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Transactions on Edutainment IV

Overview of attention for book
Cover of 'Transactions on Edutainment IV'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory
  3. Altmetric Badge
    Chapter 2 Modeling Personalized Learning Styles in a Web-Based Learning System
  4. Altmetric Badge
    Chapter 3 An Emotional Agent in Virtual Learning Environment
  5. Altmetric Badge
    Chapter 4 Transactions on Edutainment IV
  6. Altmetric Badge
    Chapter 5 Towards a Structural Model for Intention to Play a Digital Educational Game
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    Chapter 6 Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages
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    Chapter 7 Woodment: Web-Based Collaborative Multiplayer Serious Game
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    Chapter 8 Learning with Virtual Reality: Its Effects on Students with Different Learning Styles
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    Chapter 9 Automatic Motion Generation Based on Path Editing from Motion Capture Data
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    Chapter 10 Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama
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    Chapter 11 Synchronizable Objects in Distributed Multimedia Applications
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    Chapter 12 Anisotropic Cloth Modeling for Material Fabric
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    Chapter 13 A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills
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    Chapter 14 An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform
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    Chapter 15 Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU
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    Chapter 16 Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
  18. Altmetric Badge
    Chapter 17 Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
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    Chapter 18 Sketch-Based 3D Face Modeling for Virtual Character
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    Chapter 19 A Framework for Virtual Hand Haptic Interaction
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    Chapter 20 Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity
  22. Altmetric Badge
    Chapter 21 A Real-Time Interactive System for Facial Makeup of Peking Opera
  23. Altmetric Badge
    Chapter 22 Design of Educational Game: A Literature Review
Overall attention for this book and its chapters
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (66th percentile)
  • Good Attention Score compared to outputs of the same age and source (70th percentile)

Mentioned by

twitter
1 X user
wikipedia
1 Wikipedia page

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
74 Mendeley
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Title
Transactions on Edutainment IV
Published by
ADS, August 2010
DOI 10.1007/978-3-642-14484-4
ISBNs
978-3-64-214483-7, 978-3-64-214484-4
Editors

Pan, Zhigeng, Cheok, Adrian David, Müller, Wolfgang, Zhang, Xiaopeng, Wong, Kevin, Pan, Zhigeng, Cheok, Adrian David, Müller, Wolfgang, Zhang, Xiaopeng, Wong, Kevin

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 74 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Australia 2 3%
Portugal 1 1%
Ireland 1 1%
Czechia 1 1%
Canada 1 1%
Spain 1 1%
Unknown 67 91%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 9 12%
Other 1 1%
Student > Bachelor 1 1%
Lecturer > Senior Lecturer 1 1%
Professor 1 1%
Other 3 4%
Unknown 58 78%
Readers by discipline Count As %
Social Sciences 8 11%
Computer Science 4 5%
Arts and Humanities 1 1%
Business, Management and Accounting 1 1%
Psychology 1 1%
Other 1 1%
Unknown 58 78%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 02 August 2017.
All research outputs
#6,499,267
of 23,041,514 outputs
Outputs from ADS
#8,108
of 37,451 outputs
Outputs of similar age
#29,942
of 94,830 outputs
Outputs of similar age from ADS
#108
of 402 outputs
Altmetric has tracked 23,041,514 research outputs across all sources so far. This one has received more attention than most of these and is in the 70th percentile.
So far Altmetric has tracked 37,451 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done well, scoring higher than 76% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 94,830 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 66% of its contemporaries.
We're also able to compare this research output to 402 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 70% of its contemporaries.