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Affective Computing and Intelligent Interaction

Overview of attention for book
Cover of 'Affective Computing and Intelligent Interaction'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Gesture-Based Affective Computing on Motion Capture Data
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    Chapter 2 Expression Recognition Using Elastic Graph Matching
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    Chapter 3 The Bunch-Active Shape Model
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    Chapter 4 Facial Signs of Affect During Tutoring Sessions
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    Chapter 5 Towards Unsupervised Detection of Affective Body Posture Nuances
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    Chapter 6 Face Alignment Under Various Poses and Expressions
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    Chapter 7 A Voting Method and Its Application in Precise Object Location
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    Chapter 8 Face Tracking Using Mean-Shift Algorithm: A Fuzzy Approach for Boundary Detection
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    Chapter 9 Modelling Nonrigid Object from Video Sequence Under Perspective Projection
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    Chapter 10 Sketch Based Facial Expression Recognition Using Graphics Hardware
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    Chapter 11 Case-Based Facial Action Units Recognition Using Interactive Genetic Algorithm
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    Chapter 12 Facial Expression Recognition Using HLAC Features and WPCA
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    Chapter 13 Motion Normalization
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    Chapter 14 Fusing Face and Body Display for Bi-modal Emotion Recognition: Single Frame Analysis and Multi-frame Post Integration
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    Chapter 15 A Composite Method to Extract Eye Contour
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    Chapter 16 Simulated Annealing Based Hand Tracking in a Discrete Space
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    Chapter 17 Modulation of Attention by Faces Expressing Emotion: Evidence from Visual Marking
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    Chapter 18 An Intelligent Algorithm for Enhancing Contrast for Image Based on Discrete Stationary Wavelet Transform and In-complete Beta Transform
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    Chapter 19 Automatic Facial Expression Recognition Using Linear and Nonlinear Holistic Spatial Analysis
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    Chapter 20 A Novel Regularized Fisher Discriminant Method for Face Recognition Based on Subspace and Rank Lifting Scheme
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    Chapter 21 Hand Motion Recognition for the Vision-based Taiwanese Sign Language Interpretation
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    Chapter 22 Static Gesture Quantization and DCT Based Sign Language Generation
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    Chapter 23 A Canonical Face Based Virtual Face Modeling
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    Chapter 24 Facial Phoneme Extraction for Taiwanese Sign Language Recognition
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    Chapter 25 What Expression Could Be Found More Quickly? It Depends on Facial Identities
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    Chapter 26 Using an Avatar to Develop a System for the Predication of Human Body Pose from Moments
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    Chapter 27 Real-Time Facial Expression Recognition System Based on HMM and Feature Point Localization
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    Chapter 28 Discriminative Features Extraction in Minor Component Subspace
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    Chapter 29 Vision-Based Recognition of Hand Shapes in Taiwanese Sign Language
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    Chapter 30 An Information Acquiring Channel —— Lip Movement
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    Chapter 31 Content-Based Affective Image Classification and Retrieval Using Support Vector Machines
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    Chapter 32 A Novel Real Time System for Facial Expression Recognition
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    Chapter 33 Fist Tracking Using Bayesian Network
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    Chapter 34 Grounding Affective Dimensions into Posture Features
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    Chapter 35 Face and Facial Expression Recognition with an Embedded System for Human-Robot Interaction
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    Chapter 36 Combining Acoustic Features for Improved Emotion Recognition in Mandarin Speech
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    Chapter 37 Intonation Modelling and Adaptation for Emotional Prosody Generation
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    Chapter 38 Application of Psychological Characteristics to D-Script Model for Emotional Speech Processing
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    Chapter 39 A Hybrid GMM and Codebook Mapping Method for Spectral Conversion
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    Chapter 40 Speech Emotional Recognition Using Global and Time Sequence Structure Features with MMD
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    Chapter 41 Emotional Metaphors for Emotion Recognition in Chinese Text
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    Chapter 42 Voice Conversion Based on Weighted Least Squares Estimation Criterion and Residual Prediction from Pitch Contour
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    Chapter 43 Modifying Spectral Envelope to Synthetically Adjust Voice Quality and Articulation Parameters for Emotional Speech Synthesis
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    Chapter 44 Study on Emotional Speech Features in Korean with Its Application to Voice Conversion
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    Chapter 45 Annotation of Emotions and Feelings in Texts
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    Chapter 46 IG-Based Feature Extraction and Compensation for Emotion Recognition from Speech
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    Chapter 47 Toward a Rule-Based Synthesis of Emotional Speech on Linguistic Descriptions of Perception
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    Chapter 48 Emotional Speech Synthesis Based on Improved Codebook Mapping Voice Conversion
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    Chapter 49 Improving Speaker Recognition by Training on Emotion-Added Models
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    Chapter 50 An Approach to Affective-Tone Modeling for Mandarin
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    Chapter 51 An Emotion Space Model for Recognition of Emotions in Spoken Chinese
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    Chapter 52 Emotion-State Conversion for Speaker Recognition
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    Chapter 53 Affect Editing in Speech
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    Chapter 54 Pronunciation Learning and Foreign Accent Reduction by an Audiovisual Feedback System
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    Chapter 55 Prosodic Reading Style Simulation for Text-to-Speech Synthesis
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    Chapter 56 F0 Contour of Prosodic Word in Happy Speech of Mandarin
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    Chapter 57 A Novel Source Analysis Method by Matching Spectral Characters of LF Model with STRAIGHT Spectrum
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    Chapter 58 Features Importance Analysis for Emotional Speech Classification
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    Chapter 59 Toward Making Humans Empathize with Artificial Agents by Means of Subtle Expressions
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    Chapter 60 Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game
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    Chapter 61 Lexical Resources and Semantic Similarity for Affective Evaluative Expressions Generation
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    Chapter 62 Because Attitudes Are Social Affects, They Can Be False Friends...
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    Chapter 63 Emotion Semantics Image Retrieval: An Brief Overview
