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Computers Helping People with Special Needs

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Cover of 'Computers Helping People with Special Needs'

Table of Contents

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    Book Overview
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    Chapter 1 Towards Automatically Generated Tactile Detail Maps by 3D Printers for Blind Persons
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    Chapter 2 Opportunities and Limitations of Haptic Technologies for Non-visual Access to 2D and 3D Graphics
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    Chapter 3 Do Blind Subjects Differ from Sighted Subjects When Exploring Virtual Tactile Maps?
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    Chapter 4 Development of Synchronized CUI and GUI for Universal Design Tactile Graphics Production System BPLOT3
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    Chapter 5 Production of Accessible Tactile Graphics
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    Chapter 6 Edutactile - A Tool for Rapid Generation of Accurate Guideline-Compliant Tactile Graphics for Science and Mathematics
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    Chapter 7 Tactile Map Automated Creation System Using OpenStreetMap
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    Chapter 8 Narrative Map Augmentation with Automated Landmark Extraction and Path Inference
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    Chapter 9 The Mobile Travel Assistance System NAMO with Way-Finding Support in Public Transport Environments
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    Chapter 10 A Mobile Guidance Platform for Public Transportation
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    Chapter 11 FB-Finger: Development of a Novel Electric Travel Aid with a Unique Haptic Interface
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    Chapter 12 Open Accessibility Data Interlinking
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    Chapter 13 Pre-journey Visualization of Travel Routes for the Blind on Refreshable Interactive Tactile Displays
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    Chapter 14 Road Information Collection and Sharing System Based on Social Framework
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    Chapter 15 Waypoint Validation Strategies in Assisted Navigation for Visually Impaired Pedestrian
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    Chapter 16 ARGUS Autonomous Navigation System for People with Visual Impairments
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    Chapter 17 A University Indoors Audio-Tactile Mobility Aid for Individuals with Blindness
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    Chapter 18 An OpenStreetMap Editing Interface for Visually Impaired Users Based on Geo-semantic Information
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    Chapter 19 Individualized Route Planning and Guidance Based on Map Content Transformations
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    Chapter 20 Cognitive Evaluation of Haptic and Audio Feedback in Short Range Navigation Tasks
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    Chapter 21 Unlocking Physical World Accessibility through ICT: A SWOT Analysis
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    Chapter 22 Personalized Smart Environments to Increase Inclusion of People with Down’s Syndrome
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    Chapter 23 ELDERS-UP!
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    Chapter 24 An Interactive Robotic System for Human Assistance in Domestic Environments
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    Chapter 25 RGB-D Video Monitoring System to Assess the Dementia Disease State Based on Recurrent Neural Networks with Parametric Bias Action Recognition and DAFS Index Evaluation
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    Chapter 26 Experiences and Challenges in Designing Non-traditional Interfaces to Enhance the Everyday Life of Children with Intellectual Disabilities
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    Chapter 27 Implementation of Applications in an Ambient Intelligence Environment: A Structured Approach
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    Chapter 28 Applying Small-Keyboard Computer Control to the Real World
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    Chapter 29 Design and Evaluation of Multi-function Scanning System: A Case Study
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    Chapter 30 Semantic Keyboard: Fast Movements between Keys of a Soft Keyboard
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    Chapter 31 The Application of Computerized Chinese Handwriting Assessment Tool to Children with Cerebral Palsy
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    Chapter 32 EyeSchool: An Educational Assistive Technology for People with Disabilities - Passing from Single Actors to Multiple-Actor Environment
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    Chapter 33 Accessible 4D-Joystick for Remote Controlled Models
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    Chapter 34 Development of a Personal Mobility Vehicle to Improve the Quality of Life
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    Chapter 35 Automated Configuration of Applications for People with Specific Needs
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    Chapter 36 Visualizing Motion History for Investigating the Voluntary Movement and Cognition of People with Severe and Multiple Disabilities
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    Chapter 37 A Virtual Reality Training System for Helping Disabled Children to Acquire Skills in Activities of Daily Living
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    Chapter 38 The Possibilities of Kinect as an Access Device for People with Cerebral Palsy
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    Chapter 39 Development of Sit-to-Stand Support System Using Ground Reaction Force
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    Chapter 40 A Critical Review of Eight Years of Research on Technologies for Disabled and Older People
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    Chapter 41 User Evaluation of Technology Enhanced Interaction Framework
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    Chapter 42 A Unified Semantic Framework for Detailed Description of Assistive Technologies Based on the EASTIN Taxonomy
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    Chapter 43 Results from Using Automatic Speech Recognition in Cleft Speech Therapy with Children
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    Chapter 44 Do-It-Yourself (DIY) Assistive Technology: A Communication Board Case Study
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    Chapter 45 A Decision-Tree Approach for the Applicability of the Accessibility Standard EN 301 549
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    Chapter 46 ADAPTAEMPLEO: Interactive Advisor to Adapt Workplaces for Persons with Disabilities and Promote Employment in the Retail Sector
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    Chapter 47 The Development of Training Modules on ICT to Support Disabled Lifelong Learners
