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Technologies for E-Learning and Digital Entertainment

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Cover of 'Technologies for E-Learning and Digital Entertainment'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Abstracts
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    Chapter 2 VR-Enabled Bio Edutainment
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    Chapter 3 Learning Abstract Concepts Through Interactive Playing
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    Chapter 4 Virtual Reality and Mixed Reality for Virtual Learning Environments
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    Chapter 5 Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph
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    Chapter 6 Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning
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    Chapter 7 Designing Social Navigation for a Virtual Community of Practice
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    Chapter 8 Applying the Adaptive Learning Material Producing Strategy to Group Learning
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    Chapter 9 Comparison of Two Learning Models for Collaborative e-Learning
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    Chapter 10 On Demand E-Learning with Service Grid Technologies
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    Chapter 11 Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning
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    Chapter 12 Trans-disciplinary Avenues in Education: Computing and Art
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    Chapter 13 Enhanced SCORM Sequencing Rule for e-Learning System
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    Chapter 14 Research on Intelligent Mutual Decision-Making in Virtual Learning Environments
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    Chapter 15 Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling
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    Chapter 16 The Research on a Kind of Knowledge Network for Self-learning
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    Chapter 17 Research on Personalized Knowledge Service System in Community E-Learning
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    Chapter 18 Using Instruction Strategy for a Web-Based Intelligent Tutoring System
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    Chapter 19 E-Learning Resource Management Knowledge
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    Chapter 20 Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation
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    Chapter 21 Research and Application of Stereoscopic Video Based e-Learning System
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    Chapter 22 Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On
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    Chapter 23 Knowledge Representing and Clustering in e-Learning
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    Chapter 24 Programming of Informatized Instructional Design Platform for Physics
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    Chapter 25 A New Method for Testing Embedded Software with Scenario Pattern
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    Chapter 26 The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System
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    Chapter 27 Knowledge Management System Based on Semantic Web in e-Learning Community
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    Chapter 28 A Platform for Interactive VR Storytelling
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    Chapter 29 Reviewing the Potential of Virtual Learning Environments in Schools
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    Chapter 30 Technologies for E-Learning and Digital Entertainment
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    Chapter 31 Mental Vision: A Computer Graphics Teaching Platform
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    Chapter 32 3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning
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    Chapter 33 e-Calculus at IZTECH
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    Chapter 34 SKIT: A Computer-Assisted Sketch Instruction Tool
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    Chapter 35 Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization
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    Chapter 36 Curriculum Development for the Gifted Elementary School Students in Computer
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    Chapter 37 Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
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    Chapter 38 Interactive Multimedia System for Distance Learning of Higher Education
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    Chapter 39 A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware
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    Chapter 40 Study on the Long-Range Marine Cruise System of Unmanned Aerial Vehicles
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    Chapter 41 An Extendable System for the Specification and Generation of Interactive Self-tests
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    Chapter 42 A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning
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    Chapter 43 Component Based E-Learning System Using Item Analysis
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    Chapter 44 Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network
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    Chapter 45 Storytelling in Virtual Reality for Training
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    Chapter 46 Supporting the Development of Interactive Storytelling Skills in Teenagers
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    Chapter 47 700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today’s Students
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    Chapter 48 Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama
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    Chapter 49 Theoretical Framework for Construction of Representation Through Interactive Narrative
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    Chapter 50 Edutainment Aspects in Hypermedia Storytelling
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    Chapter 51 A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
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    Chapter 52 Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity
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    Chapter 53 Story Pacing in Interactive Storytelling
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    Chapter 54 Narrative Structure Analysis of Lecture Video with Hierarchical Hidden Markov Model for E-Learning
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    Chapter 55 4-Dimensional Context Management for Interactive Virtual Storytelling
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    Chapter 56 PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis
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    Chapter 57 A Case Study of Game Design for E-Learning
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    Chapter 58 Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks
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    Chapter 59 Study of Dance Entertainment Using Robots
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    Chapter 60 Smart Ambience Games for Children with Learning Difficulties