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    Chapter 64 Affective Modeling in Behavioral Simulations: Experience and Implementations
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    Chapter 65 An Ontology for Description of Emotional Cues
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    Chapter 66 The Reliability and Validity of the Chinese Version of Abbreviated PAD Emotion Scales
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    Chapter 67 Representing Real-Life Emotions in Audiovisual Data with Non Basic Emotional Patterns and Context Features
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    Chapter 68 The Relative Weights of the Different Prosodic Dimensions in Expressive Speech: A Resynthesis Study
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    Chapter 69 An XML-Based Implementation of Multimodal Affective Annotation
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    Chapter 70 CHAD: A Chinese Affective Database
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    Chapter 71 Annotating Multimodal Behaviors Occurring During Non Basic Emotions
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    Chapter 72 The Properties of DaFEx, a Database of Kinetic Facial Expressions
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    Chapter 73 A Multimodal Database as a Background for Emotional Synthesis, Recognition and Training in E-Learning Systems
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    Chapter 74 Construction of Virtual Assistant Based on Basic Emotions Theory
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    Chapter 75 Generalization of a Vision-Based Computational Model of Mind-Reading
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    Chapter 76 Physiological Sensing and Feature Extraction for Emotion Recognition by Exploiting Acupuncture Spots
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    Chapter 77 Human Machine Interaction: The Special Role for Human Unconscious Emotional Information Processing
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    Chapter 78 Affective Computing Model Based on Rough Sets
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    Chapter 79 The Research of a Teaching Assistant System Based on Artificial Psychology
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    Chapter 80 Emotion Estimation and Reasoning Based on Affective Textual Interaction
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    Chapter 81 An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment
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    Chapter 82 An Adaptive Personality Model for ECAs
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    Chapter 83 The Effect of Mood on Self-paced Study Time
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    Chapter 84 The Effect of Embodied Conversational Agents’ Speech Quality on Users’ Attention and Emotion
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    Chapter 85 Knowledge Reconfiguration Considering the Distance of Personal Preference
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    Chapter 86 Emotional Sequencing and Development in Fairy Tales
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    Chapter 87 Informal User Interface for Graphical Computing
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    Chapter 88 Building a Believable Character for Real-Time Virtual Environments
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    Chapter 89 A Wearable Multi-sensor System for Mobile Acquisition of Emotion-Related Physiological Data
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    Chapter 90 The HandWave Bluetooth Skin Conductance Sensor
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    Chapter 91 Intelligent Expressions of Emotions
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    Chapter 92 Environment Expression: Expressing Emotions Through Cameras, Lights and Music
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    Chapter 93 Dynamic User Modeling in Health Promotion Dialogs
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    Chapter 94 Achieving Empathic Engagement Through Affective Interaction with Synthetic Characters
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    Chapter 95 Real-Life Emotion Representation and Detection in Call Centers Data
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    Chapter 96 Affective Touch for Robotic Companions
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    Chapter 97 Dynamic Mapping Method Based Speech Driven Face Animation System
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    Chapter 98 Affective Intelligence: A Novel User Interface Paradigm
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    Chapter 99 Affective Guide with Attitude
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    Chapter 100 Detecting Emotions in Conversations Between Driver and In-Car Information Systems
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    Chapter 101 Human Vibration Environment of Wearable Computer
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    Chapter 102 Approximation of Class Unions Based on Dominance-Matrix Within Dominance-Based Rough Set Approach
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    Chapter 103 An Online Multi-stroke Sketch Recognition Method Integrated with Stroke Segmentation
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    Chapter 104 A Model That Simulates the Interplay Between Emotion and Internal Need
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    Chapter 105 Affective Dialogue Communication System with Emotional Memories for Humanoid Robots
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    Chapter 106 Scenario-Based Interactive Intention Understanding in Pen-Based User Interfaces
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    Chapter 107 An Augmented Reality-Based Application for Equipment Maintenance
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    Chapter 108 Highly Interactive Interface for Virtual Amusement Land Deriving Active Participation of Users
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    Chapter 109 The Effects of Interactive Video Printer Technology on Encoding Strategies in Young Children’s Episodic Memory
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    Chapter 110 Towards an Expressive Typology in Storytelling: A Perceptive Approach
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    Chapter 111 Affective-Cognitive Learning and Decision Making: A Motivational Reward Framework for Affective Agents
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    Chapter 112 A Flexible Intelligent Knowledge Capsule for Efficient Data Mining/Reactive Level Extraction
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    Chapter 113 On/Off Switching Mechanism in Knowledge Structure of Reticular Activating System
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    Chapter 114 Affective Computing and Intelligent Interaction
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    Chapter 115 Affective Composites: Autonomy and Proxy in Pedagogical Agent Networks
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    Chapter 116 An Affective User Interface Based on Facial Expression Recognition and Eye-Gaze Tracking
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    Chapter 117 Watch and Feel: An Affective Interface in a Virtual Storytelling Environment
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    Chapter 118 Affective Music Processing: Challenges
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    Chapter 119 A User-Centered Approach to Affective Interaction
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    Chapter 120 Designing and Redesigning an Affective Interface for an Adaptive Museum Guide
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    Chapter 121 Intelligent Interaction for Linguistic Learning
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    Chapter 122 A Three-Layered Architecture for Socially Intelligent Agents: Modeling the Multilevel Process of Emotions
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    Chapter 123 Multi-stream Confidence Analysis for Audio-Visual Affect Recognition
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    Chapter 124 Investigation of Emotive Expressions of Spoken Sentences
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    Chapter 125 Affective Computing: A Review
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    Chapter 126 Personalized Facial Animation Based on 3D Model Fitting from Two Orthogonal Face Images
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (97th percentile)

