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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

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Cover of 'Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures'

Table of Contents

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    Book Overview
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    Chapter 1 Design Thinking: Project Portfolio Management and Simulation – A Creative Mix for Research
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    Chapter 2 Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience
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    Chapter 3 Knowledge Management of Games for Decision Making
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    Chapter 4 Development of BASE Manufacturing Business Board Game
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    Chapter 5 Designing Disaster Diplomacy in the Context of a Climate Change Water Game
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    Chapter 6 Maritime Spatial Planning – A Board Game for Stakeholder Involvement
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    Chapter 7 Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero
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    Chapter 8 Preferred Team Roles and Communication Patterns in Teamwork – Is There a Formula for Effectiveness? – Case Study Analysis
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    Chapter 9 Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and Simulations
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    Chapter 10 User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards
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    Chapter 11 The Design and Evaluation of a Multi-player Milk Supply Chain Management Game
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    Chapter 12 What is the Game? Study of Subjective Perceptions
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    Chapter 13 Assessing the Residential Energy Rebound Effect by Means of a Serious Game
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    Chapter 14 A Model for the Development of Stealth Serious Games
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    Chapter 15 Attitude Measurement with Board Games in Transportation Nodes
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    Chapter 16 Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework
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    Chapter 17 The Effects of Debriefing on the Performance and Attitude of Japanese University Students
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    Chapter 18 Transitions – From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions
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    Chapter 19 A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling
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Title
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
Published by
Springer International Publishing, July 2018
DOI 10.1007/978-3-319-91902-7
ISBNs
978-3-31-991901-0, 978-3-31-991902-7
Editors

Lukosch, Heide Karen, Bekebrede, Geertje, Kortmann, Rens

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X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 18 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 22%
Student > Master 3 17%
Researcher 2 11%
Lecturer 1 6%
Professor > Associate Professor 1 6%
Other 0 0%
Unknown 7 39%
Readers by discipline Count As %
Computer Science 3 17%
Social Sciences 2 11%
Engineering 2 11%
Economics, Econometrics and Finance 1 6%
Business, Management and Accounting 1 6%
Other 1 6%
Unknown 8 44%