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Technologies for Interactive Digital Storytelling and Entertainment

Overview of attention for book
Cover of 'Technologies for Interactive Digital Storytelling and Entertainment'

Table of Contents

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    Book Overview
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    Chapter 1 Embodied Agents and Meaningful Motion
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    Chapter 2 Natural Language Understanding in Façade: Surface-Text Processing
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    Chapter 3 Stepping into the Interactive Drama
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    Chapter 4 From Another Point of View: Art-E-Fact
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    Chapter 5 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters
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    Chapter 6 Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
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    Chapter 7 Transferring Game Mastering Laws to Interactive Digital Storytelling
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    Chapter 8 Narrativity of User Experience
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    Chapter 9 Integrated Decision Points for Interactive Movies
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    Chapter 10 Autonomous Virtual Actors
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    Chapter 11 Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform
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    Chapter 12 Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling
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    Chapter 13 Emotional Characters for Automatic Plot Creation
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    Chapter 14 Writing Interactive Fiction Scenarii with DraMachina
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    Chapter 15 A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality
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    Chapter 16 Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
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    Chapter 17 A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie
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    Chapter 18 Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
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    Chapter 19 Mobile Entertainment Computing
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    Chapter 20 StoryNet: An Educational Game for Social Skills
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    Chapter 21 Inner Earth: Towards Interaction Patterns
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    Chapter 22 Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario
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    Chapter 23 Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications
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    Chapter 24 Experience the Antique Olympics! An Interactive Educational Narrative
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    Chapter 25 Narrative, Game Play, and Alternative Time Structures for Virtual Environments
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    Chapter 26 Telling Stories with Dialogue Boxes to Retrieve Documents
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    Chapter 27 Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade
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    Chapter 28 Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series
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    Chapter 29 On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution
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    Chapter 30 Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film
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    Chapter 31 Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
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    Chapter 32 Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
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    Chapter 33 Poetics of Voicemail: The Tree-Structured Narrative of BirthData
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    Chapter 34 Libro Vision: Gesture-Controlled Virtual Book
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    Chapter 35 DinoHunter: Platform for Mobile Edutainment Applications in Museums
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    Chapter 36 An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology
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    Chapter 37 Monotony: An Experimental Interactive Narrative
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    Chapter 38 The Fabulous Adventures of MC Walker: Conceptual Videogame
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    Chapter 39 Janus – Keeper of the Gate to the Otherworld
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    Chapter 40 Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling
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    Chapter 41 Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20 th Century
Overall attention for this book and its chapters
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Mentioned by

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3 news outlets
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5 Wikipedia pages

Citations

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5 Dimensions

Readers on

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22 Mendeley
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Title
Technologies for Interactive Digital Storytelling and Entertainment
Published by
Springer Berlin Heidelberg, June 2004
DOI 10.1007/b98252
ISBNs
978-3-54-022283-5, 978-3-54-027797-2
Editors

Göbel, Stefan, Spierling, Ulrike, Hoffmann, Anja, Iurgel, Ido, Schneider, Oliver, Dechau, Johanna, Feix, Axel

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 9%
France 1 5%
Pakistan 1 5%
Unknown 18 82%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 23%
Student > Bachelor 3 14%
Student > Ph. D. Student 3 14%
Other 2 9%
Professor 2 9%
Other 6 27%
Unknown 1 5%
Readers by discipline Count As %
Computer Science 12 55%
Social Sciences 4 18%
Arts and Humanities 2 9%
Business, Management and Accounting 1 5%
Medicine and Dentistry 1 5%
Other 1 5%
Unknown 1 5%