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    Chapter 61 Teaching an Undergraduate AI Course with Games and Simulation
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    Chapter 62 Experimental Approach to Affective Interaction in Games
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    Chapter 63 A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions
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    Chapter 64 Earth and Planetary System Science Game Engine
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    Chapter 65 Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach
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    Chapter 66 Design and Contents of a 3Dblog System and Its Applications to Edutainment
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    Chapter 67 Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style
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    Chapter 68 Teaching Agent Systems’ Design Using 3D Interactive Computer Games
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    Chapter 69 Cyranus – An Authoring Tool for Interactive Edutainment Applications
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    Chapter 70 Research of Virtual Campus Environment Study Using VRML
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    Chapter 71 A Multimodal Fusion Framework for Children’s Storytelling Systems
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    Chapter 72 Design of a Cartoon Game for Traffic Safety Education of Children in China
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    Chapter 73 Cinematographic Techniques for Edutainment Applications
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    Chapter 74 Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation
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    Chapter 75 Federate Migration in Grid-Based Virtual Wargame Collaborative Environment
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    Chapter 76 Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary Game
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    Chapter 77 Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation Grid
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    Chapter 78 Creating Emotions by Characters Design for Computer Games
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    Chapter 79 Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
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    Chapter 80 Real-Time Neuroevolution to Imitate a Game Player
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    Chapter 81 Improving Game Processing in Multithreading and Multiprocessor Architecture
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    Chapter 82 ODECAL, a Flexible Open Source Rag Doll Simulation Engine
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    Chapter 83 Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
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    Chapter 84 Pheromone-Based Pre-processing to Improve Move Generation in Board Games
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    Chapter 85 Design and Implementation of a Game Physics Editor Using XML
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    Chapter 86 A Virtual Billiard Game with Visual, Auditory and Haptic Sensation
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    Chapter 87 Chinese Chess Based on Jabber
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    Chapter 88 Dynamic Terrain LOD with Region Preservation in 3D Game Engine
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    Chapter 89 Design and Implementation of a Mobile Class Web Site Using Intelligent User Interface
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    Chapter 90 A Wearable Learning and Support System for Manufacture Application
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    Chapter 91 Analysis and Research About an On-Line Collaborative Learning Teams Based Grids
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    Chapter 92 Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis
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    Chapter 93 Concepts for Extending Wiki Systems to Supplement Collaborative Learning
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    Chapter 94 3D Collaborative Virtual Environments over the Web
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    Chapter 95 Research on Multimedia Transmission of Mobile Learning Based on Wireless Network
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    Chapter 96 Interactive Mobile Pet Game
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    Chapter 97 Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices
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    Chapter 98 A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile Platforms
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    Chapter 99 Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices
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    Chapter 100 A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc Networks
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    Chapter 101 Web Virtual Reality Edutainment in Biology and Physics
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    Chapter 102 Survey and Practice of 3D City Modeling
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    Chapter 103 Collaborative 3D Modeling of Large-Scale Virtual Geographic Environment
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    Chapter 104 A 3D Model Feature-Line Extraction Method Using Mesh Sharpening
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    Chapter 105 3D Body Reconstruction from Photos Based on Range Scan
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    Chapter 106 Mesh Fitting Based 3D Character Modeling
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    Chapter 107 Antialiased Shadow Algorithms for Game Rendering
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    Chapter 108 Efficient Out-of-Core Rendering of Complex 3D Scenes
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    Chapter 109 An Efficient Method for Rendering Detailed Soft Shadow
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    Chapter 110 Research of Dynamic Terrain in Complex Battlefield Environments
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    Chapter 111 Procedural Terrain Detail Based on Patch-LOD Algorithm
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    Chapter 112 Texture Synthesis Using Incremental Patches
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    Chapter 113 Image Based Active Model Adaptation Method for Face Reconstruction and Sketch Generation
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    Chapter 114 Space Object Geometry and Behavior Modeling Method
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    Chapter 115 Interactive Sketch Generation for Dunhuang Frescoes
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    Chapter 116 Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene
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    Chapter 117 Dynamic Surface Deformation and Modeling Using Rubber Sweepers
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    Chapter 118 A Novel Algorithm for Extracting the Boundaries of Two Planar Curves’ Morphologic Summation
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    Chapter 119 An Efficient Algorithm for Content-Based Human Motion Retrieval
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    Chapter 120 A Fast Individual Face Modeling and Facial Animation System
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    Chapter 121 Digital Buddhist Image Creation by Haptic Deformation
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    Chapter 122 Expression Animation of Interactive Virtual Humans Based on HMM Emotion Model
