↓ Skip to main content

Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences

Overview of attention for book
Cover of 'Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Course Sprints: Combining Teacher Training, Design Thinking and Hackathons
  3. Altmetric Badge
    Chapter 2 Canvas to Improve the Design Process of Educational Animation
  4. Altmetric Badge
    Chapter 3 Investigating Heuristic Evaluation as a Methodology for Evaluating Pedagogical Software: An Analysis Employing Three Case Studies
  5. Altmetric Badge
    Chapter 4 A Narrative Research Approach: The Experiences of Social Media Support in Higher Education
  6. Altmetric Badge
    Chapter 5 An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings
  7. Altmetric Badge
    Chapter 6 Introducing a Challenging Teachable Agent
  8. Altmetric Badge
    Chapter 7 File Formats Security – Proprietary vs. Open-Source
  9. Altmetric Badge
    Chapter 8 A Review of Storyboard Tools, Concepts and Frameworks
  10. Altmetric Badge
    Chapter 9 Designing Learning Tools: The Case of a Competence Assessment Tool
  11. Altmetric Badge
    Chapter 10 Blogging Revisited: The Use of Blogs in ESAP Courses
  12. Altmetric Badge
    Chapter 11 Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?
  13. Altmetric Badge
    Chapter 12 Digital Literacy for All Through Integrative STEM
  14. Altmetric Badge
    Chapter 13 A Model for Human-Computer Trust
  15. Altmetric Badge
    Chapter 14 Going Digital: Literature Review on E-textbooks
  16. Altmetric Badge
    Chapter 15 HIP – A Technology-Rich and Interactive Multimedia Pedagogical Platform
  17. Altmetric Badge
    Chapter 16 Cloud Storage Services in Higher Education – Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany
  18. Altmetric Badge
    Chapter 17 An HTML5-Based Online Editor for Creating Annotated Learning Videos
  19. Altmetric Badge
    Chapter 18 From Information Systems to e-Learning 3.0 Systems’s Critical Success Factors: A Framework Proposal
  20. Altmetric Badge
    Chapter 19 Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential
  21. Altmetric Badge
    Chapter 20 Promoting Distributed Cognition at MOOC Ecosystems
  22. Altmetric Badge
    Chapter 21 Layout Considered Harmful: On the Influence of Information Architecture on Dialogue
  23. Altmetric Badge
    Chapter 22 Analyzing Interactivity in Asynchronous Video Discussions
  24. Altmetric Badge
    Chapter 23 Assessing the Need of Augmenting Video Lectures with Supporting Information
  25. Altmetric Badge
    Chapter 24 Low-Achieving Students’ Perceptions of Online Language Learning: A Case of English Proficiency Threshold
  26. Altmetric Badge
    Chapter 25 Card Sorting Assessing User Attitude in E-Learning
  27. Altmetric Badge
    Chapter 26 Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars
  28. Altmetric Badge
    Chapter 27 Empowering L&D Managers through Customisation of Inline Learning Analytics
  29. Altmetric Badge
    Chapter 28 Fuzzy Student Modeling for Personalization of e-Learning Courses
  30. Altmetric Badge
    Chapter 29 Slow Learner Children Profiling for Designing Personalized eBook
  31. Altmetric Badge
    Chapter 30 A Web Analytics and Visualization Tool to Understand Students’ Behavior in an Adaptive E-Learning System
  32. Altmetric Badge
    Chapter 31 Markov Chain and Classification of Difficulty Levels Enhances the Learning Path in One Digit Multiplication
  33. Altmetric Badge
    Chapter 32 The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System
  34. Altmetric Badge
    Chapter 33 Measuring Students’ Flow Experience in a Multimodal Learning Environment: A Case Study
  35. Altmetric Badge
    Chapter 34 Attention Profiling Algorithm for Video-Based Lectures
  36. Altmetric Badge
    Chapter 35 Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project
  37. Altmetric Badge
    Chapter 36 Distance Exchange Projects at Elementary School: A Focus on a Co-learning Process
  38. Altmetric Badge
    Chapter 37 Applying Gianni Rodari Techniques to Develop Creative Educational Environments
  39. Altmetric Badge
    Chapter 38 Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities
  40. Altmetric Badge
    Chapter 39 Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education
  41. Altmetric Badge
    Chapter 40 Simulation Training in Self-Regulated Learning: Investigating the Effects of Dual Feedback on Dynamic Decision-Making Tasks
  42. Altmetric Badge
    Chapter 41 Development of a Fieldwork Support System for Group Work in Project-Based Learning
  43. Altmetric Badge
    Chapter 42 Novel Didactic Proof Assistant for First-Order Logic Natural Deduction
  44. Altmetric Badge
    Chapter 43 The Evolvement of Constructionism: An Overview of the Literature
  45. Altmetric Badge
    Chapter 44 Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
2 X users
wikipedia
1 Wikipedia page

Citations

dimensions_citation
4 Dimensions

Readers on

mendeley
84 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences
Published by
Springer International Publishing, June 2014
DOI 10.1007/978-3-319-07482-5
ISBNs
978-3-31-907481-8, 978-3-31-907482-5
Editors

Zaphiris, Panayiotis, Ioannou, Andri

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 84 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 84 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 7%
Student > Bachelor 4 5%
Lecturer 3 4%
Researcher 2 2%
Librarian 1 1%
Other 2 2%
Unknown 66 79%
Readers by discipline Count As %
Arts and Humanities 4 5%
Computer Science 3 4%
Social Sciences 3 4%
Psychology 3 4%
Linguistics 2 2%
Other 2 2%
Unknown 67 80%