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Intelligent Tutoring Systems

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Table of Contents

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    Book Overview
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    Chapter 1 Implicit Strategies for Intelligent Tutoring Systems
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    Chapter 2 Rudeness and Rapport: Insults and Learning Gains in Peer Tutoring
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    Chapter 3 On Pedagogical Effects of Learner-Support Agents in Collaborative Interaction
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    Chapter 4 Exploration of Affect Detection Using Semantic Cues in Virtual Improvisation
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    Chapter 5 Measuring Learners’ Co-Occurring Emotional Responses during Their Interaction with a Pedagogical Agent in MetaTutor
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    Chapter 6 Visualization of Student Activity Patterns within Intelligent Tutoring Systems
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    Chapter 7 Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction
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    Chapter 8 Exploring Relationships between Learners’ Affective States, Metacognitive Processes, and Learning Outcomes
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    Chapter 9 Mental Workload, Engagement and Emotions: An Exploratory Study for Intelligent Tutoring Systems
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    Chapter 10 Real-Time Monitoring of ECG and GSR Signals during Computer-Based Training
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    Chapter 11 Categorical vs. Dimensional Representations in Multimodal Affect Detection during Learning
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    Chapter 12 Cognitive Priming: Assessing the Use of Non-conscious Perception to Enhance Learner’s Reasoning Ability
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    Chapter 13 Math Learning Environment with Game-Like Elements: An Incremental Approach for Enhancing Student Engagement and Learning Effectiveness
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    Chapter 14 Motivational Factors for Learning by Teaching
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    Chapter 15 An Analysis of Attention to Student – Adaptive Hints in an Educational Game
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    Chapter 16 Serious Game and Students’ Learning Motivation: Effect of Context Using Prog&Play
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    Chapter 17 Exploring the Effects of Prior Video-Game Experience on Learner’s Motivation during Interactions with HeapMotiv
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    Chapter 18 A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design
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    Chapter 19 Predicting Student Self-regulation Strategies in Game-Based Learning Environments
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    Chapter 20 Toward Automatic Verification of Multiagent Systems for Training Simulations
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    Chapter 21 Using State Transition Networks to Analyze Multi-party Conversations in a Serious Game
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    Chapter 22 How to Evaluate Competencies in Game-Based Learning Systems Automatically?
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    Chapter 23 Sense Making Alone Doesn’t Do It: Fluency Matters Too! ITS Support for Robust Learning with Multiple Representations
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    Chapter 24 Problem Order Implications for Learning Transfer
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    Chapter 25 Knowledge Component Suggestion for Untagged Content in an Intelligent Tutoring System
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    Chapter 26 Automating Next-Step Hints Generation Using ASTUS
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    Chapter 27 The Effectiveness of Pedagogical Agents’ Prompting and Feedback in Facilitating Co-adapted Learning with MetaTutor
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    Chapter 28 Noticing Relevant Feedback Improves Learning in an Intelligent Tutoring System for Peer Tutoring
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    Chapter 29 Multi-paradigm Generation of Tutoring Feedback in Robotic Arm Manipulation Training
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    Chapter 30 User-Centered Design of a Teachable Robot
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    Chapter 31 An Intelligent Tutoring and Interactive Simulation Environment for Physics Learning
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    Chapter 32 Guru: A Computer Tutor That Models Expert Human Tutors
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    Chapter 33 Developing an Embodied Pedagogical Agent with and for Young People with Autism Spectrum Disorder
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    Chapter 34 WEBsistments: Enabling an Intelligent Tutoring System to Excel at Explaining Rather Than Coaching
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    Chapter 35 Automated Approaches for Detecting Integration in Student Essays
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    Chapter 36 On the WEIRD Nature of ITS/AIED Conferences
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    Chapter 37 Goal-Oriented Conceptualization of Procedural Knowledge
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    Chapter 38 Context-Dependent Help for Novices Acquiring Conceptual Systems Knowledge in DynaLearn
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    Chapter 39 Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments
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    Chapter 40 Program Representation for Automatic Hint Generation for a Data-Driven Novice Programming Tutor
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    Chapter 41 Exploring Quality of Constraints for Assessment in Problem Solving Environments
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    Chapter 42 Can Soft Computing Techniques Enhance the Error Diagnosis Accuracy for Intelligent Tutors?