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    Chapter 123 Retrieval of 3D Video Mosaics for Fast 3D Visualization
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    Chapter 124 Style Animations Generated from Dynamic Model
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    Chapter 125 Research and Implement of Virtual Human’s Walking Model in Maintenance Simulation
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    Chapter 126 An Integrated Color Changing Simulation System Based on Colorimetric and Chemical Modeling
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    Chapter 127 An Experimental Facial Synthesis System Using Graph Cut and Gradient Domain Fusion
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    Chapter 128 Skin Incision Using Real-Time Cutaway Based on FE Analysis
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    Chapter 129 Physically-Based Real-Time Music Fountain Simulation
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    Chapter 130 Generating 3D Paper-Cutting Effects
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    Chapter 131 Interactive Simulation of Large-Scale Forests in Virtual Reality Applications
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    Chapter 132 Dynamic Textures Using Wavelet Analysis
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    Chapter 133 Style Conversion of Cartoon Animation
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    Chapter 134 Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation
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    Chapter 135 Recursive Curves and Surfaces in Grassmann Space for Computer Modeling and Animation
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    Chapter 136 Virtual Five Animals Exercise
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    Chapter 137 Adaptive Level Set Method for Mesh Evolution
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    Chapter 138 Energy Matting
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    Chapter 139 Computer Simulation of Multi-phase Coupled Heat and Moisture Transfer in Clothing Assembly with a Phase Change Material in a Cold Environment
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    Chapter 140 A Distributed Forest Fire Fighting Simulation System Based on HLA
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    Chapter 141 Experimental Researches on Gaze-Based 3D Interaction to Stereo Image Display
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    Chapter 142 System Design for On-Line Distributed Computational Visualization and Steering
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    Chapter 143 Multi-user Live Video in a Shared Virtual World for Enhanced Group Collaboration
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    Chapter 144 An Improved 6DOF Electromagnetic Tracking Algorithm with Anisotropic System Parameters
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    Chapter 145 Image Texts-Based Navigation for Augmented Game
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    Chapter 146 A Framework of Collaborative Workspace Based on Multi-stereo Vision and Shared Mixed Reality
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    Chapter 147 Digital Canvas: A Projection-Space Interaction Tool
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    Chapter 148 An Augmented Reality Toolkit Based on SEDRIS
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    Chapter 149 Designing Interactions for Augmented Reality Based Educational Contents
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    Chapter 150 The ARTable: An AR-Based Tangible User Interface System
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    Chapter 151 Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment
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    Chapter 152 Using Olfactive Virtual Environments for Learning Organic Molecules
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    Chapter 153 Single Camera Based Optical Tracking System for Personal Entertainment
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    Chapter 154 Computer Interaction by Camera Tracking
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    Chapter 155 Haptic Interaction System for Co-evolution with Reactive Virtual Human
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    Chapter 156 Study on Attitude Measurement System for Virtual Surgery Navigation
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    Chapter 157 Dynamic User Modeling for Sketch-Based User Interface
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    Chapter 158 Multi-modal Virtual Environments for Education: From Illusion to Immersion
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    Chapter 159 Effects of Filtering Policies on Task Performance in a Desktop CVE System
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    Chapter 160 Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean Human
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    Chapter 161 Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
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    Chapter 162 Haptic Puppetry for Interactive Games
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    Chapter 163 An Image Retrieval System Based on MPEG-7 and XMLDB Query for Digital Museum
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    Chapter 164 Digitization of Culture Heritage Based on Tour into the Picture
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    Chapter 165 Virtual Museum Net
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    Chapter 166 Digital Repair Research on Archeological Relics
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    Chapter 167 A Teacher’s Tool in Game-Based Learning System: Study and Implementation
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    Chapter 168 Experiments Towards 3D Immersive Interaction for Digital Libraries
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    Chapter 169 The Technology of Stereo Photography and Virtual Reality in Research of Virtual Museum
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    Chapter 170 A Blind Watermarking Algorithm for Animation Used in Digital Heritage
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    Chapter 171 Content-Based 3D Model Retrieval for Digital Museum
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    Chapter 172 Digital Restoration of Historical Heritage by Reconstruction from Uncalibrated Images
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    Chapter 173 Building a Multi-purposes Digital Media System Using MPEG-21 and XML
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    Chapter 174 Earth and Planetary System Science Game Engine
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Title
Technologies for E-Learning and Digital Entertainment
Published by
Springer Berlin Heidelberg, March 2006
DOI 10.1007/11736639
ISBNs
978-3-54-033423-1, 978-3-54-033424-8
Editors

Pan, Zhigeng, Aylett, Ruth, Diener, Holger, Jin, Xiaogang, Göbel, Stefan, Li, Li

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 154 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 2 1%
Germany 2 1%
Australia 2 1%
Korea, Republic of 2 1%
Bulgaria 1 <1%
Netherlands 1 <1%
Turkey 1 <1%
South Africa 1 <1%
Finland 1 <1%
Other 6 4%
Unknown 135 88%

Demographic breakdown

Readers by professional status Count As %
Student > Master 33 21%
Student > Ph. D. Student 25 16%
Student > Bachelor 21 14%
Researcher 10 6%
Professor 9 6%
Other 35 23%
Unknown 21 14%
Readers by discipline Count As %
Computer Science 58 38%
Social Sciences 20 13%
Engineering 12 8%
Design 8 5%
Business, Management and Accounting 7 5%
Other 23 15%
Unknown 26 17%