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HCI International 2013 - Posters’ Extended Abstracts

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Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Interactive Screening for Learning Difficulties: Analyzing Visual Patterns of Reading Arabic Scripts with Eye Tracking
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    Chapter 2 Android vs. iOS Interaction Design Study for a Student Multiplatform App
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    Chapter 3 Designing Educational Interfaces for Saudi Students
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    Chapter 4 Facebook an Open Education Platform: Exploring Its Educational Uses
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    Chapter 5 Constructing an Embodied Interaction for Concept Mapping
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    Chapter 6 My iPad: A New Learning Tool for Classrooms
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    Chapter 7 Use of Assistive Technology Resources for Low Vision Students
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    Chapter 8 Intelligent Student-Bot for an Interactive Question and Answer User Interface
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    Chapter 9 The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect
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    Chapter 10 How Genders Differ in Taiwanese College Students’ Multiple Intelligences and English Learning
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    Chapter 11 Mapping Peace Ideas around the Table
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    Chapter 12 Exploring the Impact of School Culture on School’s Internet Safety Policy Development
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    Chapter 13 Choosing and Using a Common Book in an Undergraduate Research Experience
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    Chapter 14 Impression Management Support System for Teachers in Computer-Mediated Communication
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    Chapter 15 Terminal Tablet as Electric Textbooks for Nursing Practicum
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    Chapter 16 Interaction in Distance Education: Student, Teaching Material, Information Technology and Communication
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    Chapter 17 English for Specific Purposes via Distance Learning: Opportunities for Academic and Professional Qualification
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    Chapter 18 Digital Badges: Signposts and Claims of Achievement
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    Chapter 19 Preliminary Design of a Network Protocol Learning Tool Based on the Comprehension of High School Students: Design by an Empirical Study Using a Simple Mind Map
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    Chapter 20 Implementation of a Learning Style by E-Textbook Contents Reduction Processing
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    Chapter 21 Using the Learning Management System for Encouraging Self-reflection on Expressive Actions in Higher Education
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    Chapter 22 The Impact of System Interactions on Motivation and Performance in a Game-Based Learning Environment
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    Chapter 23 Pilot Study of an Educational Turn-Based Online Game for Formative Assessment in E-Learning Environment
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    Chapter 24 The Development of Interactive Book Apps to Teach Young Children Mathematical Concepts
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    Chapter 25 Educational Character Recognition System Implementing an Interactive Visualization of Multi-dimensional Distribution
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    Chapter 26 Persuasive Features in a Web-Based System for Weight-Loss Team Competition
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    Chapter 27 Developing an Interactive Game System for Upper Limb Stroke Rehabilitation
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    Chapter 28 A Sensor Glove System for Rehabilitation in Instrumental Activities of Daily Living
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    Chapter 29 Apps for Rapid Epidemiological Analysis (AREA)
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    Chapter 30 Medical Modeling and Simulation Based Training Return on Investment Decision Model
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    Chapter 31 Dense Array, Low Field Magnetic Resonance Imaging Devices for Combat Casualty Care
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    Chapter 32 An App a Day Keeps the Doctor…Informed: User Evaluation of a Patient Mobile Health Application and Clinician Dashboard
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    Chapter 33 Segmenting Instrumented Activities of Daily Living (IADL) Using Kinematic and Sensor Technology for the Assessment of Limb Apraxia
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    Chapter 34 Supporting User’s Continued Effort for Health by Estimating Mental Loads of Actions
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    Chapter 35 A Support System for Healthy Eating Habits: Optimization of Recipe Retrieval
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    Chapter 36 Wearable Health Monitoring System
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    Chapter 37 Analysis on Drug Dosage Form Name Based on N-gram Technique and Network Analysis
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    Chapter 38 Integrating Potential Users Into the Development of a Medical Wrist Watch in Four Steps
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    Chapter 39 Factors Affecting Physician-Patient Communication in the Medical Exam Room
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    Chapter 40 Mobile Technologies and Its Advantages with Promoting Healthy Habits amongst Children
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    Chapter 41 Drug Name Similarity Index for Sound-Alikeness
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    Chapter 42 AR Dental Surgical Simulator Using Haptic Feedback
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    Chapter 43 Combining a Tablet and an Electronic Stethoscope to Create a New Interaction Paradigm for Teaching Cardiac Auscultation
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    Chapter 44 Status and Problems of Computer-Aided Surgery in Japan
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    Chapter 45 Information for Supporting IBD Patients in Daily Life
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    Chapter 46 The Use of Natural Interaction to Enrich the User Experience in Telemedicine Systems
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    Chapter 47 Healthcare System Focusing on Emotional Aspect Using Augmented Reality: Control Breathing Application in Relaxation Service
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    Chapter 48 mERlin: Development of an Emergency Department Tracking System
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    Chapter 49 VR Tool for Interaction with the Abdomen Anatomy
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    Chapter 50 Giving Form to the Voices of Lay-Citizens: Monumental-IT, an Intelligent, Robotic, Civic Monument
