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Human-Computer Interaction. Theories, Methods, and Tools

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Cover of 'Human-Computer Interaction. Theories, Methods, and Tools'

Table of Contents

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    Book Overview
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    Chapter 1 Psychological Personas for Universal User Modeling in Human-Computer Interaction
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    Chapter 2 Immediacy in User Interfaces: An Activity Theoretical Approach
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    Chapter 3 The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team in Billund
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    Chapter 4 Using Cultural Probes to Inform the Design of Assistive Technologies
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    Chapter 5 Is There HCI in IDTV?
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    Chapter 6 A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions
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    Chapter 7 A Revised Lexical Approach for Analyzing Online Reviews
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    Chapter 8 Ergonomics in the Practice of Project Architect on Selected Examples
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    Chapter 9 Color Saliency Research on Visual Perceptual Layering Method
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    Chapter 10 Generating Human-Computer Micro-task Workflows from Domain Ontologies
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    Chapter 11 Methodological Capabilities for Emergent Design
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    Chapter 12 Value Pie: A Culturally Informed Conceptual Scheme for Understanding Values in Design
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    Chapter 13 The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology
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    Chapter 14 Augmentation and the Visual Mind
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    Chapter 15 Scripting Interactive Art Installations in Public Spaces
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    Chapter 16 Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design
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    Chapter 17 Charting the Landscape of HCI Education in Brazil
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    Chapter 18 Human-Computer Interaction Education and Diversity
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    Chapter 19 Tangible Disparity - Different Notions of the Material as Catalyst of Interdisciplinary Communication
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    Chapter 20 Improvement of Novice Software Developers’ Understanding about Usability: The Role of Empathy Toward Users as a Case of Emotional Contagion
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    Chapter 21 Fast and Not Furious
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    Chapter 22 Teaching and Learning HCI Online
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    Chapter 23 Comparison of Creativity Enhancement and Idea Generation Methods in Engineering Design Training
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    Chapter 24 Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction
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    Chapter 25 Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University
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    Chapter 26 HCI Prototyping and Modeling of Future Psychotherapy Technologies in Second Life
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    Chapter 27 Combining Design of Models for Smart Environments with Pattern-Based Extraction
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    Chapter 28 Evaluation of Model-Based User Interface Development Approaches
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    Chapter 29 Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing
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    Chapter 30 HCI-Patterns for Developing Mobile Apps and Digital Video-Assist-Technology for the Film Set
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    Chapter 31 IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device
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    Chapter 32 One Interface, Many Views: A Case for Repeatable Patterns
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    Chapter 33 Picture-Driven User Interface Development for Applications on Multi-platforms
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    Chapter 34 PeNTa: Formal Modeling for Multi-touch Systems Using Petri Net
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    Chapter 35 An Iterative and Incremental Process for Interaction Design through Automated GUI Generation
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    Chapter 36 A Model and Guidelines for the Interface Design Process for Adaptive Web Applications (IDPAWA)
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    Chapter 37 A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness
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    Chapter 38 Visualization Adaptation Based on Environmental Influencing Factors
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    Chapter 39 Intelligent Document User Interface Design Using MVC and UIML
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    Chapter 40 Log-Based Personalization Tool as an Assistive Technology
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    Chapter 41 A Practical Solution for the Automatic Generation of User Interfaces – What Are the Benefits of a Practical Solution for the Automatic Generation of User Interfaces?
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    Chapter 42 Proposal of Collaborative Learning Support Method in Risk Communications
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    Chapter 43 Towards Qualitative and Quantitative Data Integration Approach for Enhancing HCI Quality Evaluation
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    Chapter 44 Efficiency in Performing Basic Tasks Using Word Processing Programs by the Elderly as a Measure of the Ergonomic Quality of Software
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    Chapter 45 Guidelines for Usability Field Tests in the Dynamic Contexts of Public Transport
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    Chapter 46 Integrating Usability Evaluations into Scrum: A Case Study Based on Remote Synchronous User Testing
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    Chapter 47 Evaluating an Automatic Adaptive Delivery Method of English Words Learning Contents for University Students in Science and Technology
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    Chapter 48 Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns
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    Chapter 49 Reflections on the Cross-Platform Semiotic Inspection Method
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    Chapter 50 Evaluating Methods and Equipment for Usability Field Tests in Public Transport
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    Chapter 51 ErgoSV: An Environment to Support Usability Evaluation Using Face and Speech Recognition
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    Chapter 52 Identifying Intention and Perception Mismatches in Digitally Augmented Museum Settings
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    Chapter 53 Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs
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    Chapter 54 Evaluation of Industrial Touch Interfaces Using a Modular Software Architecture
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    Chapter 55 3D Face-Aware Electronics with Low-Resolution Imaging
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    Chapter 56 Timeline Localization
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    Chapter 57 Design Criteria for Public Display User Interfaces
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    Chapter 58 Recommender System to Support Chart Constructions with Statistical Data
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    Chapter 59 Deterministic Local Layouts through High-Dimensional Layout Stitching
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    Chapter 60 SyncBox - Synchronizer and Interface for High-Speed Macro Photography
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Title
Human-Computer Interaction. Theories, Methods, and Tools
Published by
Springer International Publishing, June 2014
DOI 10.1007/978-3-319-07233-3
ISBNs
978-3-31-907232-6, 978-3-31-907233-3
Editors

Kurosu, Masaaki

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 61 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 1 2%
Cyprus 1 2%
Uruguay 1 2%
United Kingdom 1 2%
Spain 1 2%
Unknown 56 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 19 31%
Student > Ph. D. Student 7 11%
Researcher 6 10%
Student > Doctoral Student 6 10%
Student > Bachelor 4 7%
Other 14 23%
Unknown 5 8%
Readers by discipline Count As %
Computer Science 31 51%
Design 8 13%
Social Sciences 5 8%
Linguistics 3 5%
Engineering 3 5%
Other 3 5%
Unknown 8 13%