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Human-Computer Interaction. Users and Applications

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Cover of 'Human-Computer Interaction. Users and Applications'

Table of Contents

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    Book Overview
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    Chapter 1 A Web-Based Learning Environment to Support Chemistry
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    Chapter 2 Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning
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    Chapter 3 Visualization Framework for Computer System Learning
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    Chapter 4 Associating Learners’ Cognitive Style with Their Navigation Behaviors: A Data-Mining Approach
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    Chapter 5 The Design of Adaptive Error Feedback Music Ear-Training System with Image Cues
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    Chapter 6 Fuzzy Linguistic Modelling Cognitive / Learning Styles for Adaptation through Multi-level Granulation
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    Chapter 7 Method for Cultivating the “Inquiry-Mindset” Using the Information Access-Based Belief Bias Parameter
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    Chapter 8 Distance Education at the Graduate Level: A Viable Alternative?
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    Chapter 9 Creating a New Context for Activity in Blended Learning Environments: Engaging the Twitchy Fingers
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    Chapter 10 Haptically Enhanced User Interface to Support Science Learning of Visually Impaired
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    Chapter 11 Using Grounded Theory and Text Mining to Find Interesting Reading Materials for Slow EFL Learners
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    Chapter 12 CAI Platform for Fundamental Geometric Training on Perspective Sketching
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    Chapter 13 A Reading History Logger for Supporting Reading Habit Development
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    Chapter 14 A Drawing Learning Support System with Auto-evaluating Function Based on the Drawing Process Model
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    Chapter 15 Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes
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    Chapter 16 Proposal of Collaborative Learning Support Method in Risk Communications
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    Chapter 17 Evaluation of Online Handwritten Characters for Penmanship Learning Support System
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    Chapter 18 Facial Expression Recognition for Learning Status Analysis
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    Chapter 19 An Enriched Understanding of Why the Environment and Individual Characteristics Are Important in Understanding Technology Utilization in Healthcare: An Evolutionary Psychology Perspective
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    Chapter 20 A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation
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    Chapter 21 What Label Design of Ampule for Injection, Do You Want?
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    Chapter 22 The Design of an Interactive Stroke Rehabilitation Gaming System
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    Chapter 23 Therapeutic Category Improvement Method Based on the Words Appearing in Effect-Efficacy Description
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    Chapter 24 Clinical Communication: Human-Computer and Human-Human Interactions
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    Chapter 25 Using Pen-Based Computing in Technology for Health
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    Chapter 26 Using a Smart Phone for Information Rendering in Computer-Aided Surgery
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    Chapter 27 A Proposal of Contraindication Database for Medicines
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    Chapter 28 Results of the Usability and Acceptance Evaluation of a Cardiac Rehabilitation System
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    Chapter 29 Construction and Analysis of Database on Outer Cases of Medicines
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    Chapter 30 Are MIS Students Learning What They Need to Land a Job?
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    Chapter 31 Promotion Project for Communication between Artisans and Consumers Supported by Media Technology
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    Chapter 32 Why Virtual Job Recruitment Is Not Well Accepted by Generation Y?—A Case Study on Second Life
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    Chapter 33 Investigating Online Advertising in Chile
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    Chapter 34 Analysis of Customer Satisfaction on the Stiffness of Outside Panels of Passenger Cars
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    Chapter 35 Working toward Women’s Economic Empowerment: Using Information and Communication Technology in Developing Areas to Market Traditional Crafts
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    Chapter 36 Socio Economic Psycho Knowledge Based Intelligent Agents for Automated e-Commerce Negotiation
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    Chapter 37 Shopping Cart Interactive Program (SCIP)
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    Chapter 38 An Analytical Alarm Flood Reduction to Reduce Operator’s Workload
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    Chapter 39 Self Replicating Robotic Strategies as a Catalyst for Autonomous Architectural Construction
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    Chapter 40 Development of Information Filtering Systems for Disaster Prevention
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    Chapter 41 Spatial Design, Designers and Users: Exploring the Meaning of Multi-party Service Cognition
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    Chapter 42 Toward an Understanding of a Computerized Monitoring System Failure: An Interpretive Approach
