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Computers and Games

Overview of attention for book
Cover of 'Computers and Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Single-Player Monte-Carlo Tree Search
  3. Altmetric Badge
    Chapter 2 Amazons Discover Monte-Carlo
  4. Altmetric Badge
    Chapter 3 Monte-Carlo Tree Search Solver
  5. Altmetric Badge
    Chapter 4 An Analysis of UCT in Multi-player Games
  6. Altmetric Badge
    Chapter 5 Multi-player Go
  7. Altmetric Badge
    Chapter 6 Parallel Monte-Carlo Tree Search
  8. Altmetric Badge
    Chapter 7 A Parallel Monte-Carlo Tree Search Algorithm
  9. Altmetric Badge
    Chapter 8 Using Artificial Boundaries in the Game of Go
  10. Altmetric Badge
    Chapter 9 A Fast Indexing Method for Monte-Carlo Go
  11. Altmetric Badge
    Chapter 10 An Improved Safety Solver in Go Using Partial Regions
  12. Altmetric Badge
    Chapter 11 Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
  13. Altmetric Badge
    Chapter 12 Frequency Distribution of Contextual Patterns in the Game of Go
  14. Altmetric Badge
    Chapter 13 A New Proof-Number Calculation Technique for Proof-Number Search
  15. Altmetric Badge
    Chapter 14 About the Completeness of Depth-First Proof-Number Search
  16. Altmetric Badge
    Chapter 15 Weak Proof-Number Search
  17. Altmetric Badge
    Chapter 16 Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
  18. Altmetric Badge
    Chapter 17 Knowledge Inferencing on Chinese Chess Endgames
  19. Altmetric Badge
    Chapter 18 Learning Positional Features for Annotating Chess Games: A Case Study
  20. Altmetric Badge
    Chapter 19 Extended Null-Move Reductions
  21. Altmetric Badge
    Chapter 20 GTQ: A Language and Tool for Game-Tree Analysis
  22. Altmetric Badge
    Chapter 21 Probing the 4-3-2 Edge Template in Hex
  23. Altmetric Badge
    Chapter 22 The Game of Synchronized Domineering
  24. Altmetric Badge
    Chapter 23 A Retrograde Approximation Algorithm for Multi-player Can’t Stop
  25. Altmetric Badge
    Chapter 24 AWT: Aspiration with Timer Search Algorithm in Siguo
Attention for Chapter 6: Parallel Monte-Carlo Tree Search
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About this Attention Score

  • Average Attention Score compared to outputs of the same age and source

Mentioned by

wikipedia
2 Wikipedia pages

Citations

dimensions_citation
6 Dimensions

Readers on

mendeley
109 Mendeley
citeulike
1 CiteULike
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Chapter title
Parallel Monte-Carlo Tree Search
Chapter number 6
Book title
Computers and Games
Published in
Lecture notes in computer science, September 2008
DOI 10.1007/978-3-540-87608-3_6
Book ISBNs
978-3-54-087607-6, 978-3-54-087608-3
Authors

Guillaume M. J. -B. Chaslot, Mark H. M. Winands, H. Jaap van den Herik

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 109 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 2%
Chile 1 <1%
France 1 <1%
South Africa 1 <1%
Czechia 1 <1%
United Kingdom 1 <1%
Canada 1 <1%
Belgium 1 <1%
United States 1 <1%
Other 0 0%
Unknown 99 91%

Demographic breakdown

Readers by professional status Count As %
Student > Master 28 26%
Student > Ph. D. Student 26 24%
Researcher 15 14%
Student > Bachelor 12 11%
Student > Doctoral Student 6 6%
Other 11 10%
Unknown 11 10%
Readers by discipline Count As %
Computer Science 65 60%
Engineering 18 17%
Mathematics 3 3%
Chemistry 3 3%
Physics and Astronomy 2 2%
Other 5 5%
Unknown 13 12%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 July 2023.
All research outputs
#7,455,649
of 22,793,427 outputs
Outputs from Lecture notes in computer science
#2,487
of 8,127 outputs
Outputs of similar age
#31,800
of 88,947 outputs
Outputs of similar age from Lecture notes in computer science
#7
of 21 outputs
Altmetric has tracked 22,793,427 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,127 research outputs from this source. They receive a mean Attention Score of 5.0. This one has gotten more attention than average, scoring higher than 55% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 88,947 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 18th percentile – i.e., 18% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 21 others from the same source and published within six weeks on either side of this one. This one is in the 33rd percentile – i.e., 33% of its contemporaries scored the same or lower than it.