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Human Aspects of IT for the Aged Population. Design for Everyday Life

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Cover of 'Human Aspects of IT for the Aged Population. Design for Everyday Life'

Table of Contents

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    Book Overview
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    Chapter 1 The Role of Health Status in Older Adults’ Perceptions of the Usefulness of eHealth Technology
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    Chapter 2 The Use of Smartwatches for Health Monitoring in Home-Based Dementia Care
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    Chapter 3 Lack of Development and Usability Descriptions in Evaluation Reports on Online Health Information Tools for Older Patients
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    Chapter 4 Older Users’ Rejection of Mobile Health Apps a Case for a Stand-Alone Device?
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    Chapter 5 Delivering Telemonitoring Care to Digitally Disadvantaged Older Adults: Human-Computer Interaction (HCI) Design Recommendations
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    Chapter 6 Accessibility in Serious Games for Adults Aging with Disability
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    Chapter 7 How Measuring an Older Person’s Walking Pattern Can Help Keep Them Mobile
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    Chapter 8 Opportunities for Technology: Translating an Efficacious Intervention to Improve Medication Adherence Among Older Adults
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    Chapter 9 Taiwanese Middle-Aged and Elderly Patients’ Acceptance and Resistance Toward the Health Cloud
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    Chapter 10 Multi-disciplinary Design and In-Home Evaluation of Kinect-Based Exercise Coaching System for Elderly
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    Chapter 11 Considerations in Evaluating Technologies in Memory Care Units
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    Chapter 12 Influence of Mobile ICT on the Adherence of Elderly People with Chronic Diseases
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    Chapter 13 Principles for Developing Digital Health Interventions for Prostate Cancer: A Community-Based Design Approach with African American Men
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    Chapter 14 Evaluation of Complex Distributed Multimodal Applications: Evaluating a TeleRehabilitation System When It Really Matters
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    Chapter 15 Innovative Technology-Based Healthcare and Support Services for Older Adults: How and Why Industrial Initiatives Convert to the Living Lab Approach
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    Chapter 16 Developing Radical-Digital Interventions to Tackle Loneliness Amongst the Elderly
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    Chapter 17 Effects of Using Care Professionals in the Development of Social Technology for Elderly
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    Chapter 18 More Light! Improving Well-Being for Persons Suffering from Dementia
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    Chapter 19 The Design of Pain Management and Creative Service for Older Adults with Chronic Disease
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    Chapter 20 The Design of Mobile Technology to Support Diabetes Self-Management in Older Adults
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    Chapter 21 Design and Fabricate Neckwear to Improve the Elderly Patients’ Medical Compliance
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    Chapter 22 Psychosocial Approach of Skills Obsolescence in Older Workers: Contribution of Methodological Triangulation
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    Chapter 23 HAVAS: The Haptic Audio Visual Sleep Alarm System
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    Chapter 24 CogniWin – A Virtual Assistance System for Older Adults at Work
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    Chapter 25 Developing Mobile Application Design of Virtual Pets for Caring for the Elderly
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    Chapter 26 Implementing the SimpleC Companion: Lessons Learned from In-Home Intervention Studies
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    Chapter 27 Investigation of Sensitivity of Foot Soles to Vibrational Stimuli: First Results for Developers of Information Interfaces
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    Chapter 28 Robotic Interfaces Design
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    Chapter 29 An Adaptable AR User Interface to Face the Challenge of Ageing Workers in Manufacturing
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    Chapter 30 Development of Caricature Robots for Interaction with Older Adults
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    Chapter 31 Computer Input Devices and the Elderly: A Musculoskeletal Disorder Focus
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    Chapter 32 Development of Automatic Speech Recognition Techniques for Elderly Home Support: Applications and Challenges
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    Chapter 33 Aging Working Population: Hearing Impairment a Growing Challenge for the Working Environment
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    Chapter 34 Spatial Modeling Factors in Sensor-Based Ambient Assisted Living Technologies Designed for Ageing Populations
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    Chapter 35 Modeling the Interaction and Control of Smart Universal Interface for Persons with Disabilities
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    Chapter 36 Signing Off: Predicting Discontinued ICT Usage Among Older Adults in Assisted and Independent Living
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    Chapter 37 Understanding the Socio-Domestic Activity: A Challenge for the Ambient Technologies Acceptance in the Case of Homecare Assistance
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    Chapter 38 The Wearable Multimodal Monitoring System: A Platform to Study Falls and Near-Falls in the Real-World
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    Chapter 39 Smart Textiles as Intuitive and Ubiquitous User Interfaces for Smart Homes
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    Chapter 40 Designing an Indoor Navigation System for Elderly People’s Capabilities
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    Chapter 41 Exploring Use Cases of Smart Presence for Retirement Communities
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    Chapter 42 A Meta User Interface for Understandable and Predictable Interaction in AAL
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    Chapter 43 Giving Elderly Access to Smart Environments
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    Chapter 44 Baby Boomers and Gaze Enabled Gaming
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    Chapter 45 Assessing Older Adults’ Usability Challenges Using Kinect-Based Exergames
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    Chapter 46 Play for the Elderly - Effect Studies of Playful Technology
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    Chapter 47 TwitterIDo: What if My Shopping Bag Could Tell My Friends I’m Out Shopping
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    Chapter 48 Designing Cross-Age Interaction Toys for Older Adults and Children
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    Chapter 49 A Slow Game Design for Elderly with Their Family and Friends
Attention for Chapter 38: The Wearable Multimodal Monitoring System: A Platform to Study Falls and Near-Falls in the Real-World
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Chapter title
The Wearable Multimodal Monitoring System: A Platform to Study Falls and Near-Falls in the Real-World
Chapter number 38
Book title
Human Aspects of IT for the Aged Population. Design for Everyday Life
Published by
Springer, Cham, August 2015
DOI 10.1007/978-3-319-20913-5_38
Book ISBNs
978-3-31-920912-8, 978-3-31-920913-5
Authors

Tracy Jill Doty, Bret Kellihan, Tzyy-Ping Jung, John K. Zao, Irene Litvan, Doty, Tracy Jill, Kellihan, Bret, Jung, Tzyy-Ping, Zao, John K., Litvan, Irene

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 27 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 9 33%
Student > Doctoral Student 5 19%
Student > Bachelor 4 15%
Researcher 3 11%
Unspecified 2 7%
Other 3 11%
Unknown 1 4%
Readers by discipline Count As %
Computer Science 8 30%
Engineering 5 19%
Nursing and Health Professions 3 11%
Unspecified 2 7%
Medicine and Dentistry 2 7%
Other 4 15%
Unknown 3 11%