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    Chapter 43 Proposal of BCM Evaluation Method Based on Disaster Scenario Simulation
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    Chapter 44 Design of Communication Field for Leading to Satisfied Understanding: Example of High-Level Radioactive Waste Disposal in Japan
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    Chapter 45 Control Error Analysis of Computerized Operational Environment in Nuclear Power Plants
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    Chapter 46 uMeeting, an Efficient Co-located Meeting System on the Large-Scale Tabletop
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    Chapter 47 Enhanced User Experience in Managing Personal Finance
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    Chapter 48 Experimental Investigation of Misuse and Disuse in Using Automation System
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    Chapter 49 Validating Video Analytics in Mission Critical Applications
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    Chapter 50 Proposal of an Office Work Productivity Model Based on Short Pauses in Mental Tasks
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    Chapter 51 Restoration Support System for a Historic Textile Market Using Virtual Environment
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    Chapter 52 Investigating the Accessibility of Program Selection Menus of a Digital TV Interface
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    Chapter 53 Windows Positioning System: Aural Assistance Environment for the Aging in Windows Navigation
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    Chapter 54 User Interactive Design for Digital TV Web Surfing
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    Chapter 55 An End User and Environment Field Study for an Inclusive Design of Consumer Products
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    Chapter 56 Effects of Age Groups and Distortion Types on Text-Based CAPTCHA Tasks
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    Chapter 57 Evaluating Usability of Web-Based Electronic Government: Users’ Perspective
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    Chapter 58 The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC
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    Chapter 59 Inherent Usability Problems in Interactive Voice Response Systems
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    Chapter 60 Effect of Aesthetic Design Elements on Tabletop Display Interaction
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    Chapter 61 Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store
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    Chapter 62 A Development of Web-Based Player for Instructions Recorded with the Electronic Blackboard System IMPRESSION
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    Chapter 63 Categorize Web Sites Based on Design Issues
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    Chapter 64 Interacting with Semantics and Time
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    Chapter 65 Investigating Drag and Drop Techniques for Older People with Cognitive Impairment
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    Chapter 66 An Interface for Opportunistic Discovery of Information for Young People
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    Chapter 67 Evaluating Leading Web Search Engines on Children’s Queries
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    Chapter 68 How Children Can Design the Future
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    Chapter 69 Effects of Print-Storybooks and E-Storybooks with Reading Comprehension Strategies on Fifth Graders’ Reading Comprehension Ability
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    Chapter 70 The Interaction of Children’s Concepts about Agents and Their Ability to Use an Agent-Based Tutoring System
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    Chapter 71 A Comparison of Children’s and Adults’ Retrieval Performances and Affective Reactions When Using a Conventional Interface and an Information Visualization Interface
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    Chapter 72 Following the Signs: Children’s Use of Visual Cues to Facilitate Website Evaluation
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    Chapter 73 Development of Web-Based Voice Interface to Identify Child Users Based on Automatic Speech Recognition System
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    Chapter 74 Comparison of a 3-D Expression System and a Standardized IQ Test for Children
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    Chapter 75 Exploring Children’s Requirements for the Graphic Design of WebOPAC
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    Chapter 76 Influence of Gender and Age on the Attitudes of Children towards Humanoid Robots
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    Chapter 77 Affective Videogames: The Problem of Wearability and Comfort
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    Chapter 78 Extraversion and Computer Game Play: Who Plays What Games?
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    Chapter 79 User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games
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    Chapter 80 MusicTagger: Exploiting User Generated Game Data for Music Recommendation
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    Chapter 81 The Influence of Social Experience in Online Games
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    Chapter 82 Head-Pose Recognition for a Game System Based on Nose’s Relative Position
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Title
Human-Computer Interaction. Users and Applications
Published by
Springer Berlin Heidelberg, June 2011
DOI 10.1007/978-3-642-21619-0
ISBNs
978-3-64-221618-3, 978-3-64-221619-0
Editors

Jacko, Julie A.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 4%
Finland 1 2%
United States 1 2%
Brazil 1 2%
Unknown 42 89%

Demographic breakdown

Readers by professional status Count As %
Student > Master 12 26%
Student > Ph. D. Student 9 19%
Student > Doctoral Student 6 13%
Researcher 5 11%
Student > Postgraduate 5 11%
Other 7 15%
Unknown 3 6%
Readers by discipline Count As %
Computer Science 21 45%
Engineering 7 15%
Social Sciences 5 11%
Psychology 3 6%
Design 3 6%
Other 4 9%
Unknown 4 9%