Mentioned by

news
3 news outlets
twitter
1 X user
facebook
1 Facebook page
wikipedia
17 Wikipedia pages

Citations

dimensions_citation
42 Dimensions

Readers on

mendeley
219 Mendeley
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Title
Affective Computing and Intelligent Interaction
Published by
Lecture notes in computer science, January 2005
DOI 10.1007/11573548
ISBNs
978-3-54-029621-8, 978-3-54-032273-3
Authors

Jianhua Tao, Tieniu Tan, Rosalind W. Picard

Editors

Jianhua Tao, Tieniu Tan, Rosalind W. Picard

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 219 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 4 2%
United Kingdom 3 1%
Brazil 2 <1%
Turkey 1 <1%
Austria 1 <1%
Portugal 1 <1%
Germany 1 <1%
Romania 1 <1%
Australia 1 <1%
Other 4 2%
Unknown 200 91%

Demographic breakdown

Readers by professional status Count As %
Student > Master 46 21%
Student > Ph. D. Student 32 15%
Student > Bachelor 30 14%
Researcher 20 9%
Professor > Associate Professor 17 8%
Other 41 19%
Unknown 33 15%
Readers by discipline Count As %
Computer Science 95 43%
Engineering 35 16%
Psychology 11 5%
Design 9 4%
Social Sciences 9 4%
Other 26 12%
Unknown 34 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 30. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 March 2024.
All research outputs
#1,175,069
of 23,549,388 outputs
Outputs from Lecture notes in computer science
#166
of 8,139 outputs
Outputs of similar age
#2,418
of 141,872 outputs
Outputs of similar age from Lecture notes in computer science
#3
of 132 outputs
Altmetric has tracked 23,549,388 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 95th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,139 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has done particularly well, scoring higher than 97% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 141,872 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 132 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 97% of its contemporaries.