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Rendering Techniques 2001

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Cover of 'Rendering Techniques 2001'

Table of Contents

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    Book Overview
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    Chapter 1 Thrifty Final Gather for Radiosity
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    Chapter 2 Reflected and Transmitted Irradiance from Area Sources using Vertex Tracing
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    Chapter 3 Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires
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    Chapter 4 An Illumination Model for a Skin Layer Bounded by Rough Surfaces
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    Chapter 5 Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure
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    Chapter 6 Efficient Cloth Modeling and Rendering
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    Chapter 7 Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
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    Chapter 8 Artistic Composition for Image Creation
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    Chapter 9 Shader Lamps: Animating Real Objects With Image-Based Illumination
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    Chapter 10 Image-Based Reconstruction of Spatially Varying Materials
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    Chapter 11 Polyhedral Visual Hulls for Real-Time Rendering
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    Chapter 12 The Wavelet Stream: Interactive Multi Resolution Light Field Rendering
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    Chapter 13 Differential Point Rendering
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    Chapter 14 Interactive Sampling and Rendering for Complex and Procedural Geometry
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    Chapter 15 Point-Based Impostors for Real-Time Visualization
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    Chapter 16 Opacity Shadow Maps
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    Chapter 17 Interactive Rendering of Trees with Shading and Shadows
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    Chapter 18 Combined Rendering of Polarization and Fluorescence Effects
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    Chapter 19 Hardware-accelerated from-region visibility using a dual ray space
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    Chapter 20 Real-Time Occlusion Culling with a Lazy Occlusion Grid
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    Chapter 21 Perceptually Driven Simplification for Interactive Rendering
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    Chapter 22 Measuring the Perception of Visual Realism in Images
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    Chapter 23 A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
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    Chapter 24 Path differentials and applications
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    Chapter 25 Interleaved Sampling
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    Chapter 26 Interactive Distributed Ray Tracing of Highly Complex Models
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    Chapter 27 Realistic Reflections and Refractions on Graphics Hardware With Hybrid Rendering and Layered Environment Maps
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    Chapter 28 Texture and Shape Synthesis on Surfaces
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    Chapter 29 Real-Time High Dynamic Range Texture Mapping
Attention for Chapter 21: Perceptually Driven Simplification for Interactive Rendering
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49 Mendeley
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Chapter title
Perceptually Driven Simplification for Interactive Rendering
Chapter number 21
Book title
Rendering Techniques 2001
Published by
Springer, Vienna, January 2001
DOI 10.1007/978-3-7091-6242-2_21
Book ISBNs
978-3-21-183709-2, 978-3-70-916242-2
Authors

David Luebke, Benjamin Hallen, Luebke, David, Hallen, Benjamin

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 3 6%
France 2 4%
United States 2 4%
United Kingdom 2 4%
Germany 1 2%
Hong Kong 1 2%
Sweden 1 2%
Canada 1 2%
Switzerland 1 2%
Other 4 8%
Unknown 31 63%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 12 24%
Professor > Associate Professor 11 22%
Researcher 6 12%
Other 3 6%
Student > Master 3 6%
Other 8 16%
Unknown 6 12%
Readers by discipline Count As %
Computer Science 34 69%
Engineering 5 10%
Psychology 2 4%
Unspecified 1 2%
Unknown 7 14%