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Universal Acess in Human Computer Interaction. Coping with Diversity

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Cover of 'Universal Acess in Human Computer Interaction. Coping with Diversity'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Fundamentals of Inclusive HCI Design
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    Chapter 2 Ensuring Access to the Information Society for People with Disabilities Through Effective Use of Design for All Methodologies
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    Chapter 3 Investigating the Use and Adoption of Self-service Technology in China
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    Chapter 4 Determining Accessibility Needs Through User Goals
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    Chapter 5 “It’s Not What You Do, It’s the Way That You Do It”: The Challenge Workshop - A Designer-Centred Inclusive Design Knowledge Transfer Mechanism for Different Contexts
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    Chapter 6 Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers
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    Chapter 7 Enabling International Usability Using Multicultural and Geographically Disperse Teams
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    Chapter 8 Shifting Paradigms in Universal Design
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    Chapter 9 Dealing with the Challenges of Interpreting International User Research
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    Chapter 10 Privacy Issues for the Disclosure of Emotions to Remote Acquaintances Without Simultaneous Communication
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    Chapter 11 Strategic User Research at Home and Abroad
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    Chapter 12 Designing for Inclusivity
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    Chapter 13 CBEADS © : A Framework to Support Meta-design Paradigm
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    Chapter 14 Formats for User Data in Inclusive Design
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    Chapter 15 Designers’ Perceptions of Methods of Involving and Understanding Users
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    Chapter 16 Redesigning Earplugs: Issues Relating to Desirability and Universal Access
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    Chapter 17 Universal Design and Mobile Devices
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    Chapter 18 A Method of Design Improvement with the Structured Product Concept
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    Chapter 19 Scenario-Based Design as an Approach to Enhance User Involvement and Innovation
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    Chapter 20 Customer-Centered Product and Brand Experience Design in China – What HP Is Learning
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    Chapter 21 A Study of Motivated Interface Based on Human Centered Design
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    Chapter 22 Children – Computer Interaction: An Inclusive Design Process for the Design of Our Future Playground
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    Chapter 23 Local Voice in a Global World – User-Centered Design in Support of Everyday Practices
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    Chapter 24 Designing “Height” into Daily Used Products - A Case Study of Universal Design
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    Chapter 25 Designing Data to be Inclusive: Enabling Cross-Disciplinary and Participative Processes
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    Chapter 26 The UD Phenomenon in Japan: Product Innovation Through Universal Design
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    Chapter 27 Search String Analysis from a Socio-economic Perspective
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    Chapter 28 A Conceptual Model of Inclusive Technology for Information Access by the Rural Sector
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    Chapter 29 Focussing on Extra-Ordinary Users
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    Chapter 30 Augmented Cognition Foundations and Future Directions—Enabling “Anyone, Anytime, Anywhere” Applications
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    Chapter 31 Privacy and Interruptions in Team Awareness Systems
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    Chapter 32 On Developing Validator Software XValid for Testing Home Pages of Universal Design
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    Chapter 33 Accessibility, Usability, Safety, Ergonomics: Concepts, Models, and Differences
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    Chapter 34 How Inclusively Designed Mainstream Products Can Lead to Fresh Thinking in Home Adaptation
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    Chapter 35 Designing for Participation in Socio-technical Software Systems
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    Chapter 36 Towards a Walkthrough Method for Universal Access Evaluation
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    Chapter 37 An Architecture for Adaptive and Adaptable Mobile Applications for Physically Handicapped People
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    Chapter 38 Real-Time Image Correction for Interactive Environment
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    Chapter 39 A User-Based Method for Speech Interface Development
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    Chapter 40 iTeach: Ergonomic Evaluation Using Avatars in Immersive Environments
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    Chapter 41 Survey Design for Visually Impaired and Blind People
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    Chapter 42 Tile Dreamer : Game Tiles Made Easy
