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Universal Access in Human-Computer Interaction. Applications and Services

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Cover of 'Universal Access in Human-Computer Interaction. Applications and Services'

Table of Contents

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    Book Overview
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    Chapter 1 Greek Verbs and User Friendliness in the Speech Recognition and the Speech Production Module of Dialog Systems for the Broad Public
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    Chapter 2 Intercultural Dynamics of Fist Acquaintance: Comparative Study of Swedish, Chinese and Swedish-Chinese First Time Encounters
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    Chapter 3 Greek WordNet and Its Extension with Terms of the Computer Science Domain
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    Chapter 4 An Experimental Study of the Use of Multiple Humanoid Robots as a Social Communication Medium
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    Chapter 5 A Multitasking Approach to Adaptive Spoken Dialogue Management
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    Chapter 6 From Clouds to Rain: Consolidating and Simplifying Online Communication Services with Easy One Communicator
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    Chapter 7 Use of Speech Technology in Real Life Environment
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    Chapter 8 Metagnostic Deductive Question Answering with Explanation from Texts
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    Chapter 9 Collecting an American Sign Language Corpus through the Participation of Native Signers
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    Chapter 10 Fuzzy-Logic Controller for Speaker-Independent Speech Recognition System in Computer Games
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    Chapter 11 Building of Turn-Taking Avatars that Express Utterance Attitudes
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    Chapter 12 Visual Design Elements of Photos on Taiwanese Female Clothing On-Line Sales
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    Chapter 13 Web Application for Analysis, Manipulation and Generation of Accessible PDF Documents
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    Chapter 14 Survey: Improving Document Accessibility from the Blind and Visually Impaired User’s Point of View
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    Chapter 15 Readable Image for the Visually Impaired
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    Chapter 16 Camera Canvas: Image Editing Software for People with Disabilities
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    Chapter 17 Exact Compensation of Color-Weakness with Discrimination Threshold Matching
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    Chapter 18 Collaborative Editing for All: The Google Docs Example
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    Chapter 19 Acoustic Modeling of Dialogue Elements for Document Accessibility
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    Chapter 20 Seeing the Wood for the Trees Again! SMART - A Holistic Way of Corporate Governance Offering a Solution Ready to Use
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    Chapter 21 Using Human Service Center Interfaces and their Information to Foster Innovation Management
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    Chapter 22 Key Features of Subject-Oriented Modeling and Organizational Deployment Tools
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    Chapter 23 The Effect of a GPS on Learning with Regards to Performance and Communication in Municipal Crisis Response
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    Chapter 24 Crisis Management Training: Techniques for Eliciting and Describing Requirements and Early Designs across Different Incident Types
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    Chapter 25 Development of Mobile Evacuation Guides for Travellers and Rescue Personnel
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    Chapter 26 Stakeholder-Driven Business Process Management ”An Evaluation of the Suitability, Adequacy and Effectiveness of Quality and Process Management”
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    Chapter 27 Evaluation of a Mobile AR Tele-Maintenance System
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    Chapter 28 Knowledge in Digital Decision Support System
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    Chapter 29 Examining the Current State of Group Support Accessibility: A Focus Group Study
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    Chapter 30 BioSEME: A Semantically-Integrated Content Management System for Cancer Research
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    Chapter 31 Age Dependent Differences in the Usage of a Desktop VR System for Air Force Mission Planning and Preparation
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    Chapter 32 A Concept for User-Centered Development of Accessible User Interfaces for Industrial Automation Systems and Web Applications
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    Chapter 33 Forms of Interaction in Virtual Space: Applications to Psychotherapy and Counselling
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    Chapter 34 Control of Powered Prosthetic Hand Using Multidimensional Ultrasound Signals: A Pilot Study
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    Chapter 35 A Top-k Analysis Using Multi-level Association Rule Mining for Autism Treatments
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    Chapter 36 Pregnancy Test for the Vision-Impaired Users
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    Chapter 37 Effect of Spinal Cord Injury on Nonlinear Complexity of Skin Blood Flow Oscillations