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    Chapter 43 Identification and Classification of the Most Important Moments from Students’ Collaborative Discourses
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    Chapter 44 When Less Is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation
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    Chapter 45 Coordinating Multi-dimensional Support in Collaborative Conversational Agents
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    Chapter 46 Textual Complexity and Discourse Structure in Computer-Supported Collaborative Learning
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    Chapter 47 Using Information Extraction to Generate Trigger Questions for Academic Writing Support
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    Chapter 48 Learning to Tutor Like a Tutor: Ranking Questions in Context
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    Chapter 49 Analysis of a Simple Model of Problem Solving Times
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    Chapter 50 Modelling and Optimizing the Process of Learning Mathematics
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    Chapter 51 The Student Skill Model
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    Chapter 52 Clustered Knowledge Tracing
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    Chapter 53 Preferred Features of Open Learner Models for University Students
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    Chapter 54 Do Your Eyes Give It Away? Using Eye Tracking Data to Understand Students’ Attitudes towards Open Student Model Representations
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    Chapter 55 Fuzzy Logic Representation for Student Modelling
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    Chapter 56 Content Learning Analysis Using the Moment-by-Moment Learning Detector
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    Chapter 57 Towards Automatically Detecting Whether Student Learning Is Shallow
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    Chapter 58 Item to Skills Mapping: Deriving a Conjunctive Q-matrix from Data
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    Chapter 59 The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments
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    Chapter 60 Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments
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    Chapter 61 Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning
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    Chapter 62 An Interactive Teacher’s Dashboard for Monitoring Groups in a Multi-tabletop Learning Environment
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    Chapter 63 Efficient Cross-Domain Learning of Complex Skills
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    Chapter 64 Exploring Two Strategies for Teaching Procedures
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    Chapter 65 Relating Student Performance to Action Outcomes and Context in a Choice-Rich Learning Environment
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    Chapter 66 Using the MetaHistoReasoning Tool Training Module to Facilitate the Acquisition of Domain-Specific Metacognitive Strategies
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    Chapter 67 An Indicator-Based Approach to Promote the Effectiveness of Teachers’ Interventions
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    Chapter 68 Limiting the Number of Revisions while Providing Error-Flagging Support during Tests
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    Chapter 69 Towards Academically Productive Talk Supported by Conversational Agents
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    Chapter 70 Automatic Evaluation of Learner Self-Explanations and Erroneous Responses for Dialogue-Based ITSs
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    Chapter 71 Group Composition and Intelligent Dialogue Tutors for Impacting Students’ Academic Self-efficacy
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    Chapter 72 How Do They Do It? Investigating Dialogue Moves within Dialogue Modes in Expert Human Tutoring
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    Chapter 73 Building a Conversational SimStudent
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    Chapter 74 Predicting Learner’s Project Performance with Dialogue Features in Online Q&A Discussions
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    Chapter 75 Interventions to Regulate Confusion during Learning
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    Chapter 76 Using Examples in Intelligent Tutoring Systems
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    Chapter 77 Semi-Supervised Classification of Realtime Physiological Sensor Datastreams for Student Affect Assessment in Intelligent Tutoring
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    Chapter 78 Detection of Cognitive Strategies in Reading Comprehension Tasks
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    Chapter 79 The Effects of Adaptive Sequencing Algorithms on Player Engagement within an Online Game
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    Chapter 80 A Canonicalizing Model for Building Programming Tutors
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    Chapter 81 Developmentally Appropriate Intelligent Spatial Tutoring for Mobile Devices
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    Chapter 82 Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems
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    Chapter 83 Intelligent Tutoring Systems
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    Chapter 84 Towards an ITS for Improving Social Problem Solving Skills of ADHD Children
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    Chapter 85 A Scenario Based Analysis of E-Collaboration Environments
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    Chapter 86 Supporting Students in the Analysis of Case Studies for Ill-Defined Domains
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    Chapter 87 Using Individualized Feedback and Guided Instruction via a Virtual Human Agent in an Introductory Computer Programming Course
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    Chapter 88 Data-Driven Method for Assessing Skill-Opportunity Recognition in Open Procedural Problem Solving Environments
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    Chapter 89 How Do Learners Regulate Their Emotions?
