agent to Promote Energy Saving Behavior
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    Chapter 33 Emotion, Affectivity and Usability in Interface Design
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    Chapter 34 New Methods for Measuring Emotional Engagement
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    Chapter 35 Does Social User Experience Improve Motivation for Runners?
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    Chapter 36 Motive-Oriented Design
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    Chapter 37 A Validation Study of a Visual Analytics Tool with End Users
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    Chapter 38 User Support System in the Complex Environment
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    Chapter 39 Increasing Family Involvement in Elderly Care
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    Chapter 40 User Experience of Video-on-Demand Applications for smart TVs: A Case Study
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    Chapter 41 Usability Methodological Procedures Applied on an Institutional Site
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    Chapter 42 Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a Museum
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    Chapter 43 Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona
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    Chapter 44 Consideration for Interpretation of Brain Activity Pattern during Car Driving Based on Human Movements
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    Chapter 45 Cross-Platform Product Usability and Large Screen User Experience: A Teleconference System U&E Research
Overall attention for this book and its chapters
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Title
Design, User Experience, and Usability. User Experience Design Practice
Published by
Springer International Publishing, June 2014
DOI 10.1007/978-3-319-07638-6
ISBNs
978-3-31-907637-9, 978-3-31-907638-6
Editors

Marcus, Aaron

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 2%
Unknown 42 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 13 30%
Student > Ph. D. Student 10 23%
Student > Doctoral Student 5 12%
Student > Bachelor 5 12%
Other 3 7%
Other 5 12%
Unknown 2 5%
Readers by discipline Count As %
Computer Science 17 40%
Engineering 8 19%
Design 6 14%
Business, Management and Accounting 3 7%
Psychology 3 7%
Other 2 5%
Unknown 4 9%