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    Chapter 51 To Decipher the Capital’s Cultural Image Based on the New Generations’ Perspectives on Action Figure Design
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    Chapter 52 A Museum Guide Application for Deployment on User-Owned Mobile Devices
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    Chapter 53 Quantitative Analysis of Artists’ Characteristic Styles through Biologically-Motivated Image Processing Techniques: Uncovering a Mentor to Johannes Vermeer
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    Chapter 54 New Service Design for Female-Twenties with Movie Enjoyment
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    Chapter 55 A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products
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    Chapter 56 Digital Media Art Applying Physical Game Technology Using Gesture Recognition
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    Chapter 57 A Media Art Study Using Multi-Sensory Elements
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    Chapter 58 An Augmented Tourist Guide of a World Heritage City
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    Chapter 59 Interactive Art in the Age of Digital Reproduction
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    Chapter 60 Sequential Art in Real-Time 3D Applications
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    Chapter 61 OnRoute: A Mobile Context-Aware Public Transportation Planning Application
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    Chapter 62 Pilot’s Interaction with a Glass Cockpit Navigation System
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    Chapter 63 Road Accident Auto-dialer via Pressure Sensor
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    Chapter 64 Developing Visualisation Techniques of Tasks in Air Traffic Control Work
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    Chapter 65 Seamless Mobility: Individual Mobility Profiles for a Better Usability of Shared Vehicles
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    Chapter 66 Influence of Repeated Experience on Unsignalized Intersection Crossing Behavior of Drivers without Right-of-Way
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    Chapter 67 Diagnostic System Simulator of Honker Vehicle
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    Chapter 68 Developing a User Interface Design of ATM Systems
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    Chapter 69 Discomfort in Automated Driving – The Disco-Scale
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    Chapter 70 Sequence of Visual Behavior during Parking
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    Chapter 71 Simulation for Pilot’s Capability of Target-Pointing Operation
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    Chapter 72 Increased Community Engagement via Map Based Website Modules/Plugins
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    Chapter 73 Social Networking Using Mobile Devices
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    Chapter 74 When Does "Facebooking" Make Us Avoid Risks? The Effect of Social Networking Orientation on Risk Preference
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    Chapter 75 Reflection on Reflection: Daily Review of Lifelog Photos and the Usability of Wearable Digital Camera
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    Chapter 76 Balloting: Speeding Up the Voting Process
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    Chapter 77 Adaptive Voting Algorithms for Group and Social Recommender Systems
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    Chapter 78 Designing a Voting Mechanism in the GroupFun Music Recommender System
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    Chapter 79 Design of a Web-Based Voting Application
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    Chapter 80 Network Propagation – Chance or Design?
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    Chapter 81 Applying Facebook as a Management Method for the Teaching Platform to Develop Product Design
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    Chapter 82 Film as the Future Information System
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    Chapter 83 Multi-dimensional Aesthetics Mining for Social Photo Recommendation
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    Chapter 84 Aisthésis of Communication Visualization through Twitter
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    Chapter 85 A Study on Intention Network Modeling Based on User’s Interest Web-Page
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    Chapter 86 A HCI-AI Tool for Astronomy
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    Chapter 87 The Importance of Choice Design for Low Literate User Experience
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    Chapter 88 Performance Analysis of Naïve Bayesian Methods for Paragraph Level Text Classification in the Kannada Language
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    Chapter 89 Making It Everyone’s Finna – Cross-Sector Collaboration and User Experience Design in a Digital Library
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    Chapter 90 Exploring Technical Documents: A Prototype Study
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    Chapter 91 Improved Keyword Extraction by Separation into Multiple Document Sets According to Time Series
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    Chapter 92 Scrolling or Paging: The Impact of Interaction Style on the Search Result Page of Mobile Commerce Website
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    Chapter 93 A Personal Document Network Building System for Digital Document Searches
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    Chapter 94 Natural User Interface for Information Retrieval
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    Chapter 95 Integrating Production Workers into User Interface Design for Diagnosis Devices in Automotive Production Environments: Field Experiences and Lessons Learned
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    Chapter 96 Improve of Business Intelligence Usage in Brazilian Chemical Industry in Global Crisis of 2008, 2009 and 2010
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    Chapter 97 Service-Learning Model of Cultural and Creative Talent Cultivation for the Bamboo Industry Cluster 
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    Chapter 98 New Perspectives on Interactivity in Project Management Tools
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    Chapter 99 Personal Risk Management
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    Chapter 100 Application of SMART Criteria in Planning Improvements to the Operating Conditions of Machinery
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    Chapter 101 The Effects of Online Multiuser Virtual Environments on Creative Motivation in Collaborative Design Studios
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    Chapter 102 Studying Distributed Collaborations Using the Resource Allocation Negotiation Task (RANT)
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    Chapter 103 TeamNETS: Scaled World Simulation for Distributed Cyber Teams