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    Chapter 38 Developing Protégé to Structure Medical Report
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    Chapter 39 Increasing Physical Activity by Implementing a Behavioral Change Intervention Using Pervasive Personal Health Record System: An Exploratory Study
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    Chapter 40 Exploring Health Website Users by Web Mining
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    Chapter 41 Double Visual Feedback in the Rehabilitation of Upper Limb
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    Chapter 42 Can User Tagging Help Health Information Seekers?
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    Chapter 43 Interactive Medical Volume Visualizations for Surgical Online Applications
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    Chapter 44 Age-Adapted Psychoacoustics: Target Group Oriented Sound Schemes for the Interaction with Telemedical Systems
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    Chapter 45 Bringing the Home into the Hospital: Assisting the Pre-Discharge Home Visit Process Using 3D Home Visualization Software
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    Chapter 46 Design of a Paired Patient-Caregiver Support Application for People Coping with Cancer
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    Chapter 47 Importance of Physical Interaction between Human and Robot for Therapy
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    Chapter 48 The Relationships between Morphology and Work for the Nursing Performance of Hand Controls in Emergency Surgery
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    Chapter 49 Upper Limb Contralateral Physiological Characteristic Evaluation for Robot-Assisted Post Stroke Hemiplegic Rehabilitation
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    Chapter 50 A Case Study of the Design and Evaluation of a Persuasive Healthy Lifestyle Assistance Technology: Challenges and Design Guidelines
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    Chapter 51 Novel Human-Centered Rehabilitation Robot with Biofeedback for Training and Assessment
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    Chapter 52 Intensity Analysis of Surface Myoelectric Signals from Lower Limbs during Key Gait Phases by Wavelets in Time-Frequency
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    Chapter 53 Handle Reaction Vector Analysis with Fuzzy Clustering and Support Vector Machine during FES-Assisted Walking Rehabilitation
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    Chapter 54 From “Reading” Math to “Doing” Math: A New Direction in Non-visual Math Accessibility
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    Chapter 55 Accessible Education for Autistic Children: ABA-Based Didactic Software
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    Chapter 56 Educational Impact of Structured Podcasts on Blind Users
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    Chapter 57 A New Structure of Online Learning Environment to Support the Professional Learning
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    Chapter 58 Behaviour Computer Animation, Communicability and Education for All
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    Chapter 59 An Intelligent Task Assignment and Personalization System for Students’ Online Collaboration
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    Chapter 60 Using Interface Design with Low-Cost Interactive Whiteboard Technology to Enhance Learning for Children
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    Chapter 61 Integration of a Spanish-to-LSE Machine Translation System into an e-learning Platform
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    Chapter 62 Towards Ambient Intelligence in the Classroom
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    Chapter 63 Learning Styles and Navigation Patterns in Web-Based Education
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    Chapter 64 Phynocation: A Prototyping of a Teaching Assistant Robot for C Language Class
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    Chapter 65 A Generic OSGi-Based Model Framework for Delivery Context Properties and Events
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    Chapter 66 Inclusive Scenarios to Evaluate an Open and Standards-Based Framework that Supports Accessibility and Personalisation at Higher Education
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    Chapter 67 Relationship between BPM Education and Business Process Solutions: Results of a Student Contest
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    Chapter 68 Design of a Multi-interface Creativity Support Tool for the Enhancement of the Creativity Process
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    Chapter 69 Shadow Expert Technique (SET) for Interaction Analysis in Educational Systems
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    Chapter 70 On Interactive Interfaces for Learning Chinese Character Writing Online
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    Chapter 71 Personalization in Mobile Learning for People with Special Needs
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    Chapter 72 Intelligent Provision of Semantic Web Services in Educational Systems
Overall attention for this book and its chapters
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Title
Universal Access in Human-Computer Interaction. Applications and Services
Published by
Springer Berlin Heidelberg, June 2011
DOI 10.1007/978-3-642-21657-2
ISBNs
978-3-64-221656-5, 978-3-64-221657-2
Editors

Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 50%
Student > Bachelor 1 25%
Student > Ph. D. Student 1 25%
Readers by discipline Count As %
Computer Science 3 75%
Engineering 1 25%