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    Chapter 43 Remote Usability Tests – An Extension of the Usability Toolbox for Online-Shops
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    Chapter 44 A Practical Inter-sensor Broadcast Authentication Scheme
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    Chapter 45 Development of Automatic Web Accessibility Checking Modules for Advanced Quality Assurance Tools
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    Chapter 46 Knowledge-Based User Authentication Associated with Biometrics
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    Chapter 47 Taking Account of the Needs of Software Developers/Programmers in Universal Access Evaluations
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    Chapter 48 Biometric Digital Key Mechanisms for Telebiometric Authentication Based on Biometric Certificate
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    Chapter 49 I See Your Voice: The Development of Image Caption Generating Software and On-Line User Community for the Auditory Disabled
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    Chapter 50 Economic and Social Condition of the Software Quality Assessment
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    Chapter 51 Agile Methods and Visual Specification in Software Development: A Chance to Ensure Universal Access
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    Chapter 52 Biometric Person Authentication for Access Control Scenario Based on Face Recognition
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    Chapter 53 Biometric Driver Authentication Based on 3D Face Recognition for Telematics Applications
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    Chapter 54 A Graphics Adaptation Framework and Video Streaming Technique for 3D Scene Representation and Interaction on Mobile Devices
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    Chapter 55 Fuzzy Face Vault: How to Implement Fuzzy Vault with Weighted Features
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    Chapter 56 DEVAL – A Device Abstraction Layer for VR/AR
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    Chapter 57 A Portal-Based Tool for Developing, Delivering and Working with Guidelines
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    Chapter 58 From “Design for All” Towards “Design for One” – A Modular User Interface Approach
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    Chapter 59 Mobile Application Model for the Blind
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    Chapter 60 Easy Model-Driven Development of Multimedia User Interfaces with GuiBuilder
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    Chapter 61 Security Analysis on the Authentication Mechanisms of Korean Popular Messengers
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    Chapter 62 Advanced Identification Technologies for Human-Computer Interaction in Crisis Rooms
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    Chapter 63 Development of a Multiple Heuristics Evaluation Table (MHET) to Support Software Development and Usability Analysis
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    Chapter 64 Accessibility Research in a Vocational Context
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    Chapter 65 User Modelling and Social Intelligence
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    Chapter 66 Web Navigation for Individuals with Dyslexia: An Exploratory Study
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    Chapter 67 Guidelines for the Development and Improvement of Universal Access Systems for Blind Students
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    Chapter 68 From Handicap to Diversity
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    Chapter 69 Does My Stigma Look Big in This? Considering Acceptability and Desirability in the Inclusive Design of Technology Products
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    Chapter 70 Effects of Mouse Tremor Smoothing Adapter on Ease of Computer Mouse Use by Individuals with Essential Tremor: A Pilot Study
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    Chapter 71 Training the Elderly in the Use of Electronic Devices
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    Chapter 72 Comparative Study of Disabled vs. Non-disabled Evaluators in User-Testing: Dyslexia and First Year Students Learning Computer Programming
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    Chapter 73 GSLC: Creation and Annotation of a Greek Sign Language Corpus for HCI
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    Chapter 74 Impact of Sign Language Movie and Text Layout on the Readout Time
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    Chapter 75 Comparative Analysis of the Accessibility of Desktop Operating Systems
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    Chapter 76 DfA Implementations for People with Vision and Hearing Disabilities: Application and Development for Information Society
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    Chapter 77 Mobile Computing in Maintenance Activities: A ’Situational Induced Impairments and Disabilities’ Perspective
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    Chapter 78 Establishing Design Best Practices for Users with Cognitive and Learning Difficulties
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    Chapter 79 Technology and Regional Social Structures: Evaluation of Remote Sign Language Interpretation in Finland
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    Chapter 80 Cognitive Ability Measures for Accessible Web Content
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    Chapter 81 Cognitive Aspects of Ageing and Product Interfaces: Interface Type
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    Chapter 82 Experimental Study on Enlarged Force Bandwidth Control of a Knee Rehabilitation Robot
