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Augmented and Virtual Reality

Overview of attention for book
Cover of 'Augmented and Virtual Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project
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    Chapter 2 “Social Heritage” Augmented Reality Application to Heritage Education
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    Chapter 3 Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites
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    Chapter 4 Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition
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    Chapter 5 Cloud Computing and Augmented Reality for Cultural Heritage
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    Chapter 6 Accurate OnSite Georeferenced Subsurface Utility Model Visualisation
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    Chapter 7 The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends
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    Chapter 8 ARBS: An Interactive and Collaborative System for Augmented Reality Books
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    Chapter 9 Robust Model Based Tracking Using Edge Mapping and Refinement
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    Chapter 10 Augmented Reality, Embodied Cognition and Learning
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    Chapter 11 OscARsWelt: A Collaborative Augmented Reality Game
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    Chapter 12 Device Registration for 3D Geometry-Based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality
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    Chapter 13 Creativity Support in Projection-Based Augmented Environments
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    Chapter 14 IMU Drift Reduction for Augmented Reality Applications
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    Chapter 15 Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices
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    Chapter 16 VR-Based Serious Game Designed for Medical Ethics Training
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    Chapter 17 Scalable Medical Viewer for Virtual Reality Environments
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    Chapter 18 A Pre-operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery
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    Chapter 19 Augmented Reality Assisted Brain Tumor Extraction in Mice
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    Chapter 20 A Virtual Prototyping Platform to Improve CAE Analysis Workflow
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    Chapter 21 A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications
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    Chapter 22 Using Haptic Forces Feedback for Immersive and Interactive Simulation in Industrial Context
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    Chapter 23 A Flexible AR-based Training System for Industrial Maintenance
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    Chapter 24 Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences
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    Chapter 25 Applying Aesthetic Rules in Virtual Environments by Means of Semantic Web Technologies
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    Chapter 26 Bilateral Control of a Robotic Arm Through Brain Signals
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    Chapter 27 Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds
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    Chapter 28 ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals
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    Chapter 29 Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
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    Chapter 30 Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars
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    Chapter 31 Bridging Offline and Online World Through Augmentable Smart Glass Interfaces
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    Chapter 32 Touchless Interaction for Command and Control in Military Operations
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    Chapter 33 Development of a Framework to Support Virtual Review Within Complex-Product Lifecycle Management
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    Chapter 34 3D Physics Virtual Laboratory as a Teaching Platform
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    Chapter 35 Experiences in the Development of an Augmented Reality Dressing Room
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    Chapter 36 Development of a Virtual Laboratory for Investigating the Interaction of Materials with Plasma
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    Chapter 37 Aspects Concerning Algorithms of VRML Surfaces’ Generation
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    Chapter 38 Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks
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    Chapter 39 A Dynamic-Oriented Decision Support System for Group Interview Knapsack Problem
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    Chapter 40 Virtual Reality as a Cross-Domain Language in Collaborative Environments
Overall attention for this book and its chapters
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Mentioned by

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2 X users
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1 Wikipedia page

Citations

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Title
Augmented and Virtual Reality
Published by
Springer International Publishing, August 2015
DOI 10.1007/978-3-319-22888-4
ISBNs
978-3-31-922887-7, 978-3-31-922888-4
Editors

De Paolis, Lucio Tommaso, Mongelli, Antonio

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 89 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 89 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 2%
Student > Doctoral Student 2 2%
Other 1 1%
Lecturer 1 1%
Student > Master 1 1%
Other 1 1%
Unknown 81 91%
Readers by discipline Count As %
Computer Science 4 4%
Arts and Humanities 2 2%
Mathematics 1 1%
Agricultural and Biological Sciences 1 1%
Materials Science 1 1%
Other 0 0%
Unknown 80 90%