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    Chapter 104 Application of Fuzzy Index to Qualitative and Quantitative Evaluation of the Quality Level of Working Conditions
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    Chapter 105 A Method of Team Communication Analysis Based on a Team Cognition Model and Task Analysis
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    Chapter 106 Methodology of Facility Automation Based on Audiovisual Analysis and Space-Time Structuring of Situation in Meeting Room
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    Chapter 107 How to Diagram a Dramatic Story
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    Chapter 108 Narratarium: An Immersive Storytelling Environment
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    Chapter 109 An Exploration of Figures and Text in Visual Narration: Visual Flow and Preference Factors
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    Chapter 110 Computer-Based Character Creation in Storytelling: Prototyping and Testing of Random Character Creator
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    Chapter 111 Genre Visualization Based on Words Used in Text
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    Chapter 112 An Analysis of Composing Multiple Fictional Stories and Its Future Possibility
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    Chapter 113 Something Is Wrong with Us
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    Chapter 114 An Investigation of Multimodal Metaphors in E-Book Assessment Interfaces
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    Chapter 115 Estimation of User’s State during a Dialog Turn with Sequential Multi-modal Features
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    Chapter 116 Your Own Facial Parameter Generation for a 3D Avatar Interface Using an MRI Medical Image
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    Chapter 117 A Computational Model of Graded Cueing: Robots Encouraging Behavior Change
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    Chapter 118 Developing a Human Figured Agent Interacting to Architectural Context for the Advanced Simulation of Human Behavior in the Built Environment
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    Chapter 119 Automating the Mentor in a Serious Game: A Discourse Analysis Using Finite State Machines
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    Chapter 120 Reasoning, Planning, and Goal Seeking for Small Combat Unit Modeling and Simulation
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    Chapter 121 Dialog Systems and Their Inputs
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    Chapter 122 A Dress Coordination Robot System Which Can Improve User’s Ability by a Dialogue Robot
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    Chapter 123 Specification of Daily-Life Objects Places for “Tidy-Up” Robotic Service
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    Chapter 124 Safe Physical Human-Robot Interaction through Sensorless External Force Estimation for Industrial Robots
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    Chapter 125 The Geminoid Reality
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    Chapter 126 Remote Controller for Regression Test in the Robot Framework
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    Chapter 127 Participate: Pervasive Computing for Environmental Campaigns
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    Chapter 128 Changing Interactions to Reduce Energy Consumption: Specification of a Context-Aware System Centered on the Home Occupants’ Concerns
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    Chapter 129 Designing of Face Image Processing Technique for Sorting Out Japanese Raccoons Form Raccoons
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    Chapter 130 Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments
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    Chapter 131 Spot-Light: Multimodal Projection Mapping on Food
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    Chapter 132 A Study of Properties and Services of a Smart Home for the Elderly
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    Chapter 133 A Novel Layer-Scanning Method for Improving Real-Time People Counting
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    Chapter 134 iEat: An Interactive Table for Restaurant Customers’ Experience Enhancement
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    Chapter 135 My Mirror- A Tool to Support Self-awareness
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    Chapter 136 Relationship Analysis between the Child’s Behaviors Patterns and Sense of Anxiety
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    Chapter 137 Designing a Technology–Augmented School Desk for the Future Classroom
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    Chapter 138 Automatic GUI Generation for Home Electric Appliances by Remote Controller on Ad-Hoc Wireless Communication
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    Chapter 139 CLIM: An Interactive Tabletop for Landscape Modeling
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    Chapter 140 CamouLED: Real-Time Generation of Pixel Pattern for Camouflage
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    Chapter 141 Cloth Handling in Virtual Space
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    Chapter 142 The Role of Spatial Immersion for Tasks Based on the Use of Egocentric Frames of Reference
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    Chapter 143 What Does the HUD Tell Us?: The Heads Up Display
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    Chapter 144 Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking
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    Chapter 145 Using Game Technology to Develop Snowboard Training Simulator
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    Chapter 146 Collision Avoidance Affected by Walker’s Head Direction in a Virtual Environment
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    Chapter 147 The Problem of Implicature in “Do Not Track” Choice Design
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    Chapter 148 SpeechProtector: A Speech Protection System for Preventing Reporting Bias
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    Chapter 149 Secure and Usable PIN-Entry Method with Shoulder-Surfing Resistance
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    Chapter 150 Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing
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    Chapter 151 Laptop Security and Data Protection with Intel® Anti-Theft Service
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    Chapter 152 Cyber Trust and Suspicion: A Human-Centric Approach
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Citations

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Title
HCI International 2013 - Posters’ Extended Abstracts
Published by
Springer Berlin Heidelberg, June 2013
DOI 10.1007/978-3-642-39476-8
ISBNs
978-3-64-239475-1, 978-3-64-239476-8
Editors

Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 583 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 583 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 <1%
Student > Bachelor 1 <1%
Lecturer 1 <1%
Unknown 580 99%
Readers by discipline Count As %
Economics, Econometrics and Finance 2 <1%
Computer Science 1 <1%
Unknown 580 99%