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    Chapter 83 An Interactive Wearable Assistive Device for Individuals Who Are Blind for Color Perception
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    Chapter 84 Integration of Caption Editing System with Presentation Software
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    Chapter 85 Cognitive Styles and Knowledge of Operational Procedures of Electric Appliances
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    Chapter 86 Cognitive Scales and Mental Models for Inclusive Design
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    Chapter 87 Three Dimensional Articulator Model for Speech Acquisition by Children with Hearing Loss
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    Chapter 88 DfA Products and Services from a User Perspective to Facilitate Life at Home for People with Cognitive Impairments
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    Chapter 89 Design Implications of Simultaneous Contrast Effects Under Different Viewing Conditions
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    Chapter 90 Beyond the Constraints of QWERTY Keyboard: Challenges to Provide Alternative Input Methods for Japanese Older Adults
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    Chapter 91 Embedding Expert System into a Computerized Assessment Tool for Mouse Proficiency
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    Chapter 92 Urgent Information Presentation Using Listed Sign Language
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    Chapter 93 Universal Acess in Human Computer Interaction. Coping with Diversity
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    Chapter 94 Perceptive Supplementation for an Access to Graphical Interfaces
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    Chapter 95 Elderly and Disabled Travelers Needs in Infomobility Services
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    Chapter 96 Aging Well: The Use of Assistive Technology to Enhance the Lives of Elders
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    Chapter 97 Senior Surfers 2.0: A Re-examination of the Older Web User and the Dynamic Web
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    Chapter 98 Older People as Information Seekers: Exploratory Studies About Their Needs and Strategies
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    Chapter 99 Requirements and Ethical Issues for Sensor-Augmented Environments in Elderly Care
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    Chapter 100 Ergonomic Design of Computerized Devices for Elderly Persons - The Challenge of Matching Antagonistic Requirements
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    Chapter 101 Web Access for Older Adults: Voice Browsing?
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    Chapter 102 How Can We Make IT Devices Easy for Older Adults? Effects of Repetitive Basic Operation Training and Help-Guidance on Learning of Electronic Program Guide System
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    Chapter 103 On Some Aspects of Improving Mobile Applications for the Elderly
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    Chapter 104 Touch Screen User Interfaces for Older Adults: Button Size and Spacing
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    Chapter 105 Creating Home Network Access for the Elderly
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    Chapter 106 Contextual Research on Elderly Users’ Needs for Developing Universal Design Mobile Phone
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    Chapter 107 Design of Interactive Technology for Ageing-In-Place
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    Chapter 108 Difficulties on Small-Touch-Screens for Various Ages
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    Chapter 109 Strategy of Visual Search of Targets on Screen Through Eye Movement of Elderly Person
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    Chapter 110 Methodologies for Involving Older Adults in the Design Process
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    Chapter 111 RFID Cards: A New Deal for Elderly Accessibility
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    Chapter 112 An Investigation of Older Persons’ Browser Usage
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    Chapter 113 Investigation of Adaptation Dimensions for Age-Differentiated Human-Computer Interfaces
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    Chapter 114 User Specific Design of Interfaces and Interaction Techniques: What Do Older Computer Users Need?
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    Chapter 115 Older Adults and the Web: Lessons Learned from Eye-Tracking
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    Chapter 116 Usability Design of a Scanning Interface for a Robot Used by Disabled Users
Overall attention for this book and its chapters
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7 X users
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3 Wikipedia pages

Citations

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Title
Universal Acess in Human Computer Interaction. Coping with Diversity
Published by
Springer Berlin Heidelberg, August 2007
DOI 10.1007/978-3-540-73279-2
ISBNs
978-3-54-073278-5, 978-3-54-073279-2
Editors

Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 117 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 3 3%
Switzerland 2 2%
Portugal 1 <1%
Cyprus 1 <1%
Ireland 1 <1%
Sweden 1 <1%
United Kingdom 1 <1%
Canada 1 <1%
Greece 1 <1%
Other 2 2%
Unknown 103 88%

Demographic breakdown

Readers by professional status Count As %
Student > Master 29 25%
Student > Bachelor 22 19%
Student > Ph. D. Student 17 15%
Researcher 9 8%
Student > Doctoral Student 6 5%
Other 16 14%
Unknown 18 15%
Readers by discipline Count As %
Computer Science 43 37%
Design 14 12%
Engineering 12 10%
Social Sciences 8 7%
Psychology 6 5%
Other 13 11%
Unknown 21 18%