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Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments

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Cover of 'Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments'

Table of Contents

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    Book Overview
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    Chapter 1 HCI Education in Brazil: Challenges and Opportunities
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    Chapter 2 Semiotics of Interaction: Towards a UI Alphabet
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    Chapter 3 Engagingdesign – Methods for Collective Creativity
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    Chapter 4 Toward a New Design Philosophy of HCI: Knowledge of Collaborative Action of “We” Human-and-Technology
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    Chapter 5 The Link between Inclusive Design and Innovation: Some Key Elements
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    Chapter 6 Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects
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    Chapter 7 Ageing and Innovation
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    Chapter 8 Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design
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    Chapter 9 User Research for Experience Vision
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    Chapter 10 Analyzing Varying Environmental Contexts in Public Transport
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    Chapter 11 The Conceptual Model of Experience Engineering (XE)
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    Chapter 12 User Centered Inclusive Design Process: A ’Situationally-Induced Impairments and Disabilities’ Perspective
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    Chapter 13 Applying Contextual Design to Multiple Teams in Emergency Management
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    Chapter 14 Visualization and Evaluation for Experience Vision
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    Chapter 15 Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation
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    Chapter 16 Proposal for Experience Vision
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    Chapter 17 Collaborative User Experience Design Methods for Enterprise System
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    Chapter 18 An Estimation Framework of a User Learning Curve on Web-Based Interface Using Eye Tracking Equipment
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    Chapter 19 Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments
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    Chapter 20 Usability Guidelines for Desktop Search Engines
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    Chapter 21 Analyzing Face and Speech Recognition to Create Automatic Information for Usability Evaluation
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    Chapter 22 Linking Context to Evaluation in the Design of Safety Critical Interfaces
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    Chapter 23 Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments
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    Chapter 24 Towards Ergonomic User Interface Composition: A Study about Information Density Criterion
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    Chapter 25 Human-Machine Interaction Evaluation Framework
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    Chapter 26 Supervisory Control Interface Design for Unmanned Aerial Vehicles through GEDIS-UAV
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    Chapter 27 Remote Usability Evaluation of Mobile Web Applications
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    Chapter 28 Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements
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    Chapter 29 A Self-Evaluation Tool for Quantitative User Research within the digital.me Project
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    Chapter 30 Priming Categorization in a Card Sort
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    Chapter 31 Case Study for Experience Vision – Application for PC
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    Chapter 32 Using the Common Industry Format to Document the Context of Use
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    Chapter 33 V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog
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    Chapter 34 Formal Pattern Specifications to Facilitate Semi-automated User Interface Generation
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    Chapter 35 A Mobile Application Flow Representation for Mutual Understanding of IT and Healthcare Professionals
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    Chapter 36 Communicating Ideas in Computer-Supported Modeling Tasks: A Case Study with BPMN
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    Chapter 37 Semantic Execution of Subject-Oriented Process Models
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    Chapter 38 Special Challenges for Models and Patterns in Smart Environments
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    Chapter 39 Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms
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    Chapter 40 A Logical Design Method for User Interface Using GUI Design Patterns
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    Chapter 41 Developing Mobile Apps Using Cross-Platform Frameworks: A Case Study
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    Chapter 42 EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications
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    Chapter 43 Extending the Information of Activity Diagrams with a User Input Classification
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    Chapter 44 Patterns and Models for Automated User Interface Construction – In Search of the Missing Links
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    Chapter 45 Evaluation of User Interface Description Languages for Model-Based User Interface Development in the German Automotive Industry
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    Chapter 46 An Empirical Study on Immersive Prototyping Dimensions
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    Chapter 47 From Multicultural Agents to Culture-Aware Robots
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    Chapter 48 Visual Interfaces Design Simplification through Components Reuse
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    Chapter 49 Established and Innovative Facets of Interactive Prototypes – A Case Study
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    Chapter 50 Multi-level Communicability Evaluation of a Prototyping Tool
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    Chapter 51 Participatory Action Research in Software Development: Indigenous Knowledge Management Systems Case Study
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    Chapter 52 Enhanced 3D Sketch System Incorporating “Life-Size” and “Operability” Functions
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    Chapter 53 An Interface Prototyper Supporting Free Design Components Specification
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    Chapter 54 Structured Scenario-Based Design Method for Experience Vision
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    Chapter 55 Requirements for a Definition of Generative User Interface Patterns
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    Chapter 56 Characterizing Incidents Reporting Systems across Applications Domains
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    Chapter 57 Method Format for Experience Vision
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    Chapter 58 Case Study for Experience Vision Designing Notebook PC
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    Chapter 59 Investigating the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design
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    Chapter 60 A Color Schemer for Webpage Design Using Interactive Mood Board
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    Chapter 61 Study on Effects of Text Decoration for a Text Based Communication Tool in Education
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    Chapter 62 Ease of Icon Processing Can Predict Icon Appeal
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    Chapter 63 Basic Study on Kawaii Feeling of Material Perception
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    Chapter 64 Centrality of Visual Aesthetics in the Online Context: An Assessment and Empirical Evidence
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    Chapter 65 The Feeling of Kawaii Is a Function of Interaction
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    Chapter 66 Comparison of Kansei Information between Joyful and Happy Expressions in Dance
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    Chapter 67 Study of Kawaii-ness in Motion – Physical Properties of Kawaii Motion of Roomba
Overall attention for this book and its chapters
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Title
Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments
Published by
Springer Berlin Heidelberg, July 2013
DOI 10.1007/978-3-642-39232-0
ISBNs
978-3-64-239231-3, 978-3-64-239232-0
Editors

Kurosu, Masaaki

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 65 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Uruguay 1 2%
Brazil 1 2%
Unknown 63 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 21 32%
Student > Ph. D. Student 12 18%
Student > Bachelor 11 17%
Researcher 7 11%
Student > Doctoral Student 3 5%
Other 7 11%
Unknown 4 6%
Readers by discipline Count As %
Computer Science 37 57%
Design 8 12%
Engineering 4 6%
Psychology 2 3%
Business, Management and Accounting 2 3%
Other 7 11%
Unknown 5 8%