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    Chapter 48 Evaluating ICT Based Learning Technologies for Disabled People
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    Chapter 49 Supporting Senior Citizen Using Tablet Computers
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    Chapter 50 Development of Multimodal Textbooks with Invisible 2-Dimensional Codes for Students with Print Disabilities
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    Chapter 51 Towards a Methodology for Curriculum Development within an Accessible Virtual Campus
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    Chapter 52 The Use of Assistive Technologies as Learning Technologies to Facilitate Flexible Learning in Higher Education
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    Chapter 53 The Literacy of Integrating Assistive Technology into Classroom Instruction for Special Education Teachers in Taiwan
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    Chapter 54 University Examination System for Students with Visual Impairments
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    Chapter 55 “Planet School”: Blended Learning for Inclusive Classrooms
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    Chapter 56 Ensuring Sustainable Development of Simultaneous Online Transcription Services for People with Hearing Impairment in the Czech Republic
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    Chapter 57 User Interface Design of Sound Tactile
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    Chapter 58 Enhancing Storytelling Ability with Virtual Environment among Deaf and Hard-of-Hearing Children
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    Chapter 59 Teaching Morse Language to a Deaf-Blind Person for Reading and Writing SMS on an Ordinary Vibrating Smartphone
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    Chapter 60 Urgent Communication Method for Deaf, Language Dysfunction and Foreigners
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    Chapter 61 Building an Application for Learning the Finger Alphabet of Swiss German Sign Language through Use of the Kinect
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    Chapter 62 TerpTube: A Signed Language Mentoring Management System
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    Chapter 63 Collaborative Gaze Cues and Replay for Deaf and Hard of Hearing Students
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    Chapter 64 Toward a Reversed Dictionary of French Sign Language (FSL) on the Web
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    Chapter 65 A Novel Approach for Translating English Statements to American Sign Language Gloss
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    Chapter 66 Hand Location Classification from 3D Signing Virtual Avatars Using Neural Networks
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    Chapter 67 Towards a Phonological Construction of Classifier Handshapes in 3D Sign Language
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    Chapter 68 Efficient Tracking Method to Make a Real Time Sign Language Recognition System
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    Chapter 69 A Virtual Signer to Interpret SignWriting
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    Chapter 70 A Multi-layer Model for Sign Language’s Non-Manual Gestures Generation
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    Chapter 71 SIGN MOTION : An Innovative Creation and Annotation Platform for Sign Language 3D-Content Corpora Building Relying on Low Cost Motion Sensors
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    Chapter 72 Retracted: Wednesday, October 1, 2014 at 8:01 pmed: Gestures in Sign Language: Animation and Generation in Real-Time
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    Chapter 73 Improving Accessibility of Lectures for Deaf and Hard-of-Hearing Students Using a Speech Recognition System and a Real-Time Collaborative Editor
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    Chapter 74 Examining the Characteristics of Deaf and Hard of Hearing Users of Social Networking Sites
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    Chapter 75 A Smart-Phone Based System to Detect Warning Sound for Hearing Impaired People
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    Chapter 76 A Support System for Teaching Practical Skills to Students with Hearing Impairment
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    Chapter 77 Learning Environments – Not Just Smart for Some!
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    Chapter 78 Different ICT Competency but Similar Pattern between Students with/without Learning Disabilities?
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    Chapter 79 The Application of Computer-Based Chinese Handwriting Assessment System to Children with Dysgraphia
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    Chapter 80 eBooks, Accessibility and the Catalysts for Culture Change
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    Chapter 81 Electronic Braille Blocks: A Tangible Interface-Based Application for Teaching Braille Letter Recognition to Very Young Blind Children
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    Chapter 82 Fostering Better Deaf/Hearing Communication through a Novel Mobile App for Fingerspelling
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    Chapter 83 Developing a New Framework for Evaluating Arabic Dyslexia Training Tools
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    Chapter 84 A Fully Accessible Arabic Learning Platform for Assisting Children with Intellectual Challenges
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    Chapter 85 Learning with the iPad in Early Childhood
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    Chapter 86 The Influence of Age and Device Orientation on the Performance of Touch Gestures
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    Chapter 87 A Tablet-Based Approach to Facilitate the Viewing of Classroom Lecture by Low Vision Students
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    Chapter 88 The iPad as a Mobile Learning Tool for Post-secondary Students with Disabilities
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    Chapter 89 Erratum: Different ICT Competency but Similar Pattern between Students with/without Learning Disabilities?
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    Chapter 90 Erratum: Gestures in Sign Language: Animation and Generation in Real-Time
Overall attention for this book and its chapters
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Title
Computers Helping People with Special Needs
Published by
Springer International Publishing, June 2014
DOI 10.1007/978-3-319-08599-9
ISBNs
978-3-31-908598-2, 978-3-31-908599-9
Editors

Miesenberger, Klaus, Fels, Deborah, Archambault, Dominique, Peňáz, Petr, Zagler, Wolfgang

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
France 1 2%
Austria 1 2%
Unknown 40 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 14%
Student > Master 6 14%
Student > Bachelor 5 12%
Researcher 5 12%
Student > Doctoral Student 4 10%
Other 8 19%
Unknown 8 19%
Readers by discipline Count As %
Computer Science 17 40%
Social Sciences 6 14%
Design 5 12%
Psychology 2 5%
Engineering 2 5%
Other 2 5%
Unknown 8 19%