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Virtual Environments ’98

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Cover of 'Virtual Environments ’98'

Table of Contents

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    Book Overview
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    Chapter 1 Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity
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    Chapter 2 New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory
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    Chapter 3 Teraflop Visualization
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    Chapter 4 Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century
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    Chapter 5 Making Virtual Worlds Work in a Real World
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    Chapter 6 Experiences from an Inhabited Television experiment
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    Chapter 7 Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds
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    Chapter 8 Remote Object Translation Methods for Immersive Virtual Environments
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    Chapter 9 Meet.Me@Cyberstage: towards Immersive Telepresence
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    Chapter 10 VR Geo — Planning Tool for the Redevelopment of Landscape
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    Chapter 11 Design of A Virtual Environment That Employs Attention-Driven Interaction and Prioritization
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    Chapter 12 Navigation in real and virtual environments: Judging orientation and distance in a large-scale landscape
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    Chapter 13 Analyzing draft tube characteristics for hydraulic turbines in a VR environment
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    Chapter 14 Collaborative Volume Rendering in a Distributed Virtual Reality Environment
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    Chapter 15 Sharing virtual environments over a transatlantic ATM network in support of distant collaboration in vehicle design
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    Chapter 16 Architecture and Digital Exhibitions the Einstein Tower World
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    Chapter 17 Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments
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    Chapter 18 An interactive face robot able to create virtual communication with human
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    Chapter 19 A Flexible Prototyping Tool for 3D Real-Time User-Interaction
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    Chapter 20 Reactive Virtual Environment System: LivingWorlds multi-user world
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    Chapter 21 Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments
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    Chapter 22 Automatic Facial Expression Composition from Base Faces
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    Chapter 23 Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of & and &
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    Chapter 24 “The Virtual Endeavour” — a VR-Gallery Application for Remote Multimedia Data Access
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    Chapter 25 Automotive Panel: Using VR in the Automotive Business
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    Chapter 26 Panel: Virtual Reality in the telecommunications industry — current state and future
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    Chapter 27 Virtual Reality and the Link between Design and Engineering Analysis
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    Chapter 28 Virtual Environment for Education and Training in Safety Engineering and Maintenance
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    Chapter 29 Window into Virtuality — A Sales-Support-System based on ideas and technology components out of the Virtual Reality area
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    Chapter 30 Virtual Reality Applications for Spacecraft Operations
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    Chapter 31 Industrial Application Potential of Virtual Reality An Empirical Study of Demands, Barriers, and Drivers
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    Chapter 32 Layout Planning of Manufacturing Systems with VR-based Construction Sets
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    Chapter 33 Creating VR-based setups for the study of human motor behaviour
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    Chapter 34 Applying the Third Dimension to E-Commerce
Overall attention for this book and its chapters
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Title
Virtual Environments ’98
Published by
Springer Vienna, December 2012
DOI 10.1007/978-3-7091-7519-4
ISBNs
978-3-21-183233-2, 978-3-70-917519-4
Editors

Göbel, Martin, Landauer, Jürgen, Lang, Ulrich, Wapler, Matthias

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 1 33%
Student > Ph. D. Student 1 33%
Researcher 1 33%
Readers by discipline Count As %
Environmental Science 1 33%
Social Sciences 1 33%
Engineering 1 33%