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    Chapter 90 A Model-Building Learning Environment with Explanatory Feedback to Erroneous Models
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    Chapter 91 An Automatic Comparison between Knowledge Diagnostic Techniques
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    Chapter 92 The Interaction Behavior of Agents’ Emotional Support and Competency on Learner Outcomes and Perceptions
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    Chapter 93 Accuracy of Tracking Student’s Natural Language in Operation ARIES!, A Serious Game for Scientific Methods
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    Chapter 94 Intelligent Tutoring Systems
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    Chapter 95 Domain Specific Knowledge Representation for an Intelligent Tutoring System to Teach Algebraic Reasoning
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    Chapter 96 Exploring the Potential of Tabletops for Collaborative Learning
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    Chapter 97 Modeling the Affective States of Students Using SQL-Tutor
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    Chapter 98 A Cross-Cultural Comparison of Effective Help-Seeking Behavior among Students Using an ITS for Math
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    Chapter 99 Emotions during Writing on Topics That Align or Misalign with Personal Beliefs
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    Chapter 100 A Multiagent-Based ITS Using Multiple Viewpoints for Propositional Logic
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    Chapter 101 Simulation-Based Training of Ill-Defined Social Domains: The Complex Environment Assessment and Tutoring System (CEATS)
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    Chapter 102 Empirical Investigation on Self Fading as Adaptive Behavior of Hint Seeking
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    Chapter 103 Scripting Discussions for Elaborative, Critical Interactions
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    Chapter 104 Design Requirements of a Virtual Learning Environment for Resource Sharing
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    Chapter 105 The Effectiveness of a Pedagogical Agent’s Immediate Feedback on Learners’ Metacognitive Judgments during Learning with MetaTutor
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    Chapter 106 Supporting Students in the Analysis of Case Studies for Professional Ethics Education
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    Chapter 107 Evaluating the Automatic Extraction of Learning Objects from Electronic Textbooks Using ErauzOnt
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    Chapter 108 A Cognition-Based Game Platform and its Authoring Environment for Learning Chinese Characters
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    Chapter 109 Effects of Text and Visual Element Integration Schemes on Online Reading Behaviors of Typical and Struggling Readers
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    Chapter 110 Fadable Scaffolding with Cognitive Tool
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    Chapter 111 Mediating Intelligence through Observation, Dependency and Agency in Making Construals of Malaria
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    Chapter 112 Supporting Social Deliberative Skills in Online Classroom Dialogues: Preliminary Results Using Automated Text Analysis
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    Chapter 113 Using Time Pressure to Promote Mathematical Fluency
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    Chapter 114 Interoperability for ITS: An Ontology of Learning Style Models
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    Chapter 115 Skill Diaries: Can Periodic Self-assessment Improve Students’ Learning with an Intelligent Tutoring System?
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    Chapter 116 An Optimal Assessment of Natural Language Student Input Using Word-to-Word Similarity Metrics
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    Chapter 117 Facilitating Co-adaptation of Technology and Education through the Creation of an Open-Source Repository of Interoperable Code
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    Chapter 118 A Low-Cost Scalable Solution for Monitoring Affective State of Students in E-learning Environment Using Mouse and Keystroke Data
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    Chapter 119 Impact of an Adaptive Tutorial on Student Learning
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    Chapter 120 Technology Enhanced Learning Program That Makes Thinking the Outside to Train Meta-cognitive Skill through Knowledge Co-creation Discussion
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    Chapter 121 Open Student Models to Enhance Blended-Learning
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    Chapter 122 ZooQuest: A Mobile Game-Based Learning Application for Fifth Graders
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    Chapter 123 Drawing-Based Modeling for Early Science Education
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    Chapter 124 An OWL Ontology for IEEE-LOM and OBAA Metadata
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    Chapter 125 Classifying Topics of Video Lecture Contents Using Speech Recognition Technology
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    Chapter 126 An Agent-Based Infrastructure for the Support of Learning Objects Life-Cycle
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    Chapter 127 Cluster Based Feedback Provision Strategies in Intelligent Tutoring Systems
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    Chapter 128 A Web Comic Strip Creator for Educational Comics with Assessable Learning Objectives
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    Chapter 129 A Layered Architecture for Online Lab-works: Experimentation in the Computer Science Education
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    Chapter 130 A Serious Game for Teaching Conflict Resolution to Children
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    Chapter 131 Towards Social Mobile Blended Learning
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    Chapter 132 Learning Looping: From Natural Language to Worked Examples
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    Chapter 133 A Basic Model of Metacognition: A Repository to Trigger Reflection
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    Chapter 134 Analyzing Affective Constructs: Emotions ‘n Attitudes
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    Chapter 135 Interactive Virtual Representations, Fractions, and Formative Feedback
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    Chapter 136 An Intelligent System to Support Accurate Transcription of University Lectures
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    Chapter 137 Multi-context Recommendation in Technology Enhanced Learning
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Title
Intelligent Tutoring Systems
Published by
Springer Berlin Heidelberg, May 2012
DOI 10.1007/978-3-642-30950-2
ISBNs
978-3-64-230949-6, 978-3-64-230950-2
Editors

Cerri, Stefano A., Clancey, William J., Papadourakis, Giorgos, Panourgia, Kitty

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 22 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 27%
Student > Bachelor 1 5%
Lecturer 1 5%
Student > Ph. D. Student 1 5%
Professor 1 5%
Other 0 0%
Unknown 12 55%
Readers by discipline Count As %
Computer Science 4 18%
Social Sciences 2 9%
Mathematics 1 5%
Arts and Humanities 1 5%
Psychology 1 5%
Other 1 5%
Unknown 12 55%